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mirror of https://github.com/toast-ts/Daggerbot-TS.git synced 2024-11-17 20:30:58 -05:00
Daggerbot-TS/src/MPLoop.ts
2023-08-19 22:50:05 +10:00

111 lines
7.6 KiB
TypeScript

import Discord from 'discord.js';
import TClient from './client';
import {writeFileSync, readFileSync} from 'node:fs';
import {FSPlayer, FSData, FSCareerSavegame, TServer} from './typings/interfaces';
export default async(client:TClient, Channel:string, Message:string, Server:TServer, ServerName:string)=>{
let MPLoopPrefix = '[MPLoop] ';
let placeholder = '$_SERVERNAMEPLACEHOLDER';
//let httpRegex = /^(https?)(\:\/\/)/;
//let isServerOnline = false;
let playerData:Array<string> = [];
let noContentImage = 'https://cdn.discordapp.com/attachments/1118960531135541318/1140906691236479036/68efx1.png';
const msg = await (client.channels.resolve(Channel) as Discord.TextChannel).messages.fetch(Message);
const serverErrorEmbed = new client.embed().setColor(client.config.embedColorRed).setTitle('Host did not respond back in time');
const genericEmbed = new client.embed();
// Log bot uptime for the sake of debugging.
(client.channels.resolve('1091300529696673792') as Discord.TextChannel).send(client.formatTime(client.uptime, 2, {longNames: true, commas: true}));
const decoPlayer = (player:FSPlayer)=>{
let decorator = player.isAdmin ? ':detective:' : '';
decorator += player.name.includes('Toast') ? '<:toastv2:1132681026662056079>' : '';
return decorator
}
const HITALL = async()=>{
let sessionInit = {signal: AbortSignal.timeout(7500),headers:{'User-Agent':`Daggerbot - HITALL/fetch`}};
try {
const hitDSS = await fetch(Server.ip+'/feed/dedicated-server-stats.json?code='+Server.code, sessionInit).then(r=>r.json() as Promise<FSData>);
const hitCSG = await fetch(Server.ip+'/feed/dedicated-server-savegame.html?code='+Server.code+'&file=careerSavegame', sessionInit).then(async r=>(client.xjs.xml2js(await r.text(), {compact: true}) as any).careerSavegame as FSCareerSavegame);
if (!hitDSS ?? !hitCSG){
if (hitDSS && !hitDSS.slots) return new Error(`${MPLoopPrefix}DSS failed with unknown slots table for ${ServerName}`);
if (hitDSS && !hitCSG) return msg.edit({content: 'No savegame found or autosave has ran.', embeds: [genericEmbed.setColor(client.config.embedColorOrange).setImage(noContentImage)]});
else return msg.edit({embeds: [serverErrorEmbed]});
}
//Timescale formatting
function formatTimescale(number:number,digits:number,icon:string){
var n = Number(number);
return n.toLocaleString(undefined, {minimumFractionDigits: digits})+icon
}
// Join/Leave log
function playerLogEmbed(player:FSPlayer,joinLog:boolean){
const logEmbed = new client.embed().setDescription(`**${player.name}${decoPlayer(player)}** ${joinLog ? 'joined' : 'left'} **${placeholder}** at <t:${Math.round(Date.now()/1000)}:t>`);
if (joinLog) return logEmbed.setColor(client.config.embedColorGreen);
else if (player.uptime > 0) return logEmbed.setColor(client.config.embedColorRed).setFooter({text:`Farmed for ${client.formatPlayerUptime(player.uptime)}`});
else return logEmbed.setColor(client.config.embedColorRed);
}
function playerLog(){
// Player leaving
playersInCache.filter(x=>!playersOnServer.some(y=>y.name === x.name)).forEach(player=>serverLog.send({embeds:[playerLogEmbed(player,false)]}));
// Player joining
let playerObject;
if (playersInCache.length === 0 && client.uptime > 32010) playerObject = playersOnServer;
else if (playersInCache.length !== 0) playerObject = playersOnServer.filter(x=>!playersInCache.some(y=>y.name === x.name));
if (playerObject) playerObject.forEach(x=>serverLog.send({embeds:[playerLogEmbed(x,true)]}));
if (client.uptime > 32000){
const Database:Array<number> = JSON.parse(readFileSync(`src/database/${ServerName}PlayerData.json`,{encoding:'utf8',flag:'r+'}));
Database.push(hitDSS.slots?.used);
writeFileSync(`src/database/${ServerName}PlayerData.json`, JSON.stringify(Database));
}
}
//const serverIndicatorEmbed =(indicator:string)=>new client.embed().setTitle(`**${placeholder}** is now ${indicator}`).setColor(client.config.embedColorOrange).setTimestamp();
const serverLog = client.channels.resolve(client.config.mainServer.channels.fs_server_log) as Discord.TextChannel;
const playersOnServer = hitDSS.slots?.players.filter(x=>x.isUsed);
const playersInCache = client.MPServerCache[ServerName].players;
if (!playersOnServer ?? playersOnServer === undefined) return new Error('[MPLoop] Empty array, ignoring...'); // For the love of god, stop throwing errors everytime.
