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https://github.com/toast-ts/Daggerbot-TS.git
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I am so broken and confusion
This commit is contained in:
parent
95b87190a8
commit
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266
src/MPLoop.ts
266
src/MPLoop.ts
@ -1,202 +1,110 @@
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interface TServer {
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ip: string
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code: string
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}
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import Discord from 'discord.js';
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import TClient from './client';
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import {writeFileSync, readFileSync} from 'node:fs';
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import {FSPlayer, FSData, FSCareerSavegame} from './typings/interfaces';
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import {FSPlayer, FSData, FSCareerSavegame, TServer} from './typings/interfaces';
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export default async(client:TClient, Channel:string, Message:string, Server:TServer)=>{
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if (!client.config.botSwitches.mpstats) return;
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export default async(client:TClient, Channel:string, Message:string, Server:TServer, ServerName:string)=>{
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let MPLoopPrefix = '[MPLoop] ';
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let placeholder = '$_SERVERNAMEPLACEHOLDER';
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//let httpRegex = /^(https?)(\:\/\/)/;
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//let isServerOnline = false;
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let playerData:Array<string> = [];
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let noContentImage = 'https://cdn.discordapp.com/attachments/1118960531135541318/1140906691236479036/68efx1.png';
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const msg = await (client.channels.resolve(Channel) as Discord.TextChannel).messages.fetch(Message);
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const serverErrorEmbed = new client.embed().setColor(client.config.embedColorRed).setTitle('Host did not respond back in time');
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const genericEmbed = new client.embed();
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// Log bot uptime for the sake of debugging.
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(client.channels.resolve('1091300529696673792') as Discord.TextChannel).send(client.formatTime(client.uptime, 2, {longNames: true, commas: true}));
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const decoPlayer = (player:FSPlayer)=>{
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let decorator = player.isAdmin ? ':detective:' : '';
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decorator += player.name.includes('Toast') ? '<:toastv2:1132681026662056079>' : '';
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return decorator
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}
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const HITALL = async()=>{
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let sessionInit = {signal: AbortSignal.timeout(7500),headers:{'User-Agent':`Daggerbot - HITALL/fetch`}};
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try {
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const hitDSS = await fetch(Server.ip+'/feed/dedicated-server-stats.json?code='+Server.code, sessionInit).then(r=>r.json() as Promise<FSData>);
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const hitCSG = await fetch(Server.ip+'/feed/dedicated-server-savegame.html?code='+Server.code+'&file=careerSavegame', sessionInit).then(async r=>{
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if (r.status === 204) return msg.edit({embeds: [new client.embed().setImage(noContentImage)]});
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else return (client.xjs.xml2js(await r.text(), {compact: true}) as any).careerSavegame as FSCareerSavegame
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}).catch(()=>console.log(client.logTime(), `${MPLoopPrefix}CSG failed for ${Server.ip.replace(/^(https?)(\:\/\/)/, '')}`));
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const hitCSG = await fetch(Server.ip+'/feed/dedicated-server-savegame.html?code='+Server.code+'&file=careerSavegame', sessionInit).then(async r=>(client.xjs.xml2js(await r.text(), {compact: true}) as any).careerSavegame as FSCareerSavegame);
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if (!hitDSS ?? !hitCSG){
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if (hitDSS && !hitDSS.slots) return new Error(`${MPLoopPrefix}DSS failed for unknown slots table`);
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return msg.edit({embeds: [new client.embed().setColor(client.config.embedColorRed).setTitle('Host did not respond back in time')]});
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if (hitDSS && !hitDSS.slots) return new Error(`${MPLoopPrefix}DSS failed with unknown slots table for ${ServerName}`);
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if (hitDSS && !hitCSG) return msg.edit({content: 'No savegame found or autosave has ran.', embeds: [genericEmbed.setColor(client.config.embedColorOrange).setImage(noContentImage)]});
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else return msg.edit({embeds: [serverErrorEmbed]});
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}
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msg.edit({content: [
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Server.ip.replace(/^(https?)(\:\/\/)/, ''),
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hitDSS.server.name.length > 0 ? hitDSS.server.name : 'Offline'
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].join('\n'), embeds: []})
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//Timescale formatting
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function formatTimescale(number:number,digits:number,icon:string){
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var n = Number(number);
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return n.toLocaleString(undefined, {minimumFractionDigits: digits})+icon
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}
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// Join/Leave log
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function playerLogEmbed(player:FSPlayer,joinLog:boolean){
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const logEmbed = new client.embed().setDescription(`**${player.name}${decoPlayer(player)}** ${joinLog ? 'joined' : 'left'} **${placeholder}** at <t:${Math.round(Date.now()/1000)}:t>`);
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if (joinLog) return logEmbed.setColor(client.config.embedColorGreen);
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else if (player.uptime > 0) return logEmbed.setColor(client.config.embedColorRed).setFooter({text:`Farmed for ${client.formatPlayerUptime(player.uptime)}`});
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else return logEmbed.setColor(client.config.embedColorRed);
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}
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function playerLog(){
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// Player leaving
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playersInCache.filter(x=>!playersOnServer.some(y=>y.name === x.name)).forEach(player=>serverLog.send({embeds:[playerLogEmbed(player,false)]}));
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// Player joining
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let playerObject;
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if (playersInCache.length === 0 && client.uptime > 32010) playerObject = playersOnServer;
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else if (playersInCache.length !== 0) playerObject = playersOnServer.filter(x=>!playersInCache.some(y=>y.name === x.name));
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if (playerObject) playerObject.forEach(x=>serverLog.send({embeds:[playerLogEmbed(x,true)]}));
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if (client.uptime > 32000){
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const Database:Array<number> = JSON.parse(readFileSync(`src/database/${ServerName}PlayerData.json`,{encoding:'utf8',flag:'r+'}));
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Database.push(hitDSS.slots?.used);
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writeFileSync(`src/database/${ServerName}PlayerData.json`, JSON.stringify(Database));
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}
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}
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//const serverIndicatorEmbed =(indicator:string)=>new client.embed().setTitle(`**${placeholder}** is now ${indicator}`).setColor(client.config.embedColorOrange).setTimestamp();
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const serverLog = client.channels.resolve(client.config.mainServer.channels.fs_server_log) as Discord.TextChannel;
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const playersOnServer = hitDSS.slots?.players.filter(x=>x.isUsed);
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const playersInCache = client.MPServerCache[ServerName].players;
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if (!playersOnServer ?? playersOnServer === undefined) return new Error('[MPLoop] Empty array, ignoring...'); // For the love of god, stop throwing errors everytime.
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playersOnServer.forEach(player=>playerData.push(`**${player.name}${decoPlayer(player)}**\nFarming for ${client.formatPlayerUptime(player.uptime)}`));
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ServerName = client.MPServerCache[ServerName].name; // Truncate unnecessary parts of the name for the serverLog embed
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if (hitDSS.server.name === 'Official Daggerwin Game Server') client.MPServerCache['mainServer'].name = 'Daggerwin';
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if (hitDSS.server.name === '! ! IRTGaming | Toast Test') client.MPServerCache['secondServer'].name = 'Toast';
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//Second server name is unknown, will come back and update this later.
