diff --git a/src/MPLoop.ts b/src/MPLoop.ts index 2a13408..eae2e71 100644 --- a/src/MPLoop.ts +++ b/src/MPLoop.ts @@ -1,202 +1,110 @@ -interface TServer { - ip: string - code: string -} import Discord from 'discord.js'; import TClient from './client'; import {writeFileSync, readFileSync} from 'node:fs'; -import {FSPlayer, FSData, FSCareerSavegame} from './typings/interfaces'; +import {FSPlayer, FSData, FSCareerSavegame, TServer} from './typings/interfaces'; -export default async(client:TClient, Channel:string, Message:string, Server:TServer)=>{ - if (!client.config.botSwitches.mpstats) return; +export default async(client:TClient, Channel:string, Message:string, Server:TServer, ServerName:string)=>{ let MPLoopPrefix = '[MPLoop] '; + let placeholder = '$_SERVERNAMEPLACEHOLDER'; + //let httpRegex = /^(https?)(\:\/\/)/; + //let isServerOnline = false; + let playerData:Array = []; let noContentImage = 'https://cdn.discordapp.com/attachments/1118960531135541318/1140906691236479036/68efx1.png'; const msg = await (client.channels.resolve(Channel) as Discord.TextChannel).messages.fetch(Message); + const serverErrorEmbed = new client.embed().setColor(client.config.embedColorRed).setTitle('Host did not respond back in time'); + const genericEmbed = new client.embed(); // Log bot uptime for the sake of debugging. (client.channels.resolve('1091300529696673792') as Discord.TextChannel).send(client.formatTime(client.uptime, 2, {longNames: true, commas: true})); + const decoPlayer = (player:FSPlayer)=>{ + let decorator = player.isAdmin ? ':detective:' : ''; + decorator += player.name.includes('Toast') ? '<:toastv2:1132681026662056079>' : ''; + return decorator + } + const HITALL = async()=>{ let sessionInit = {signal: AbortSignal.timeout(7500),headers:{'User-Agent':`Daggerbot - HITALL/fetch`}}; try { const hitDSS = await fetch(Server.ip+'/feed/dedicated-server-stats.json?code='+Server.code, sessionInit).then(r=>r.json() as Promise); - const hitCSG = await fetch(Server.ip+'/feed/dedicated-server-savegame.html?code='+Server.code+'&file=careerSavegame', sessionInit).then(async r=>{ - if (r.status === 204) return msg.edit({embeds: [new client.embed().setImage(noContentImage)]}); - else return (client.xjs.xml2js(await r.text(), {compact: true}) as any).careerSavegame as FSCareerSavegame - }).catch(()=>console.log(client.logTime(), `${MPLoopPrefix}CSG failed for ${Server.ip.replace(/^(https?)(\:\/\/)/, '')}`)); - + const hitCSG = await fetch(Server.ip+'/feed/dedicated-server-savegame.html?code='+Server.code+'&file=careerSavegame', sessionInit).then(async r=>(client.xjs.xml2js(await r.text(), {compact: true}) as any).careerSavegame as FSCareerSavegame); + if (!hitDSS ?? !hitCSG){ - if (hitDSS && !hitDSS.slots) return new Error(`${MPLoopPrefix}DSS failed for unknown slots table`); - return msg.edit({embeds: [new client.embed().setColor(client.config.embedColorRed).setTitle('Host did not respond back in time')]}); + if (hitDSS && !hitDSS.slots) return new Error(`${MPLoopPrefix}DSS failed with unknown slots table for ${ServerName}`); + if (hitDSS && !hitCSG) return msg.edit({content: 'No savegame found or autosave has ran.', embeds: [genericEmbed.setColor(client.config.embedColorOrange).setImage(noContentImage)]}); + else return msg.edit({embeds: [serverErrorEmbed]}); } - msg.edit({content: [ - Server.ip.replace(/^(https?)(\:\/\/)/, ''), - hitDSS.server.name.length > 0 ? hitDSS.server.name : 'Offline' - ].join('\n'), embeds: []}) + //Timescale formatting + function formatTimescale(number:number,digits:number,icon:string){ + var n = Number(number); + return n.toLocaleString(undefined, {minimumFractionDigits: digits})+icon + } + + // Join/Leave log + function playerLogEmbed(player:FSPlayer,joinLog:boolean){ + const logEmbed = new client.embed().setDescription(`**${player.name}${decoPlayer(player)}** ${joinLog ? 