playersOnServer.forEach(player=>playerData.push(`**${player.name}${decoPlayer(player)}**\nFarming for ${client.formatPlayerUptime(player.uptime)}`));
ServerName = client.MPServerCache[ServerName].name; // Truncate unnecessary parts of the name for the serverLog embed
if (hitDSS.server.name === 'Official Daggerwin Game Server') client.MPServerCache['mainServer'].name = 'Daggerwin';
if (hitDSS.server.name === '! ! IRTGaming | Toast Test') client.MPServerCache['secondServer'].name = 'Toast';
//Second server name is unknown, will come back and update this later.
playerLog();
if (hitDSS.server.name.length < 1){
msg.edit({content: 'This embed will resume when server is back online.', embeds: [genericEmbed.setColor(client.config.embedColorRed).setTitle('The server seems to be offline.')]});
/* if (client.MPServerCache[ServerName].status === 'online') serverLog.send({embeds:[serverIndicatorEmbed('offline')]});
client.MPServerCache[ServerName].status = 'offline' */
} else {
/* if (client.MPServerCache[ServerName]?.status === 'offline' ?? null){
serverLog.send({embeds:[serverIndicatorEmbed('online')]});
isServerOnline = true
}
client.MPServerCache[ServerName].status = 'online'; */
const serverDetails = new client.embed().setColor(client.config.embedColor).setTitle('Server details').setFields(
{name: 'Current map', value: hitDSS.server.mapName, inline: true},
{name: 'Server version', value: hitDSS.server.version, inline: true},
{name: 'In-game Time', value: `${('0'+Math.floor((hitDSS.server.dayTime/3600/1000))).slice(-2)}:${('0'+Math.floor((hitDSS.server.dayTime/60/1000)%60)).slice(-2)}`, inline: true},
{name: 'Slot Usage', value: isNaN(Number(hitCSG.slotSystem?._attributes.slotUsage)) === true ? 'Unavailable' : Number(hitCSG.slotSystem?._attributes.slotUsage).toLocaleString('en-us'), inline: true},
{name: 'Autosave Interval', value: isNaN(Number(hitCSG.settings?.autoSaveInterval._text)) === true ? 'Unavailable' : Number(hitCSG.settings?.autoSaveInterval._text).toFixed(0)+' mins', inline:true},
{name: 'Timescale', value: isNaN(Number(hitCSG.settings?.timeScale._text)) === true ? 'Unavailable' : formatTimescale(Number(hitCSG.settings?.timeScale._text), 0, 'x'), inline: true}
);
const playersEmbed = new client.embed().setColor(client.config.embedColor).setTitle(hitDSS.server.name).setDescription(hitDSS.slots.used < 1 ? '*No players online*' : playerData.join('\n\n')).setAuthor({name:`${hitDSS.slots.used}/${hitDSS.slots.capacity}`});
msg.edit({content:'This embed updates every 30 seconds.',embeds:[serverDetails, playersEmbed]});
}
} catch(err) {
msg.edit({content: null, embeds: [new client.embed().setColor(client.config.embedColorRed).setTitle('Host did not respond back in time')]});
console.log(err)
//throw new Error(`Failed to make a request for ${ServerName}`, {cause: err.cause})
}
}
HITALL();
// Hit dem servers in the head every 30 seconds.
}