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playerLog();
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if (hitDSS.server.name.length < 1){
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msg.edit({content: 'This embed will resume when server is back online.', embeds: [genericEmbed.setColor(client.config.embedColorRed).setTitle('The server seems to be offline.')]});
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/* if (client.MPServerCache[ServerName].status === 'online') serverLog.send({embeds:[serverIndicatorEmbed('offline')]});
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client.MPServerCache[ServerName].status = 'offline' */
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} else {
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/* if (client.MPServerCache[ServerName]?.status === 'offline' ?? null){
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serverLog.send({embeds:[serverIndicatorEmbed('online')]});
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isServerOnline = true
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}
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client.MPServerCache[ServerName].status = 'online'; */
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const serverDetails = new client.embed().setColor(client.config.embedColor).setTitle('Server details').setFields(
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{name: 'Current map', value: hitDSS.server.mapName, inline: true},
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{name: 'Server version', value: hitDSS.server.version, inline: true},
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{name: 'In-game Time', value: `${('0'+Math.floor((hitDSS.server.dayTime/3600/1000))).slice(-2)}:${('0'+Math.floor((hitDSS.server.dayTime/60/1000)%60)).slice(-2)}`, inline: true},
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{name: 'Slot Usage', value: isNaN(Number(hitCSG.slotSystem?._attributes.slotUsage)) === true ? 'Unavailable' : Number(hitCSG.slotSystem?._attributes.slotUsage).toLocaleString('en-us'), inline: true},
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{name: 'Autosave Interval', value: isNaN(Number(hitCSG.settings?.autoSaveInterval._text)) === true ? 'Unavailable' : Number(hitCSG.settings?.autoSaveInterval._text).toFixed(0)+' mins', inline:true},
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{name: 'Timescale', value: isNaN(Number(hitCSG.settings?.timeScale._text)) === true ? 'Unavailable' : formatTimescale(Number(hitCSG.settings?.timeScale._text), 0, 'x'), inline: true}
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);
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const playersEmbed = new client.embed().setColor(client.config.embedColor).setTitle(hitDSS.server.name).setDescription(hitDSS.slots.used < 1 ? '*No players online*' : playerData.join('\n\n')).setAuthor({name:`${hitDSS.slots.used}/${hitDSS.slots.capacity}`});
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msg.edit({content:'This embed updates every 30 seconds.',embeds:[serverDetails, playersEmbed]});
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}
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} catch(err) {
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throw new Error(`${MPLoopPrefix}Failed to make a promise request.`, {cause: err.cause})
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msg.edit({content: null, embeds: [new client.embed().setColor(client.config.embedColorRed).setTitle('Host did not respond back in time')]});
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console.log(err)
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//throw new Error(`Failed to make a request for ${ServerName}`, {cause: err.cause})
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}
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}
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HITALL();
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// Hit dem servers in the head every 30 seconds.
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}
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/* export default async(client:TClient,Channel:string,Message:string,ServerName:string)=>{
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if (!client.config.botSwitches.mpstats) return;
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const noContentImage = 'https://cdn.discordapp.com/attachments/1118960531135541318/1140906691236479036/68efx1.png';
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const msg = await (client.channels.resolve(Channel) as Discord.TextChannel).messages.fetch(Message);
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const embed = new client.embed();
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let playerData:Array<string> = [];
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let error:Boolean;
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let isServerOnline = false;
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const fetchServer = await client.MPServer._content.findById(client.config.mainServer.id);
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const API = { // Fetch needed data from Farming Simulator server's API endpoints.
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DSS: {
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data: {} as FSData,
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res: '' as string,
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endpoint: '/feed/dedicated-server-stats.json?code='
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},
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CSG: {
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data: {} as FSCareerSavegame,
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res: '' as string,
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endpoint: '/feed/dedicated-server-savegame.html?code=',
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endpoint_file: '&file=careerSavegame'
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}
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}
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// Fetch needed data from database server and hit them with a GET request.
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if (!fetchServer.mainServer.ip(/http|https/) ?? !fetchServer.secondServer.ip(/http|https/)) return msg.edit({content:'*This server doesn\'t seem to be setup yet!*', embeds:null});
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async function hitServer(client:TClient, URL:string){
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return await client.axios.get(URL, {
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timeout: 7500, // Increased the timeout a bit just in case.
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maxContentLength: Infinity,
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headers: {
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'User-Agent': `Daggerbot/axios ${client.axios.VERSION}`
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}
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}).catch((err:Error)=>err.message)
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}
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await Promise.all([
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hitServer(client, fetchServer.mainServer.ip+API.DSS.endpoint+fetchServer.mainServer.code),
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hitServer(client, fetchServer.mainServer.ip+API.CSG.endpoint+fetchServer.mainServer.code+API.CSG.endpoint_file),
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hitServer(client, fetchServer.secondServer.ip+API.DSS.endpoint+fetchServer.secondServer.code),
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hitServer(client, fetchServer.secondServer.ip+API.CSG.endpoint+fetchServer.secondServer.code+API.CSG.endpoint_file)
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]).then(function(results){
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// Main server's DSS
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if (typeof results[0] === 'string') {
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API.DSS.res = `DagMP:Main DSS failed, ${results[0]}`;
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embed.addFields({name:'DSS Status',value:results[0]})
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} else if (results[0].status != 200) {
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API.DSS.res = `DagMP:Main DSS failed with ${results[0].status +' '+ results[0].statusText}`;
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embed.addFields({name:'DSS Status',value:results[0].status +' '+ results[0].statusText})
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} else API.DSS.data = results[0].data as FSData
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// Main server's CSG
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if (typeof results[1] === 'string') {
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API.CSG.res = `DagMP:Main CSG failed, ${results[1]}`;
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embed.addFields({name:'CSG Status',value:results[1]})
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} else if (results[1].status != 200) {
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if (results[1].status === 204) embed.setImage(noContentImage);
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API.CSG.res = `DagMP:Main CSG failed with ${results[1].status +' '+ results[1].statusText}`;
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embed.addFields({name:'CSG Status',value:results[1].status +' '+ results[1].statusText})
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} else API.CSG.data = (client.xjs.xml2js(results[1].data,{compact:true}) as any).careerSavegame as FSCareerSavegame
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// Second server's DSS
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if (typeof results[2] === 'string') {
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API.DSS.res = `DagMP:Second DSS failed, ${results[2]}`;
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embed.addFields({name:'DSS Status',value:results[2]})
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} else if (results[2].status != 200) {
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API.DSS.res = `DagMP:Second DSS failed with ${results[2].status +' '+ results[2].statusText}`;
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embed.addFields({name:'DSS Status',value:results[2].status +' '+ results[2].statusText})
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} else API.DSS.data = results[2].data as FSData
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// Second server's CSG
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if (typeof results[3] === 'string') {
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API.CSG.res = `DagMP:Second CSG failed, ${results[3]}`;
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embed.addFields({name:'CSG Status',value:results[3]})
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} else if (results[3].status != 200) {
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if (results[3].status === 204) embed.setImage(noContentImage);
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API.CSG.res = `DagMP:Second CSG failed with ${results[3].status +' '+ results[3].statusText}`;
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embed.addFields({name:'CSG Status',value:results[3].status +' '+ results[3].statusText})
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} else API.CSG.data = (client.xjs.xml2js(results[3].data,{compact:true}) as any).careerSavegame as FSCareerSavegame
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}).catch((err:Error)=>console.error(err.message))
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if (API.DSS.res.length != 0) {
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error = true;
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if (API.DSS.data.slots === undefined) return;
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console.log(client.logTime(), API.DSS.res);
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} else if (API.CSG.res.length != 0) {
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error = true;
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console.log(client.logTime(), API.CSG.res);
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}
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if (error) {// Nawdic broke it in his dream
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embed.setTitle('Host did not respond back in time').setColor(client.config.embedColorRed);
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return msg.edit({content:null, embeds:[embed]})
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}
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//Timescale formatting
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function formatTimescale(number:number,digits:number,icon:string){
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var n = Number(number);
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return n.toLocaleString(undefined, {minimumFractionDigits: digits})+icon
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}
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// Join/Leave log
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function playerLogEmbed(player:FSPlayer,joinLog:boolean){
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const logEmbed = new client.embed().setDescription(`**${player.name} ${player.isAdmin ? '| admin' : ''}** ${joinLog ? 'joined' : 'left'} **${ServerName}** at <t:${Math.round(Date.now()/1000)}:t>`);
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if (joinLog) return logEmbed.setColor(client.config.embedColorGreen);
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else if (player.uptime > 0) return logEmbed.setColor(client.config.embedColorRed).setFooter({text:`Farmed for ${client.formatPlayerUptime(player.uptime)}`});
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else return logEmbed.setColor(client.config.embedColorRed);
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}
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function playerLog(){
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// Player leaving
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playersInCache.filter(x=>!playersOnServer.some(y=>y.name === x.name)).forEach(player=>serverLog.send({embeds:[playerLogEmbed(player,false)]}));
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// Player joining
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let playerObject;
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if (playersInCache.length === 0 && (client.uptime as number) > 60010) playerObject = playersOnServer;
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else if (playersInCache.length !== 0) playerObject = playersOnServer.filter(x=>!playersInCache.some(y=>y.name === x.name));
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if (playerObject) playerObject.forEach(x=>serverLog.send({embeds:[playerLogEmbed(x,true)]}));
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}
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const serverIndicatorEmbed =(indicator:string)=>new client.embed().setTitle(`**${ServerName}** is now ${indicator}`).setColor(client.config.embedColorOrange).setTimestamp();
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const serverLog = client.channels.resolve(client.config.mainServer.channels.fs_server_log) as Discord.TextChannel;
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const playersOnServer = API.DSS.data.slots?.players.filter(x=>x.isUsed);
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const playersInCache = client.MPServerCache[ServerName].players;
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if (!playersOnServer) return console.error(client.logTime(), '[MPLoop] Empty filter, ignoring...'); // For the love of god, stop throwing errors everytime.