'joined' : 'left'} **${placeholder}** at `); + if (joinLog) return logEmbed.setColor(client.config.embedColorGreen); + else if (player.uptime > 0) return logEmbed.setColor(client.config.embedColorRed).setFooter({text:`Farmed for ${client.formatPlayerUptime(player.uptime)}`}); + else return logEmbed.setColor(client.config.embedColorRed); + } + + function playerLog(){ + // Player leaving + playersInCache.filter(x=>!playersOnServer.some(y=>y.name === x.name)).forEach(player=>serverLog.send({embeds:[playerLogEmbed(player,false)]})); + // Player joining + let playerObject; + if (playersInCache.length === 0 && client.uptime > 32010) playerObject = playersOnServer; + else if (playersInCache.length !== 0) playerObject = playersOnServer.filter(x=>!playersInCache.some(y=>y.name === x.name)); + if (playerObject) playerObject.forEach(x=>serverLog.send({embeds:[playerLogEmbed(x,true)]})); + + if (client.uptime > 32000){ + const Database:Array = JSON.parse(readFileSync(`src/database/${ServerName}PlayerData.json`,{encoding:'utf8',flag:'r+'})); + Database.push(hitDSS.slots?.used); + writeFileSync(`src/database/${ServerName}PlayerData.json`, JSON.stringify(Database)); + } + } + + //const serverIndicatorEmbed =(indicator:string)=>new client.embed().setTitle(`**${placeholder}** is now ${indicator}`).setColor(client.config.embedColorOrange).setTimestamp(); + const serverLog = client.channels.resolve(client.config.mainServer.channels.fs_server_log) as Discord.TextChannel; + const playersOnServer = hitDSS.slots?.players.filter(x=>x.isUsed); + const playersInCache = client.MPServerCache[ServerName].players; + if (!playersOnServer ?? playersOnServer === undefined) return new Error('[MPLoop] Empty array, ignoring...'); // For the love of god, stop throwing errors everytime. + playersOnServer.forEach(player=>playerData.push(`**${player.name}${decoPlayer(player)}**\nFarming for ${client.formatPlayerUptime(player.uptime)}`)); + + ServerName = client.MPServerCache[ServerName].name; // Truncate unnecessary parts of the name for the serverLog embed + if (hitDSS.server.name === 'Official Daggerwin Game Server') client.MPServerCache['mainServer'].name = 'Daggerwin'; + if (hitDSS.server.name === '! ! IRTGaming | Toast Test') client.MPServerCache['secondServer'].name = 'Toast'; + //Second server name is unknown, will come back and update this later. + playerLog(); + if (hitDSS.server.name.length < 1){ + msg.edit({content: 'This embed will resume when server is back online.', embeds: [genericEmbed.setColor(client.config.embedColorRed).setTitle('The server seems to be offline.')]}); + /* if (client.MPServerCache[ServerName].status === 'online') serverLog.send({embeds:[serverIndicatorEmbed('offline')]}); + client.MPServerCache[ServerName].status = 'offline' */ + } else { + /* if (client.MPServerCache[ServerName]?.status === 'offline' ?? null){ + serverLog.send({embeds:[serverIndicatorEmbed('online')]}); + isServerOnline = true + } + client.MPServerCache[ServerName].status = 'online'; */ + + const serverDetails = new client.embed().setColor(client.config.embedColor).setTitle('Server details').setFields( + {name: 'Current map', value: hitDSS.server.mapName, inline: true}, + {name: 'Server version', value: hitDSS.server.version, inline: true}, + {name: 'In-game Time', value: `${('0'+Math.floor((hitDSS.server.dayTime/3600/1000))).slice(-2)}:${('0'+Math.floor((hitDSS.server.dayTime/60/1000)%60)).slice(-2)}`, inline: true}, + {name: 'Slot Usage', value: isNaN(Number(hitCSG.slotSystem?._attributes.slotUsage)) === true ? 'Unavailable' : Number(hitCSG.slotSystem?._attributes.slotUsage).toLocaleString('en-us'), inline: true}, + {name: 'Autosave Interval', value: isNaN(Number(hitCSG.settings?.autoSaveInterval._text)) === true ? 'Unavailable' : Number(hitCSG.settings?.autoSaveInterval._text).toFixed(0)+' mins', inline:true}, + {name: 'Timescale', value: isNaN(Number(hitCSG.settings?.timeScale._text)) === true ? 