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playersOnServer.forEach(player=>playerData.push(`**${player.name} ${player.isAdmin ? '| admin' : ''}**\nFarming for ${client.formatPlayerUptime(player.uptime)}`));
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ServerName = client.MPServerCache[ServerName].name; // Truncate unnecessary name for the embed
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if (API.DSS.data.server.name === 'Official Daggerwin Game Server') client.MPServerCache['main'].name = 'Daggerwin';
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//Second server name is unknown, will come back and update this later.
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if (API.DSS.data.server.name.length === 0){
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embed.setTitle('The server seems to be offline.').setColor(client.config.embedColorRed);
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msg.edit({content: 'This embed will resume when the server is back online.', embeds: [embed]});
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if (client.MPServerCache[ServerName].status === 'online') serverLog.send({embeds:[serverIndicatorEmbed('offline')]});
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client.MPServerCache[ServerName].status = 'offline';
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} else {
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if (client.MPServerCache[ServerName].status === 'offline'){
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serverLog.send({embeds:[serverIndicatorEmbed('online')]});
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isServerOnline = true
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};
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client.MPServerCache[ServerName].status = 'online';
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const statusEmbed = new client.embed().setColor(client.config.embedColor).setTitle('Server details').setFields(
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{name: 'Current Map', value: API.DSS.data.server.mapName.length === 0 ? '\u200b' : API.DSS.data.server.mapName, inline: true},
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{name: 'Version', value: API.DSS.data.server.version.length === 0 ? '\u200b' : API.DSS.data.server.version, inline: true},
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{name: 'In-game Time', value: `${('0'+Math.floor((API.DSS.data.server.dayTime/3600/1000))).slice(-2)}:${('0'+Math.floor((API.DSS.data.server.dayTime/60/1000)%60)).slice(-2)}`, inline: true},
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{name: 'Slot Usage', value: isNaN(Number(API.CSG.data.slotSystem?._attributes.slotUsage)) === true ? 'Unavailable' : Number(API.CSG.data.slotSystem?._attributes.slotUsage).toLocaleString('en-us'), inline: true},
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{name: 'Autosave Interval', value: isNaN(Number(API.CSG.data.settings?.autoSaveInterval._text)) === true ? 'Unavailable' : Number(API.CSG.data.settings?.autoSaveInterval._text).toFixed(0)+' mins', inline:true},
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{name: 'Timescale', value: isNaN(Number(API.CSG.data.settings?.timeScale._text)) === true ? 'Unavailable' : formatTimescale(Number(API.CSG.data.settings?.timeScale._text), 0, 'x'), inline: true}
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);
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embed.setColor(client.config.embedColor).setTitle(API.DSS.data.server.name).setDescription(API.DSS.data.slots.used === 0 ? '*No players online*' : playerData.join('\n\n')).setAuthor({name:`${API.DSS.data.slots.used}/${API.DSS.data.slots.capacity}`});
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msg.edit({content:'This embed updates every minute.',embeds:[statusEmbed,embed]});
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}
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if (!isServerOnline){
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playerLog();
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const Database:Array<number> = JSON.parse(readFileSync(`src/database/${ServerName}PlayerData.json`,{encoding:'utf8',flag:'r+'}));
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Database.push(API.DSS.data.slots?.used);
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writeFileSync(`src/database/${ServerName}PlayerData.json`, JSON.stringify(Database));
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client.MPServerCache[ServerName].players = playersOnServer
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}
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}
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*/
|
@ -2,7 +2,7 @@ import Discord, {Client, WebhookClient, GatewayIntentBits, Partials} from 'disco
|
||||
import {readFileSync, readdirSync} from 'node:fs';
|
||||
import {exec} from 'node:child_process';
|
||||
import mongoose from 'mongoose';
|
||||
import {formatTimeOpt, Tokens, Config, repeatedMessages, MPServerCache} from './typings/interfaces';
|
||||
import {formatTimeOpt, Tokens, Config, repeatedMessages, type MPServerCache} from './typings/interfaces';
|
||||
import bannedWords from './models/bannedWords.js';
|
||||
import userLevels from './models/userLevels.js';
|
||||
import suggestion from './models/suggestion.js';
|
||||
@ -45,7 +45,7 @@ export default class TClient extends Client {
|
||||
bonkCount: bonkCount;
|
||||
bannedWords: bannedWords;
|
||||
MPServer: MPServer;
|
||||
MPServerCache: MPServerCache;
|
||||
MPServerCache: MPServerCache = {};
|
||||
suggestion: suggestion;
|
||||
tags: tags;
|
||||
repeatedMessages: repeatedMessages;
|
||||
@ -85,10 +85,7 @@ export default class TClient extends Client {
|
||||
this.punishments = new punishments(this);
|
||||
this.bannedWords = new bannedWords(this);
|
||||
this.MPServer = new MPServer(this);
|
||||
this.MPServerCache = {
|
||||
main: { players: [], status: null, name: null },
|
||||
second: { players: [], status: null, name: null }
|
||||
} as MPServerCache;
|
||||
this.MPServerCache = {} as MPServerCache;
|
||||
this.suggestion = new suggestion(this);
|
||||
this.tags = new tags(this);
|
||||
this.repeatedMessages = {};
|
||||
@ -111,16 +108,21 @@ export default class TClient extends Client {
|
||||
}).then(()=>console.log(this.logTime(), 'Successfully connected to MongoDB')).catch(()=>{throw new Error('Failed to connect to MongoDB'); exec('pm2 stop Daggerbot', {windowsHide:true})})
|
||||
this.login(this.tokens.beta);
|
||||
for await (const file of readdirSync('dist/events')){
|
||||
//console.log('EVENTS:', file)
|
||||
const eventFile = await import(`./events/${file}`);
|
||||
this.on(file.replace('.js',''), async(...args)=>eventFile.default.run(this,...args))
|
||||
}
|
||||
for await (const file of readdirSync('dist/commands')){
|
||||
//console.log('COMMANDS:', file)
|
||||
const command = await import(`./commands/${file}`);
|
||||
this.commands.set(command.default.data.name,{command, uses: 0});
|
||||
this.registry.push(command.default.data.toJSON())
|
||||
}
|
||||
for (const naming of Object.keys(this.config.MPStatsLocation)){
|
||||
this.MPServerCache[naming] = {
|
||||
players: [],
|
||||
status: null,
|
||||
name: null
|
||||
}
|
||||
}
|
||||
}
|
||||
formatTime(integer: number, accuracy = 1, options?: formatTimeOpt){
|
||||
let achievedAccuracy = 0;
|
||||
|
@ -3,91 +3,526 @@ import TClient from '../client.js';
|
||||
import path from 'node:path';
|
||||
import canvas from 'canvas';
|
||||
import {readFileSync} from 'node:fs';
|
||||
import {FSData, TServer} from 'src/typings/interfaces.js';
|
||||
|
||||
export default {
|
||||
async run(client: TClient, interaction: Discord.ChatInputCommandInteraction<'cached'>){
|
||||
if (client.uptime < 30000) return interaction.reply('I have just restarted, please wait for MPLoop to initialize.')
|
||||
const serverSelector = interaction.options.getString('server', true);
|
||||
if (interaction.channelId === '468835769092669461' && !client.isStaff(interaction.member) && ['status', 'players'].includes(interaction.options.getSubcommand())) return interaction.reply('Please use <#739084625862852715> for `/mp status/players` commands to prevent clutter in this channel.').then(()=>setTimeout(()=>interaction.deleteReply(), 6000));
|
||||
|
||||
const database = await client.MPServer._content.findById(interaction.guildId);
|
||||
//const debug = (database[serverSelector] as TServer);
|
||||
const endpoint = await fetch(database[serverSelector].ip+'/feed/dedicated-server-stats.json?code='+database[serverSelector].code, {signal: AbortSignal.timeout(7500),headers:{'User-Agent':`Daggerbot - MPdata/fetch`}}).then(r=>r.json() as Promise<FSData>);
|
||||
({
|
||||
players: async()=>{
|
||||
const data = JSON.parse(readFileSync(path.join(`src/database/${client.MPServerCache[serverSelector].name}PlayerData.json`), {encoding: 'utf8'})).slice(client.statsGraph);
|
||||
// handle negative days
|
||||
for (const [i, change] of data.entries()) if (change < 0) data[i] = data[i - 1] || data[i + 1] || 0;
|
||||
|
||||
const first_graph_top = 16;
|
||||
const second_graph_top = 16;
|
||||
const textSize = 40;
|
||||
const img = canvas.createCanvas(1500, 750);
|
||||
const ctx = img.getContext('2d');
|
||||
const graphOrigin = [15, 65];
|
||||
const graphSize = [1300, 630];
|
||||
const nodeWidth = graphSize[0] / (data.length - 1);
|
||||
ctx.fillStyle = '#36393f';
|
||||
ctx.fillRect(0, 0, img.width, img.height);
|
||||
|
||||
// grey horizontal lines
|
||||
ctx.lineWidth = 5;
|
||||
|
||||
const interval_candidates: [number, number, number][] = [];
|
||||
for (let i = 4; i < 10; i++) {
|
||||
const interval = first_graph_top / i;
|
||||
if (Number.isInteger(interval)) {
|
||||
let intervalString = interval.toString();
|
||||
const reference_number = i * Math.max(intervalString.split('').filter(x => x === '0').length / intervalString.length, 0.3) * (['1', '2', '4', '5', '6', '8'].includes(intervalString[0]) ? 1.5 : 0.67)
|
||||
interval_candidates.push([interval, i, reference_number]);
|
||||
}
|
||||
}
|
||||
const chosen_interval = interval_candidates.sort((a, b) => b[2] - a[2])[0];
|
||||
const previousY: number[] = [];
|
||||
ctx.strokeStyle = '#202225';
|
||||
|
||||
for (let i = 0; i <= chosen_interval[1]; i++) {
|
||||
const y = graphOrigin[1] + graphSize[1] - (i * (chosen_interval[0] / second_graph_top) * graphSize[1]);
|
||||
if (y < graphOrigin[1]) continue;
|
||||
const even = ((i + 1) % 2) === 0;
|
||||
if (even) ctx.strokeStyle = '#2c2f33';
|
||||
ctx.beginPath();
|
||||
ctx.lineTo(graphOrigin[0], y);
|
||||
ctx.lineTo(graphOrigin[0] + graphSize[0], y);
|
||||
ctx.stroke();
|
||||
ctx.closePath();
|
||||
if (even) ctx.strokeStyle = '#202225';
|
||||
previousY.push(y, i * chosen_interval[0]);
|
||||
}
|
||||
|
||||
// 30d mark
|
||||
ctx.setLineDash([8, 16]);
|
||||
ctx.beginPath();
|
||||
const lastMonthStart = graphOrigin[0] + (nodeWidth * (data.length - 60));
|
||||
ctx.lineTo(lastMonthStart, graphOrigin[1]);
|
||||
ctx.lineTo(lastMonthStart, graphOrigin[1] + graphSize[1]);
|
||||
ctx.stroke();
|
||||
ctx.closePath();
|
||||
ctx.setLineDash([]);
|
||||
|
||||
// draw points
|
||||
ctx.lineWidth = 5;
|
||||
|
||||
const gradient = ctx.createLinearGradient(0, graphOrigin[1], 0, graphOrigin[1] + graphSize[1]);
|
||||
gradient.addColorStop(1 / 16, '#e62c3b'); // Red
|
||||
gradient.addColorStop(5 / 16, '#ffea00'); // Yellow
|
||||
gradient.addColorStop(12 / 16, '#57f287'); // Green
|
||||
|
||||
let lastCoords: number[] = [];
|
||||
|
||||
for (let [i, curPC /* current player count */] of data.entries()) {
|
||||
if (curPC < 0) curPC = 0;
|
||||
const x = i * nodeWidth + graphOrigin[0];
|
||||
const y = ((1 - (curPC / second_graph_top)) * graphSize[1]) + graphOrigin[1];
|
||||
const nexPC /* next player count */ = data[i + 1];
|
||||
const prvPC /* previous player count */ = data[i - 1];
|
||||
ctx.strokeStyle = gradient;
|
||||
ctx.beginPath();
|
||||
if (lastCoords.length) ctx.moveTo(lastCoords[0], lastCoords[1]);
|
||||
// if the line being drawn is horizontal, make it go until it has to go down
|
||||
if (y === lastCoords[1]) {
|
||||
let newX = x;
|
||||
for (let j = i + 1; j <= data.length; j++) {
|
||||
if (data[j] === curPC) newX += nodeWidth;
|
||||
else break;
|
||||
}
|
||||
ctx.lineTo(newX, y);
|
||||
} else ctx.lineTo(x, y);
|
||||
lastCoords = [x, y];
|
||||
ctx.stroke();
|
||||
ctx.closePath();
|
||||
|
||||
if (curPC !== prvPC || curPC !== nexPC) { // Ball if vertical different to next or prev point
|
||||
// ball
|
||||
ctx.fillStyle = gradient;
|
||||
ctx.beginPath();
|
||||
ctx.arc(x, y, ctx.lineWidth * 1.3, 0, 2 * Math.PI)
|
||||
ctx.closePath();
|
||||
ctx.fill();
|
||||
};
|
||||
}
|
||||
|
||||
// draw text
|
||||
ctx.font = '400 ' + textSize + 'px sans-serif';
|
||||
ctx.fillStyle = 'white';
|
||||
|
||||
// highest value
|
||||
if (!isNaN(previousY.at(-2) as number)) {
|
||||
const maxx = graphOrigin[0] + graphSize[0] + textSize / 2;
|
||||
const maxy = (previousY.at(-2) as number) + (textSize / 3);
|
||||
ctx.fillText((previousY.at(-1) as number).toLocaleString('en-US'), maxx, maxy);
|
||||
}
|
||||
|
||||
// lowest value
|
||||
const lowx = graphOrigin[0] + graphSize[0] + textSize / 2;
|
||||
const lowy = graphOrigin[1] + graphSize[1] + (textSize / 3);
|
||||
ctx.fillText('0 players', lowx, lowy);
|
||||
|
||||
// 30d
|
||||
ctx.fillText('30 min ago', lastMonthStart, graphOrigin[1] - (textSize / 2));
|
||||
|
||||
// time ->
|
||||
const tx = graphOrigin[0] + (textSize / 2);
|
||||
const ty = graphOrigin[1] + graphSize[1] + (textSize);
|
||||
ctx.fillText('time ->', tx, ty);
|
||||
|
||||
const playerData: string[] = [];
|
||||
let Color = client.config.embedColor;
|
||||
if (endpoint.slots.used === endpoint.slots.capacity) Color = client.config.embedColorRed;
|
||||
else if (endpoint.slots.used > 8) Color = client.config.embedColorYellow;
|
||||
else Color = client.config.embedColorGreen;
|
||||
|
||||
for (const player of endpoint.slots.players.filter(x=>x.isUsed)){
|
||||
let decorator = player.isAdmin ? ':detective:' : '';
|
||||
decorator += player.name.includes('Toast') ? '<:toastv2:1132681026662056079>' : '';
|
||||
playerData.push(`**${player.name}${decorator}**\nFarming for ${client.formatPlayerUptime(player.uptime)}`)
|
||||
}
|
||||
|
||||
const slot = `${endpoint.slots.used}/${endpoint.slots.capacity}`;