'Unavailable' : formatTimescale(Number(hitCSG.settings?.timeScale._text), 0, 'x'), inline: true} + ); + const playersEmbed = new client.embed().setColor(client.config.embedColor).setTitle(hitDSS.server.name).setDescription(hitDSS.slots.used < 1 ? '*No players online*' : playerData.join('\n\n')).setAuthor({name:`${hitDSS.slots.used}/${hitDSS.slots.capacity}`}); + msg.edit({content:'This embed updates every 30 seconds.',embeds:[serverDetails, playersEmbed]}); + } } catch(err) { - throw new Error(`${MPLoopPrefix}Failed to make a promise request.`, {cause: err.cause}) + msg.edit({content: null, embeds: [new client.embed().setColor(client.config.embedColorRed).setTitle('Host did not respond back in time')]}); + console.log(err) + //throw new Error(`Failed to make a request for ${ServerName}`, {cause: err.cause}) } } HITALL(); +// Hit dem servers in the head every 30 seconds. } - -/* export default async(client:TClient,Channel:string,Message:string,ServerName:string)=>{ - if (!client.config.botSwitches.mpstats) return; - const noContentImage = 'https://cdn.discordapp.com/attachments/1118960531135541318/1140906691236479036/68efx1.png'; - const msg = await (client.channels.resolve(Channel) as Discord.TextChannel).messages.fetch(Message); - const embed = new client.embed(); - let playerData:Array = []; - let error:Boolean; - let isServerOnline = false; - const fetchServer = await client.MPServer._content.findById(client.config.mainServer.id); - - const API = { // Fetch needed data from Farming Simulator server's API endpoints. - DSS: { - data: {} as FSData, - res: '' as string, - endpoint: '/feed/dedicated-server-stats.json?code=' - }, - CSG: { - data: {} as FSCareerSavegame, - res: '' as string, - endpoint: '/feed/dedicated-server-savegame.html?code=', - endpoint_file: '&file=careerSavegame' - } - } - - // Fetch needed data from database server and hit them with a GET request. - if (!fetchServer.mainServer.ip(/http|https/) ?? !fetchServer.secondServer.ip(/http|https/)) return msg.edit({content:'*This server doesn\'t seem to be setup yet!*', embeds:null}); - async function hitServer(client:TClient, URL:string){ - return await client.axios.get(URL, { - timeout: 7500, // Increased the timeout a bit just in case. - maxContentLength: Infinity, - headers: { - 'User-Agent': `Daggerbot/axios ${client.axios.VERSION}` - } - }).catch((err:Error)=>err.message) - } - await Promise.all([ - hitServer(client, fetchServer.mainServer.ip+API.DSS.endpoint+fetchServer.mainServer.code), - hitServer(client, fetchServer.mainServer.ip+API.CSG.endpoint+fetchServer.mainServer.code+API.CSG.endpoint_file), - hitServer(client, fetchServer.secondServer.ip+API.DSS.endpoint+fetchServer.secondServer.code), - hitServer(client, fetchServer.secondServer.ip+API.CSG.endpoint+fetchServer.secondServer.code+API.CSG.endpoint_file) - ]).then(function(results){ - // Main server's DSS - if (typeof results[0] === 'string') { - API.DSS.res = `DagMP:Main DSS failed, ${results[0]}`; - embed.addFields({name:'DSS Status',value:results[0]}) - } else if (results[0].status != 200) { - API.DSS.res = `DagMP:Main DSS failed with ${results[0].status +' '+ results[0].statusText}`; - embed.addFields({name:'DSS Status',value:results[0].status +' '+ results[0].statusText}) - } else API.DSS.data = results[0].data as FSData - - // Main server's CSG - if (typeof results[1] === 'string') { - API.CSG.res = `DagMP:Main CSG failed, ${results[1]}`; - embed.addFields({name:'CSG Status',value:results[1]}) - } else if (results[1].status != 200) { - if (results[1].status === 204) embed.setImage(noContentImage); - API.CSG.res = `DagMP:Main CSG failed with ${results[1].status +' '+ results[1].statusText}`; - embed.addFields({name:'CSG Status',value:results[1].status +' '+ results[1].statusText}) - } else API.CSG.data = (client.xjs.xml2js(results[1].data,{compact:true}) as any).careerSavegame as FSCareerSavegame - - // Second server's DSS - if (typeof results[2] === 'string') { - API.DSS.res = `DagMP:Second DSS failed, ${results[2]}`; - embed.addFields({name:'DSS Status',value:results[2]}) - } else if (results[2].status != 200) { - API.DSS.res = `DagMP:Second DSS failed with ${results[2].status +' '+ results[2].statusText}`; - embed.addFields({name:'DSS Status',value:results[2].status +' '+ results[2].statusText}) - } else API.DSS.data = results[2].data as FSData - - // Second server's CSG - if (typeof results[3] === 'string') { - API.CSG.res = `DagMP:Second CSG failed, ${results[3]}`; - embed.addFields({name:'CSG Status',value:results[3]}) - } else if (results[3].status != 200) { - if (results[3].status === 204) embed.setImage(noContentImage); - API.CSG.res = `DagMP:Second CSG failed with ${results[3].status +' '+ results[3].statusText}`; - embed.addFields({name:'CSG Status',value:results[3].status +' '+ results[3].statusText}) - } else API.CSG.data = (client.xjs.xml2js(results[3].data,{compact:true}) as any).careerSavegame as FSCareerSavegame - }).catch((err:Error)=>console.error(err.message)) - - if (API.DSS.res.length != 0) { - error = true; - if (API.DSS.data.slots === undefined) return; - console.log(client.logTime(), API.DSS.res); - } else if (API.CSG.res.length != 0) { - error = true; - console.log(client.logTime(), API.CSG.res); - } - if (error) {// Nawdic broke it in his dream - embed.setTitle('Host did not respond back in time').setColor(client.config.embedColorRed); - return msg.edit({content:null, embeds:[embed]}) - } - - //Timescale formatting - function formatTimescale(number:number,digits:number,icon:string){ - var n = Number(number); - return n.toLocaleString(undefined, {minimumFractionDigits: digits})+icon - } - // Join/Leave log - function playerLogEmbed(player:FSPlayer,joinLog:boolean){ - const logEmbed = new client.embed().setDescription(`**${player.name} ${player.isAdmin ? '| admin' : ''}** ${joinLog ? 'joined' : 'left'} **${ServerName}** at `); - if (joinLog) return logEmbed.setColor(client.config.embedColorGreen); - else if (player.uptime > 0) return logEmbed.setColor(client.config.embedColorRed).setFooter({text:`Farmed for ${client.formatPlayerUptime(player.uptime)}`}); - else return logEmbed.setColor(client.config.embedColorRed); - } - function playerLog(){ - // Player leaving - playersInCache.filter(x=>!playersOnServer.some(y=>y.name === x.name)).forEach(player=>serverLog.send({embeds:[playerLogEmbed(player,false)]})); - // Player joining - let playerObject; - if (playersInCache.length === 0 && (client.uptime as number) > 60010) playerObject = playersOnServer; - else if (playersInCache.length !== 0) playerObject = playersOnServer.filter(x=>!playersInCache.some(y=>y.name === x.name)); - if (playerObject) playerObject.forEach(x=>serverLog.send({embeds:[playerLogEmbed(x,true)]})); - } - - const serverIndicatorEmbed =(indicator:string)=>new client.embed().setTitle(`**${ServerName}** is now ${indicator}`).setColor(client.config.embedColorOrange).setTimestamp(); - - const serverLog = client.channels.resolve(client.config.mainServer.channels.fs_server_log) as Discord.TextChannel; - const playersOnServer = API.DSS.data.slots?.players.filter(x=>x.isUsed); - const playersInCache = client.MPServerCache[ServerName].players; - if (!playersOnServer) return console.error(client.logTime(), '[MPLoop] Empty filter, ignoring...'); // For the love of god, stop throwing errors everytime. - playersOnServer.forEach(player=>playerData.push(`**${player.name} ${player.isAdmin ? '| admin' : ''}**\nFarming for ${client.formatPlayerUptime(player.uptime)}`)); - - ServerName = client.MPServerCache[ServerName].name; // Truncate unnecessary name for the embed - if (API.DSS.data.server.name === 'Official Daggerwin Game Server') client.MPServerCache['main'].name = 'Daggerwin'; - //Second server name is unknown, will come back and update this later. - - if (API.DSS.data.server.name.length === 0){ - embed.setTitle('The server seems to be offline.').setColor(client.config.embedColorRed); - msg.edit({content: 'This embed will resume when the server is back online.', embeds: [embed]}); - if (client.MPServerCache[ServerName].status === 'online') serverLog.send({embeds:[serverIndicatorEmbed('offline')]}); - client.MPServerCache[ServerName].status = 'offline'; - } else { - if (client.MPServerCache[ServerName].status === 'offline'){ - serverLog.send({embeds:[serverIndicatorEmbed('online')]}); - isServerOnline = true - }; - client.MPServerCache[ServerName].status = 'online'; - const statusEmbed = new client.embed().setColor(client.config.embedColor).setTitle('Server details').setFields( - {name: 'Current Map', value: API.DSS.data.server.mapName.length === 0 ? '\u200b' : API.DSS.data.server.mapName, inline: true}, - {name: 'Version', value: API.DSS.data.server.version.length === 0 ? '\u200b' : API.DSS.data.server.version, inline: true}, - {name: 'In-game Time', value: `${('0'+Math.floor((API.DSS.data.server.dayTime/3600/1000))).slice(-2)}:${('0'+Math.floor((API.DSS.data.server.dayTime/60/1000)%60)).slice(-2)}`, inline: true}, - {name: 'Slot Usage', value: isNaN(Number(API.CSG.data.slotSystem?._attributes.slotUsage)) === true ? 'Unavailable' : Number(API.CSG.data.slotSystem?._attributes.slotUsage).toLocaleString('en-us'), inline: true}, - {name: 'Autosave Interval', value: isNaN(Number(API.CSG.data.settings?.autoSaveInterval._text)) === true ? 'Unavailable' : Number(API.CSG.data.settings?.autoSaveInterval._text).toFixed(0)+' mins', inline:true}, - {name: 'Timescale', value: isNaN(Number(API.CSG.data.settings?.timeScale._text)) === true ? 'Unavailable' : formatTimescale(Number(API.CSG.data.settings?.timeScale._text), 0, 'x'), inline: true} - ); - embed.setColor(client.config.embedColor).setTitle(API.DSS.data.server.name).setDescription(API.DSS.data.slots.used === 0 ? '*No players online*' : playerData.join('\n\n')).setAuthor({name:`${API.DSS.data.slots.used}/${API.DSS.data.slots.capacity}`}); - msg.edit({content:'This embed updates every minute.',embeds:[statusEmbed,embed]}); - } - - if (!isServerOnline){ - playerLog(); - const Database:Array = JSON.parse(readFileSync(`src/database/${ServerName}PlayerData.json`,{encoding:'utf8',flag:'r+'})); - Database.push(API.DSS.data.slots?.used); - writeFileSync(`src/database/${ServerName}PlayerData.json`, JSON.stringify(Database)); - client.MPServerCache[ServerName].players = playersOnServer - } -} - */ \ No newline at end of file diff --git a/src/client.ts b/src/client.ts index 20acf84..d98f73e 100644 --- a/src/client.ts +++ b/src/client.ts @@ -2,7 +2,7 @@ import Discord, {Client, WebhookClient, GatewayIntentBits, Partials} from 'disco import {readFileSync, readdirSync} from 'node:fs'; import {exec} from 'node:child_process'; import mongoose from 'mongoose'; -import {formatTimeOpt, Tokens, Config, repeatedMessages, MPServerCache} from './typings/interfaces'; +import {formatTimeOpt, Tokens, Config, repeatedMessages, type MPServerCache} from './typings/interfaces'; import bannedWords from './models/bannedWords.js'; import userLevels from './models/userLevels.js'; import suggestion from './models/suggestion.js'; @@ -45,7 +45,7 @@ export default class TClient extends Client { bonkCount: bonkCount; bannedWords: bannedWords; MPServer: MPServer; - MPServerCache: MPServerCache; + MPServerCache: MPServerCache = {}; suggestion: suggestion; tags: tags; repeatedMessages: repeatedMessages; @@ -85,10 +85,7 @@ export default class TClient extends Client { this.punishments = new punishments(this); this.bannedWords = new bannedWords(this); this.MPServer = new MPServer(this); - this.MPServerCache = { - main: { players: [], status: null, name: null }, - second: { players: [], status: null, name: null } - } as MPServerCache; + this.MPServerCache = {} as MPServerCache; this.suggestion = new suggestion(this); this.tags = new tags(this); this.repeatedMessages = {}; @@ -111,16 +108,21 @@ export default class TClient extends Client { }).then(()=>console.log(this.logTime(), 'Successfully connected to MongoDB')).catch(()=>{throw new Error('Failed to connect to MongoDB'); exec('pm2 stop