|
||||
const ingameTime = `${('0'+Math.floor((endpoint.server.dayTime/3600/1000))).slice(-2)}:${('0'+Math.floor((endpoint.server.dayTime/60/1000)%60)).slice(-2)}`;
|
||||
interaction.reply({embeds:[new client.embed().setColor(Color).setTitle(endpoint.server.name).setDescription(endpoint.slots.used < 1 ? '*No players online*' : playerData.join('\n\n')).setImage('attachment://FSStats.png').setAuthor({name:slot}).setFooter({text: 'Current time: '+ingameTime})], files: [new client.attachmentBuilder(img.toBuffer(),{name:'FSStats.png'})]})
|
||||
},
|
||||
status: async()=>{
|
||||
interaction.reply(`$debug`)
|
||||
}
|
||||
})[interaction.options.getSubcommand()]();
|
||||
},
|
||||
data: new Discord.SlashCommandBuilder()
|
||||
.setName('mp')
|
||||
.setDescription('Display MP status and other things')
|
||||
.addSubcommand(x=>x
|
||||
.setName('status')
|
||||
.setDescription('Display server status')
|
||||
.addStringOption(x=>x
|
||||
.setName('server')
|
||||
.setDescription('The server to update')
|
||||
.setRequired(true)
|
||||
.setChoices(
|
||||
{name: 'Main Server', value: 'mainServer'},
|
||||
{name: 'Second Server', value: 'secondServer'}
|
||||
)))
|
||||
.addSubcommand(x=>x
|
||||
.setName('players')
|
||||
.setDescription('Display players on server')
|
||||
.addStringOption(x=>x
|
||||
.setName('server')
|
||||
.setDescription('The server to display players for')
|
||||
.setRequired(true)
|
||||
.setChoices(
|
||||
{name: 'Main Server', value: 'mainServer'},
|
||||
{name: 'Second Server', value: 'secondServer'}
|
||||
)))
|
||||
.addSubcommand(x=>x
|
||||
.setName('url')
|
||||
.setDescription('View or update the server URL')
|
||||
.addStringOption(x=>x
|
||||
.setName('server')
|
||||
.setDescription('The server to update')
|
||||
.setRequired(true)
|
||||
.setChoices(
|
||||
{name: 'Main Server', value: 'mainServer'},
|
||||
{name: 'Second Server', value: 'secondServer'}
|
||||
))
|
||||
.addStringOption(x=>x
|
||||
.setName('address')
|
||||
.setDescription('The URL to the dedicated-server-stats.json file')
|
||||
.setRequired(false)))
|
||||
.addSubcommand(x=>x
|
||||
.setName('info')
|
||||
.setDescription('Display server information'))
|
||||
.addSubcommand(x=>x
|
||||
.setName('maintenance')
|
||||
.setDescription('Toggle maintenance mode for #mp-active-players')
|
||||
.addStringOption(x=>x
|
||||
.setName('message')
|
||||
.setDescription('The message to display in the channel')))
|
||||
}
|
||||
|
||||
/* async function MPdata(client:TClient, interaction:Discord.ChatInputCommandInteraction, embed: Discord.EmbedBuilder, serverSelector: any) {
|
||||
//let serverSelector;
|
||||
let sessionInit = {signal: AbortSignal.timeout(7500),headers:{'User-Agent':`Daggerbot - MPdata/fetch`}};
|
||||
if (!await client.MPServer._content.findOne({_id:interaction.guildId})) return interaction.reply('This server isn\'t linked to the bot.');
|
||||
const ServerURL = await client.MPServer._content.findById(interaction.guildId);
|
||||
if (!ServerURL[serverSelector].ip.match(/^(https?)(\:\/\/)/)) return interaction.reply(`The server IP for this server is currently invalid, please notify <@&${client.config.mainServer.roles.mpmanager}>`);
|
||||
const hitDSS = await fetch(ServerURL[serverSelector].ip+'/feed/dedicated-server-stats.json?code='+ServerURL[serverSelector].code, sessionInit).then(r=>r.json());
|
||||
}
|
||||
|
||||
export default {
|
||||
run(client: TClient, interaction: Discord.ChatInputCommandInteraction<'cached'>){
|
||||
async function hitEndpoint(){
|
||||
const array = (await client.MPServer?._content.find())?.map(x=>x._id).filter(c=>['mainServer','secondServer'].includes(c));
|
||||
console.log(array?.map(c=>c));
|
||||
|
||||
/* const database = {
|
||||
mainServer: (await client.MPServer._content.findById(interaction.guildId)).mainServer,
|
||||
secondServer: (await client.MPServer._content.findById(interaction.guildId)).secondServer
|
||||
}
|
||||
const endpoint = '/feed/dedicated-server-stats.json?code=';
|
||||
if (serverSelector === 'mainServer') return database.mainServer.ip+endpoint+database.mainServer.code;
|
||||
else if (serverSelector === 'secondServer') return database.secondServer.ip+endpoint+database.secondServer.code;
|
||||
const Server = await client.axios.get(serverSelector, {
|
||||
timeout: 7500,
|
||||
headers: {'User-Agent':`Daggerbot - mp cmd/axios ${client.axios.VERSION}`}
|
||||
}) */
|
||||
}
|
||||
|
||||
if (interaction.channelId === '468835769092669461' && !client.isStaff(interaction.member) && ['status', 'players'].includes(interaction.options.getSubcommand())) {
|
||||
interaction.reply(`Please use <#739084625862852715> for \`/mp status/players\` commands to prevent clutter in this channel.`).then(()=>setTimeout(()=>interaction.deleteReply(), 6000));
|
||||
return;
|
||||
}
|
||||
if (interaction.channelId === '468835769092669461' && !client.isStaff(interaction.member) && ['status', 'players'].includes(interaction.options.getSubcommand())) return interaction.reply(`Please use <#739084625862852715> for \`/mp status/players\` commands to prevent clutter in this channel.`).then(()=>setTimeout(()=>interaction.deleteReply(), 6000));
|
||||
({
|
||||
status: async()=>{
|
||||
hitEndpoint()
|
||||
interaction.reply('x')
|
||||
const embed0 = new client.embed();
|
||||
const FSserver0 = await MPdata(client, interaction, embed0, 'mainServer');
|
||||
if (!FSserver0?.data) return console.log('FSserver0 failed - status');
|
||||
try {
|
||||
if (FSserver0.data.server.name.length > 1){
|
||||
interaction.reply({embeds: [embed0.setTitle('Status/Details').setColor(client.config.embedColor).addFields(
|
||||
{name: 'Server name', value: `${FSserver0?.data.server.name.length == 0 ? '\u200b' : `\`${FSserver0?.data.server.name}\``}`, inline: true},
|
||||
{name: 'Players', value: `${FSserver0.data.slots.used} out of ${FSserver0.data.slots.capacity}`, inline: true},
|
||||
{name: 'Current map', value: `${FSserver0?.data.server.mapName.length == 0 ? '\u200b' : FSserver0.data.server.mapName}`, inline: true},
|
||||
{name: 'Version', value: `${FSserver0?.data.server.version.length == 0 ? '\u200b' : FSserver0.data.server.version}`, inline: true},
|
||||
{name: 'In-game Time', value: `${('0' + Math.floor((FSserver0.data.server.dayTime/3600/1000))).slice(-2)}:${('0' + Math.floor((FSserver0.data.server.dayTime/60/1000)%60)).slice(-2)}`, inline: true}
|
||||
)]})
|
||||
} else if (FSserver0.data.server.name.length === 0) interaction.reply('Server is currently offline.')
|
||||
} catch (err){
|
||||
console.log(err)
|
||||
interaction.reply('FSserver0 Error placeholder')
|
||||
}
|
||||
},
|
||||
info: async()=>{},
|
||||
url: async()=>{},
|
||||
players: async()=>{}
|
||||
info: async()=>{
|
||||
const embed2 = new client.embed().setColor(client.config.embedColor)
|
||||
const FSserver2 = await MPdata(client, interaction, embed2, 'secondServer')
|
||||
if (!FSserver2?.data) return console.log('FSserver2 failed - info')
|
||||
const MPURL = await client.MPServer._content.findById(interaction.guildId);
|
||||
if (FSserver2.data.server.name.length == 0) embed2.setFooter({text: 'Server is currently offline.'})
|
||||
interaction.reply({embeds: [embed2.setDescription([
|
||||
`**Server name**: \`${FSserver2?.data.server.name.length === 0 ? '\u200b' : FSserver2?.data.server.name}\``,
|
||||
'**Password:** `mf4700`',
|
||||
'**Crossplay server**',
|
||||
`**Map:** ${FSserver2.data.server.mapName.length < 1 ? 'Null Island' : FSserver2.data.server.mapName}`,
|
||||
`**Mods:** [Click here](${MPURL.mainServer.ip}/mods.html) **|** [Direct Download](${MPURL.mainServer.ip}/all_mods_download?onlyActive=true)`,
|
||||
'**Filters:** [Click here](https://discord.com/channels/468835415093411861/468835769092669461/926581585938120724)',
|
||||
'Please see <#543494084363288637> for additional information.'
|
||||
].join('\n'))]});
|
||||
},
|
||||
url: async()=>{
|
||||
if (client.config.mainServer.id == interaction.guildId) {
|
||||
if (!interaction.member.roles.cache.has(client.config.mainServer.roles.mpmanager) && !interaction.member.roles.cache.has(client.config.mainServer.roles.bottech) && !interaction.member.roles.cache.has(client.config.mainServer.roles.admin)) return client.youNeedRole(interaction, 'mpmanager');
|
||||
}
|
||||
const address = interaction.options.getString('address');
|
||||
if (!address){
|
||||
try {
|
||||
const Url = await client.MPServer._content.findById(interaction.guildId);
|
||||
if (interaction.options.getString('server').includes('mainServer')) {
|
||||
if (Url.mainServer.ip && Url.mainServer.code) return interaction.reply(Url.mainServer.ip+'/feed/dedicated-server-stats.json?code='+Url.mainServer.code)
|
||||
} else {
|
||||
if (Url.secondServer.ip && Url.secondServer.code) return interaction.reply(Url.secondServer.ip+'/feed/dedicated-server-stats.json?code='+Url.secondServer.code)
|
||||
}
|
||||
} catch(err){
|
||||
console.log(`MPDB :: ${err}`);
|
||||
interaction.reply(`\`\`\`${err}\`\`\``)
|
||||
}
|
||||
} else {
|
||||
if (!address.match(/dedicated-server-stats/)) return interaction.reply('The URL does not match `dedicated-server-stats.xml`');
|
||||
const newURL = address.replace('xml','json').split('/feed/dedicated-server-stats.json?code=');
|
||||
try {
|
||||
if (interaction.options.getString('server').includes('mainServer')) {
|
||||
console.log(`MPDB :: Main Server\'s URL for ${interaction.guild.name} has been modified by ${interaction.member.displayName} (${interaction.member.id})`);
|
||||
await client.MPServer._content.create({_id: interaction.guildId, mainServer: { ip: newURL[0], code: newURL[1] }, secondServer: { ip: 'unknown', code: 'unknown' }})
|
||||
.then(()=>interaction.reply('This guild is not found in database, therefore I have created it for you.'))
|
||||
.catch((err:Error)=>interaction.reply(`I ran into a brick wall while creating the server data:\n${err.message}`))
|
||||
} else {
|
||||
console.log(`MPDB :: Second Server\'s URL for ${interaction.guild.name} has been modified by ${interaction.member.displayName} (${interaction.member.id})`)
|
||||
await client.MPServer._content.findOneAndUpdate({_id: interaction.guildId},{$set: {secondServer: {ip: newURL[0], code: newURL[1]}}})
|
||||
.then(()=>interaction.reply('URL for second server successfully updated.'))
|
||||
.catch((err:Error)=>interaction.reply(`I got hit by a flying fish while updating the server data:\n${err.message}`))
|
||||
}
|
||||
} catch(err) {
|
||||
if (interaction.options.getString('server').includes('mainServer')) {
|
||||
const affected = await client.MPServer._content.findByIdAndUpdate({_id: interaction.guildId}, {$set: {mainServer:{ip: newURL[0], code: newURL[1]}}})
|
||||
if (affected) return interaction.reply('URL for Main Server successfully updated.')
|
||||
} else {
|
||||
const affected = await client.MPServer._content.findByIdAndUpdate({_id: interaction.guildId}, {$set: {secondServer:{ip: newURL[0], code: newURL[1]}}})
|
||||
if (affected) return interaction.reply('URL for Second Server successfully updated.')
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
players: async()=>{
|
||||
const data = JSON.parse(readFileSync(path.join(`src/database/${client.MPServerCache[interaction.options.getString('server',true)].name}PlayerData.json`), {encoding: 'utf8'})).slice(client.statsGraph)
|
||||
// handle negative days
|
||||
data.forEach((change: number, i: number) => {
|
||||
if (change < 0) data[i] = data[i - 1] || data[i + 1] || 0;
|
||||
});
|
||||
|
||||
const first_graph_top = 16;
|
||||
const second_graph_top = 16;
|
||||
const textSize = 40;
|
||||
|
||||
const img = canvas.createCanvas(1500, 750);
|
||||
const ctx = img.getContext('2d');
|
||||
|
||||
const graphOrigin = [15, 65];
|
||||
const graphSize = [1300, 630];
|
||||
const nodeWidth = graphSize[0] / (data.length - 1);
|
||||
ctx.fillStyle = '#36393f'; //'#111111';
|
||||
ctx.fillRect(0, 0, img.width, img.height);
|
||||
|
||||
// grey horizontal lines
|
||||
ctx.lineWidth = 5;
|
||||
|
||||
let interval_candidates = [];
|
||||
for (let i = 4; i < 10; i++) {
|
||||
const interval = first_graph_top / i;
|
||||
if (Number.isInteger(interval)) {
|
||||
let intervalString = interval.toString();
|
||||
const reference_number = i * Math.max(intervalString.split('').filter(x => x === '0').length / intervalString.length, 0.3) * (['1', '2', '4', '5', '6', '8'].includes(intervalString[0]) ? 1.5 : 0.67)
|
||||
interval_candidates.push([interval, i, reference_number]);
|
||||
}
|
||||
}
|
||||
const chosen_interval = interval_candidates.sort((a, b) => b[2] - a[2])[0];
|
||||
|
||||
const previousY: Array<number> = [];
|
||||
|
||||
ctx.strokeStyle = '#202225'; //'#555B63';
|
||||
for (let i = 0; i <= chosen_interval[1]; i++) {
|
||||
const y = graphOrigin[1] + graphSize[1] - (i * (chosen_interval[0] / second_graph_top) * graphSize[1]);
|
||||
if (y < graphOrigin[1]) continue;
|
||||
const even = ((i + 1) % 2) === 0;
|
||||
if (even) ctx.strokeStyle = '#2c2f33'; //'#3E4245';
|
||||
ctx.beginPath();
|
||||
ctx.lineTo(graphOrigin[0], y);
|
||||
ctx.lineTo(graphOrigin[0] + graphSize[0], y);
|
||||