Daggerbot', {windowsHide:true})}) this.login(this.tokens.beta); for await (const file of readdirSync('dist/events')){ - //console.log('EVENTS:', file) const eventFile = await import(`./events/${file}`); this.on(file.replace('.js',''), async(...args)=>eventFile.default.run(this,...args)) } for await (const file of readdirSync('dist/commands')){ - //console.log('COMMANDS:', file) const command = await import(`./commands/${file}`); this.commands.set(command.default.data.name,{command, uses: 0}); this.registry.push(command.default.data.toJSON()) } + for (const naming of Object.keys(this.config.MPStatsLocation)){ + this.MPServerCache[naming] = { + players: [], + status: null, + name: null + } + } } formatTime(integer: number, accuracy = 1, options?: formatTimeOpt){ let achievedAccuracy = 0; diff --git a/src/commands/mp.ts b/src/commands/mp.ts index 411222a..309fad0 100644 --- a/src/commands/mp.ts +++ b/src/commands/mp.ts @@ -3,91 +3,526 @@ import TClient from '../client.js'; import path from 'node:path'; import canvas from 'canvas'; import {readFileSync} from 'node:fs'; +import {FSData, TServer} from 'src/typings/interfaces.js'; + +export default { + async run(client: TClient, interaction: Discord.ChatInputCommandInteraction<'cached'>){ + if (client.uptime < 30000) return interaction.reply('I have just restarted, please wait for MPLoop to initialize.') + const serverSelector = interaction.options.getString('server', true); + if (interaction.channelId === '468835769092669461' && !client.isStaff(interaction.member) && ['status', 'players'].includes(interaction.options.getSubcommand())) return interaction.reply('Please use <#739084625862852715> for `/mp status/players` commands to prevent clutter in this channel.').then(()=>setTimeout(()=>interaction.deleteReply(), 6000)); + + const database = await client.MPServer._content.findById(interaction.guildId); + //const debug = (database[serverSelector] as TServer); + const endpoint = await fetch(database[serverSelector].ip+'/feed/dedicated-server-stats.json?code='+database[serverSelector].code, {signal: AbortSignal.timeout(7500),headers:{'User-Agent':`Daggerbot - MPdata/fetch`}}).then(r=>r.json() as Promise); + ({ + players: async()=>{ + const data = JSON.parse(readFileSync(path.join(`src/database/${client.MPServerCache[serverSelector].name}PlayerData.json`), {encoding: 'utf8'})).slice(client.statsGraph); + // handle negative days + for (const [i, change] of data.entries()) if (change < 0) data[i] = data[i - 1] || data[i + 1] || 0; + + const first_graph_top = 16; + const second_graph_top = 16; + const textSize = 40; + const img = canvas.createCanvas(1500, 750); + const ctx = img.getContext('2d'); + const graphOrigin = [15, 65]; + const graphSize = [1300, 630]; + const nodeWidth = graphSize[0] / (data.length - 1); + ctx.fillStyle = '#36393f'; + ctx.fillRect(0, 0, img.width, img.height); + + // grey horizontal lines + ctx.lineWidth = 5; + + const interval_candidates: [number, number, number][] = []; + for (let i = 4; i < 10; i++) { + const interval = first_graph_top / i; + if (Number.isInteger(interval)) { + let intervalString = interval.toString(); + const reference_number = i * Math.max(intervalString.split('').filter(x => x === '0').length / intervalString.length, 0.3) * (['1', '2', '4', '5', '6', '8'].includes(intervalString[0]) ? 1.5 : 0.67) + interval_candidates.push([interval, i, reference_number]); + } + } + const chosen_interval = interval_candidates.sort((a, b) => b[2] - a[2])[0]; + const previousY: number[] = []; + ctx.strokeStyle = '#202225'; + + for (let i = 0; i <= chosen_interval[1]; i++) { + const y = graphOrigin[1] + graphSize[1] - (i * (chosen_interval[0] / second_graph_top) * graphSize[1]); + if (y < graphOrigin[1]) continue; + const even = ((i + 1) % 2) === 0; + if (even) ctx.strokeStyle = '#2c2f33'; + ctx.beginPath(); + ctx.lineTo(graphOrigin[0], y); + ctx.lineTo(graphOrigin[0] + graphSize[0], y); + ctx.stroke(); + ctx.closePath(); + if (even) ctx.strokeStyle = '#202225'; + previousY.push(y, i * chosen_interval[0]); + } + + // 30d mark + ctx.setLineDash([8, 16]); + ctx.beginPath(); + const lastMonthStart = graphOrigin[0] + (nodeWidth * (data.length - 60)); + ctx.lineTo(lastMonthStart, graphOrigin[1]); + ctx.lineTo(lastMonthStart, graphOrigin[1] + graphSize[1]); + ctx.stroke(); + ctx.closePath(); + ctx.setLineDash([]); + + // draw points + ctx.lineWidth = 5; + + const gradient = ctx.createLinearGradient(0, graphOrigin[1], 0, graphOrigin[1] + graphSize[1]); + gradient.addColorStop(1 / 16, '#e62c3b'); // Red + gradient.addColorStop(5 / 16, '#ffea00'); // Yellow + gradient.addColorStop(12 / 16, '#57f287'); // Green + + let lastCoords: number[] = []; + + for (let [i, curPC /* current player count */] of data.entries()) { + if (curPC < 0) curPC = 0; + const x = i * nodeWidth + graphOrigin[0]; + const y = ((1 - (curPC / second_graph_top)) * graphSize[1]) + graphOrigin[1]; + const nexPC /* next player count */ = data[i + 1]; + const prvPC /* previous player count */ = data[i - 1]; + ctx.strokeStyle = gradient; + ctx.beginPath(); + if (lastCoords.length) ctx.moveTo(lastCoords[0], lastCoords[1]); + // if the line being drawn is horizontal, make it go until it has to go down + if (y === lastCoords[1]) { + let newX = x; + for (let j = i + 1; j <= data.length; j++) { + if (data[j] === curPC) newX += nodeWidth; + else break; + } + ctx.lineTo(newX, y); + } else ctx.lineTo(x, y); + lastCoords = [x, y]; + ctx.stroke(); + ctx.closePath(); + + if (curPC !== prvPC || curPC !== nexPC) { // Ball if vertical different to next or prev point + // ball + ctx.fillStyle = gradient; + ctx.beginPath(); + ctx.arc(x, y, ctx.lineWidth * 1.3, 0, 2 * Math.PI) + ctx.closePath(); + ctx.fill(); + }; + } + + // draw text + ctx.font = '400 ' + textSize + 'px sans-serif'; + ctx.fillStyle = 'white'; + + // highest value + if (!isNaN(previousY.at(-2) as number)) { + const maxx = graphOrigin[0] + graphSize[0] + textSize / 2; + const maxy = (previousY.at(-2) as number) + (textSize / 3); + ctx.fillText((previousY.at(-1) as number).toLocaleString('en-US'), maxx, maxy); + } + + // lowest value + const lowx = graphOrigin[0] + graphSize[0] + textSize / 2; + const lowy = graphOrigin[1] + graphSize[1] + (textSize / 3); + ctx.fillText('0 players', lowx, lowy); + + // 30d + ctx.fillText('30 min ago', lastMonthStart, graphOrigin[1] - (textSize / 2)); + + // time -> + const tx = graphOrigin[0] + (textSize / 2); + const ty = graphOrigin[1] + graphSize[1] + (textSize); + ctx.fillText('time ->', tx, ty); + + const playerData: string[] = []; + let Color = client.config.embedColor; + if (endpoint.slots.used === endpoint.slots.capacity) Color = client.config.embedColorRed; + else if (endpoint.slots.used > 8) Color = client.config.embedColorYellow; + else Color = client.config.embedColorGreen; + + for (const player of endpoint.slots.players.filter(x=>x.isUsed)){ + let decorator = player.isAdmin ? ':detective:' : ''; + decorator += player.name.includes('Toast') ? '<:toastv2:1132681026662056079>' : ''; + playerData.push(`**${player.name}${decorator}**\nFarming for ${client.formatPlayerUptime(player.uptime)}`) + } + + const slot = `${endpoint.slots.used}/${endpoint.slots.capacity}`; + const ingameTime = `${('0'+Math.floor((endpoint.server.dayTime/3600/1000))).slice(-2)}:${('0'+Math.floor((endpoint.server.dayTime/60/1000)%60)).slice(-2)}`; + interaction.reply({embeds:[new client.embed().setColor(Color).setTitle(endpoint.server.name).setDescription(endpoint.slots.used < 1 ? '*No players online*' : playerData.join('\n\n')).setImage('attachment://FSStats.png').setAuthor({name:slot}).setFooter({text: 'Current time: '+ingameTime})], files: [new client.attachmentBuilder(img.toBuffer(),{name:'FSStats.png'})]}) + }, + status: async()=>{ + interaction.reply(`$debug`) + } + })[interaction.options.getSubcommand()](); + }, + data: new Discord.SlashCommandBuilder() + .setName('mp') + .setDescription('Display MP