ctx.stroke();
|
||||
ctx.closePath();
|
||||
if (even) ctx.strokeStyle = '#202225'; //'#555B63';
|
||||
previousY.push(y, i * chosen_interval[0]);
|
||||
}
|
||||
|
||||
// 30m mark
|
||||
ctx.setLineDash([8, 16]);
|
||||
ctx.beginPath();
|
||||
const lastMonthStart = graphOrigin[0] + (nodeWidth * (data.length - 30));
|
||||
ctx.lineTo(lastMonthStart, graphOrigin[1]);
|
||||
ctx.lineTo(lastMonthStart, graphOrigin[1] + graphSize[1]);
|
||||
ctx.stroke();
|
||||
ctx.closePath();
|
||||
ctx.setLineDash([]);
|
||||
|
||||
// draw points
|
||||
ctx.lineWidth = 5;
|
||||
|
||||
function getYCoordinate(value: number) {
|
||||
return ((1 - (value / second_graph_top)) * graphSize[1]) + graphOrigin[1];
|
||||
}
|
||||
|
||||
function colorAtPlayercount(playercount: number) {
|
||||
if (playercount === first_graph_top) return client.config.embedColorRed as string;
|
||||
else if (playercount > 9) return client.config.embedColorYellow as string;
|
||||
else return client.config.embedColorGreen as string
|
||||
}
|
||||
let lastCoords: Array<number> = [];
|
||||
data.forEach((curPC: number /* current player count, i: number) => {
|
||||
if (curPC < 0) curPC = 0;
|
||||
const x = i * nodeWidth + graphOrigin[0];
|
||||
const y = getYCoordinate(curPC);
|
||||
const nexPC /* next player count = data[i + 1];
|
||||
const prvPC /* previous player count = data[i - 1];
|
||||
const curColor = colorAtPlayercount(curPC); // color now
|
||||
const prvColor = colorAtPlayercount(prvPC); // color at last point
|
||||
if (curColor !== prvColor && !isNaN(prvPC) && lastCoords.length > 0) { // gradient should be used when the color between now and last point is not the same
|
||||
// gradient from now to last point
|
||||
const grd = ctx.createLinearGradient(lastCoords[0], lastCoords[1], x, y);
|
||||
grd.addColorStop(0, colorAtPlayercount(prvPC)); // prev color at the beginning
|
||||
grd.addColorStop(1, colorAtPlayercount(curPC)); // cur color at the end
|
||||
// special case: playercount rises or falls rapidly accross all colors (eg. straight from red to green)
|
||||
if (curColor !== client.config.embedColorYellow && prvColor !== client.config.embedColorYellow) {
|
||||
const yellowY = getYCoordinate(10); // y coordinate at which line should be yellow
|
||||
const stop = (yellowY - lastCoords[1]) / (y - lastCoords[1]); // between 0 and 1, where is yellowY between y and nextPointCoords[1] ?
|
||||
grd.addColorStop(stop, client.config.embedColorYellow as string); // add a yellow stop to the gradient
|
||||
}
|
||||
ctx.strokeStyle = grd;
|
||||
} else ctx.strokeStyle = colorAtPlayercount(curPC);
|
||||
ctx.beginPath();
|
||||
if (lastCoords.length > 0) ctx.moveTo(lastCoords[0], lastCoords[1]);
|
||||
// if the line being drawn is horizontal, make it go until it has to go down
|
||||
if (y === lastCoords[1]) {
|
||||
let newX = x;
|
||||
for (let j = i + 1; j <= data.length; j++) {
|
||||
if (data[j] === curPC) newX += nodeWidth; else break;
|
||||
}
|
||||
ctx.lineTo(newX, y);
|
||||
} else ctx.lineTo(x, y);
|
||||
lastCoords = [x, y];
|
||||
ctx.stroke();
|
||||
ctx.closePath();
|
||||
|
||||
if (curPC === prvPC && curPC === nexPC) return; // no ball because no vertical difference to next or prev point
|
||||
else {
|
||||
// ball
|
||||
ctx.fillStyle = colorAtPlayercount(curPC);
|
||||
ctx.beginPath();
|
||||
ctx.arc(x, y, ctx.lineWidth * 1.3, 0, 2 * Math.PI)
|
||||
ctx.closePath();
|
||||
ctx.fill();
|
||||
}
|
||||
});
|
||||
|
||||
// draw text
|
||||
ctx.font = '400 ' + textSize + 'px sans-serif';
|
||||
ctx.fillStyle = 'white';
|
||||
|
||||
// highest value
|
||||
const maxx = graphOrigin[0] + graphSize[0] + textSize / 2;
|
||||
const maxy = previousY[0] + (textSize / 3);
|
||||
ctx.fillText(previousY[1].toLocaleString('en-US'), maxx, maxy);
|
||||
|
||||
// lowest value
|
||||
const lowx = graphOrigin[0] + graphSize[0] + textSize / 2;
|
||||
const lowy = graphOrigin[1] + graphSize[1] + (textSize / 3);
|
||||
ctx.fillText('0 players', lowx, lowy);
|
||||
|
||||
// 30m
|
||||
ctx.fillText('30 mins ago', lastMonthStart, graphOrigin[1] - (textSize / 2));
|
||||
|
||||
// time ->
|
||||
const tx = graphOrigin[0] + (textSize / 2);
|
||||
const ty = graphOrigin[1] + graphSize[1] + (textSize);
|
||||
ctx.fillText('time ->', tx, ty);
|
||||
|
||||
const embed1 = new client.embed();
|
||||
const FSserver1 = await MPdata(client, interaction, embed1, 'mainServer')
|
||||
if (!FSserver1?.data) return console.log('FSserver1 failed - players')
|
||||
embed1.setTitle(FSserver1?.data.server.name.length === 0 ? 'Offline' : FSserver1?.data.server.name)
|
||||
.setDescription(`${FSserver1?.data.slots.used}/${FSserver1?.data.slots.capacity}`)
|
||||
.setColor(FSserver1?.data.server.name.length === 0 ? client.config.embedColorRed : client.config.embedColor)
|
||||
.setImage('attachment://FSStats.png');
|
||||
FSserver1?.data.slots.players.filter(x=>x.isUsed).forEach(player=>embed1.addFields({name: `${player.name} ${player.isAdmin ? '| admin' : ''}`, value: `Farming for ${client.formatPlayerUptime(player.uptime)}`}))
|
||||
interaction.reply({embeds: [embed1], files: [new client.attachmentBuilder(img.toBuffer(),{name:'FSStats.png'})]})
|
||||
},
|
||||
maintenance: ()=>{
|
||||
if (client.config.mainServer.id == interaction.guildId) {
|
||||
if (!interaction.member.roles.cache.has(client.config.mainServer.roles.mpmanager) && !interaction.member.roles.cache.has(client.config.mainServer.roles.bottech) && !interaction.member.roles.cache.has(client.config.mainServer.roles.admin)) return client.youNeedRole(interaction, 'mpmanager');
|
||||
}
|
||||
const maintenanceMessage = interaction.options.getString('message');
|
||||
const activePlayersChannel = '739084625862852715';
|
||||
const channel = (client.channels.cache.get(activePlayersChannel) as Discord.TextChannel);
|
||||
if (channel.permissionOverwrites.cache.get(interaction.guildId).deny.has('SendMessages')) {
|
||||
channel.permissionOverwrites.edit(interaction.guildId, {SendMessages: true}, {type: 0, reason: `Unlocked by ${interaction.member.displayName}`});
|
||||
channel.send({embeds: [new client.embed().setColor(client.config.embedColor).setAuthor({name: interaction.member.displayName, iconURL: interaction.member.displayAvatarURL({size:1024})}).setTitle('🔓 Channel unlocked').setDescription(`**Reason:**\n${maintenanceMessage}`).setTimestamp()]});
|
||||
interaction.reply({content: `<#${activePlayersChannel}> has been unlocked!`, ephemeral: true});
|
||||
} else if (channel.permissionOverwrites.cache.get(interaction.guildId).allow.has('SendMessages')) {
|
||||
channel.permissionOverwrites.edit(interaction.guildId, {SendMessages: false}, {type: 0, reason: `Locked by ${interaction.member.displayName}`});
|
||||
channel.send({embeds: [new client.embed().setColor(client.config.embedColor).setAuthor({name: interaction.member.displayName, iconURL: interaction.member.displayAvatarURL({size:1024})}).setTitle('🔒 Channel locked').setDescription(`**Reason:**\n${maintenanceMessage}`).setTimestamp()]});
|
||||
interaction.reply({content: `<#${activePlayersChannel}> has been locked!`, ephemeral: true});
|
||||
}
|
||||
}
|
||||
} as any)[interaction.options.getSubcommand()]();
|
||||
},
|
||||
data: new Discord.SlashCommandBuilder()
|
||||
.setName('mp')
|
||||
.setDescription('Display MP status and other things')
|
||||
.addSubcommand(x=>x
|
||||
.setName('status')
|
||||
.setDescription('Check server status and details')
|
||||
.addStringOption(x=>x
|
||||
.setName('server')
|
||||
.setDescription('Which server to pull info from')
|
||||
.setChoices(
|
||||
{name: 'Main Server', value: 'mainServer'},
|
||||
{name: 'Second Server', value: 'secondServer'})
|
||||
.setRequired(true)))
|
||||
.addSubcommand(x=>x
|
||||
.setName('players')
|
||||
.setDescription('Check who\'s playing on the server')
|
||||
.addStringOption(x=>x
|
||||
.setName('server')
|
||||
.setDescription('Which server to pull the info from')
|
||||
.setChoices(
|
||||
{name: 'Main Server', value: 'mainServer'},
|
||||
{name: 'Second Server', value: 'secondServer'})
|
||||
.setRequired(true)))
|
||||
.addSubcommand(x=>x
|
||||
.setName('info')
|
||||
.setDescription('Provides you with server information such as filters and so on')
|
||||
.addStringOption(x=>x
|
||||
.setName('server')
|
||||
.setDescription('Which server to pull the info from')
|
||||
.setChoices(
|
||||
{name: 'Main Server', value: 'mainServer'},
|
||||
{name: 'Second Server', value: 'secondServer'})
|
||||
.setRequired(true)))
|
||||
.addSubcommand(x=>x
|
||||
.setName('url')
|
||||
.setDescription('View the URL for this server\'s FSMP server or update the URL')
|
||||
.addStringOption(x=>x
|
||||
.setName('server')
|
||||
.setDescription('Which server to view/update the URL')
|
||||
.setChoices(
|
||||
{name: 'Main Server', value: 'mainServer'},
|
||||
{name: 'Second Server', value: 'secondServer'})
|
||||
.setRequired(true))
|
||||
.addStringOption(x=>x
|
||||
.setName('address')
|
||||
.setDescription('Insert a \'dedicated-server-stats\' URL')))
|
||||
.addSubcommand(x=>x
|
||||
.setName('maintenance')
|
||||
.setDescription('Lock/unlock "#mp-active-players" channel when server is unavailable to the public')
|
||||
.addStringOption(x=>x
|
||||
.setName('message')
|
||||
.setDescription('The reason why is the server unavailable for?')
|
||||
.setRequired(true)))
|
||||
.setName('mp')
|
||||
.setDescription('Display MP status and other things')
|
||||
.addSubcommand(x=>x
|
||||
.setName('status')
|
||||
.setDescription('Check server status and details')
|
||||
.addStringOption(x=>x
|
||||
.setName('server')
|
||||
.setDescription('Which server to pull info from')
|
||||
.setChoices(
|
||||
{name: 'Main Server', value: 'mainServer'},
|
||||
{name: 'Second Server', value: 'secondServer'})
|
||||
.setRequired(true)))
|
||||
.addSubcommand(x=>x
|
||||
.setName('players')
|
||||
.setDescription('Check who\'s playing on the server')
|
||||
.addStringOption(x=>x
|
||||
.setName('server')
|
||||
.setDescription('Which server to pull the info from')
|
||||
.setChoices(
|
||||
{name: 'Main Server', value: 'mainServer'},
|
||||
{name: 'Second Server', value: 'secondServer'})
|
||||
.setRequired(true)))
|
||||
.addSubcommand(x=>x
|
||||
.setName('info')
|
||||
.setDescription('Provides you with server information such as filters and so on')
|
||||
.addStringOption(x=>x
|
||||
.setName('server')
|
||||
.setDescription('Which server to pull the info from')
|
||||
.setChoices(
|
||||
{name: 'Main Server', value: 'mainServer'},
|
||||
{name: 'Second Server', value: 'secondServer'})
|
||||
.setRequired(true)))
|
||||
.addSubcommand(x=>x
|
||||
.setName('url')
|
||||
.setDescription('View the URL for this server\'s FSMP server or update the URL')
|
||||
.addStringOption(x=>x
|
||||
.setName('server')
|
||||
.setDescription('Which server to view/update the URL')
|
||||
.setChoices(
|
||||
{name: 'Main Server', value: 'mainServer'},
|
||||
{name: 'Second Server', value: 'secondServer'})
|
||||
.setRequired(true))
|
||||
.addStringOption(x=>x
|
||||
.setName('address')
|
||||
.setDescription('Insert a \'dedicated-server-stats\' URL')))
|
||||
.addSubcommand(x=>x
|
||||
.setName('maintenance')
|
||||
.setDescription('Lock/unlock "#mp-active-players" channel when server is unavailable to the public')
|
||||
.addStringOption(x=>x
|
||||
.setName('message')
|
||||
.setDescription('The reason why is the server unavailable for?')
|
||||
.setRequired(true)))
|
||||
}
|
||||
*/
|
@ -67,10 +67,10 @@ if (client.config.botSwitches.music){
|
||||
}
|
||||
|
||||
// YouTube Upload notification and Daggerwin MP loop
|
||||
setInterval(async()=>{
|
||||
if (client.config.botSwitches.mpstats) setInterval(async()=>{
|
||||
const serverlake = (await client.MPServer._content.findById(client.config.mainServer.id));
|
||||
for await (const [locName, locArea] of Object.entries(client.config.MPStatsLocation)) await MPLoop(client, locArea.channel, locArea.message, serverlake[locName])
|
||||
}, 10000);
|
||||
for await (const [locName, locArea] of Object.entries(client.config.MPStatsLocation)) await MPLoop(client, locArea.channel, locArea.message, serverlake[locName], locName)
|
||||
}, 30000);
|
||||
setInterval(async()=>{
|
||||
client.YTLoop('UCQ8k8yTDLITldfWYKDs3xFg', 'Daggerwin', '528967918772551702'); // 528967918772551702 = #videos-and-streams
|
||||
client.YTLoop('UCguI73--UraJpso4NizXNzA', 'Machinery Restorer', '767444045520961567') // 767444045520961567 = #machinery-restorer
|
||||
|
19
src/typings/interfaces.d.ts
vendored
19
src/typings/interfaces.d.ts
vendored
@ -192,15 +192,12 @@ export interface Config {
|
||||
}
|
||||
}
|
||||
}
|
||||
export interface MPServerCache {
|
||||
main: {
|
||||
players: FSPlayer[],
|
||||
status: 'online' | 'offline' | null,
|
||||
name: string | null
|
||||
},
|
||||
second: {
|
||||
players: FSPlayer[],
|
||||
status: 'online' | 'offline' | null,
|
||||
name: string | null
|
||||
}
|
||||
export type MPServerCache = Record<string,{
|
||||
players: FSPlayer[],
|
||||
status: 'online' | 'offline' | null,
|
||||
name: string | null
|
||||
}>
|
||||
export interface TServer {
|
||||
ip: string
|
||||
code: string
|
||||
}
|
Loading…
Reference in New Issue
Block a user