status and other things') + .addSubcommand(x=>x + .setName('status') + .setDescription('Display server status') + .addStringOption(x=>x + .setName('server') + .setDescription('The server to update') + .setRequired(true) + .setChoices( + {name: 'Main Server', value: 'mainServer'}, + {name: 'Second Server', value: 'secondServer'} + ))) + .addSubcommand(x=>x + .setName('players') + .setDescription('Display players on server') + .addStringOption(x=>x + .setName('server') + .setDescription('The server to display players for') + .setRequired(true) + .setChoices( + {name: 'Main Server', value: 'mainServer'}, + {name: 'Second Server', value: 'secondServer'} + ))) + .addSubcommand(x=>x + .setName('url') + .setDescription('View or update the server URL') + .addStringOption(x=>x + .setName('server') + .setDescription('The server to update') + .setRequired(true) + .setChoices( + {name: 'Main Server', value: 'mainServer'}, + {name: 'Second Server', value: 'secondServer'} + )) + .addStringOption(x=>x + .setName('address') + .setDescription('The URL to the dedicated-server-stats.json file') + .setRequired(false))) + .addSubcommand(x=>x + .setName('info') + .setDescription('Display server information')) + .addSubcommand(x=>x + .setName('maintenance') + .setDescription('Toggle maintenance mode for #mp-active-players') + .addStringOption(x=>x + .setName('message') + .setDescription('The message to display in the channel'))) +} + +/* async function MPdata(client:TClient, interaction:Discord.ChatInputCommandInteraction, embed: Discord.EmbedBuilder, serverSelector: any) { + //let serverSelector; + let sessionInit = {signal: AbortSignal.timeout(7500),headers:{'User-Agent':`Daggerbot - MPdata/fetch`}}; + if (!await client.MPServer._content.findOne({_id:interaction.guildId})) return interaction.reply('This server isn\'t linked to the bot.'); + const ServerURL = await client.MPServer._content.findById(interaction.guildId); + if (!ServerURL[serverSelector].ip.match(/^(https?)(\:\/\/)/)) return interaction.reply(`The server IP for this server is currently invalid, please notify <@&${client.config.mainServer.roles.mpmanager}>`); + const hitDSS = await fetch(ServerURL[serverSelector].ip+'/feed/dedicated-server-stats.json?code='+ServerURL[serverSelector].code, sessionInit).then(r=>r.json()); +} export default { run(client: TClient, interaction: Discord.ChatInputCommandInteraction<'cached'>){ - async function hitEndpoint(){ - const array = (await client.MPServer?._content.find())?.map(x=>x._id).filter(c=>['mainServer','secondServer'].includes(c)); - console.log(array?.map(c=>c)); - - /* const database = { - mainServer: (await client.MPServer._content.findById(interaction.guildId)).mainServer, - secondServer: (await client.MPServer._content.findById(interaction.guildId)).secondServer - } - const endpoint = '/feed/dedicated-server-stats.json?code='; - if (serverSelector === 'mainServer') return database.mainServer.ip+endpoint+database.mainServer.code; - else if (serverSelector === 'secondServer') return database.secondServer.ip+endpoint+database.secondServer.code; - const Server = await client.axios.get(serverSelector, { - timeout: 7500, - headers: {'User-Agent':`Daggerbot - mp cmd/axios ${client.axios.VERSION}`} - }) */ - } - - if (interaction.channelId === '468835769092669461' && !client.isStaff(interaction.member) && ['status', 'players'].includes(interaction.options.getSubcommand())) { - interaction.reply(`Please use <#739084625862852715> for \`/mp status/players\` commands to prevent clutter in this channel.`).then(()=>setTimeout(()=>interaction.deleteReply(), 6000)); - return; - } + if (interaction.channelId === '468835769092669461' && !client.isStaff(interaction.member) && ['status', 'players'].includes(interaction.options.getSubcommand())) return interaction.reply(`Please use <#739084625862852715> for \`/mp status/players\` commands to prevent clutter in this channel.`).then(()=>setTimeout(()=>interaction.deleteReply(), 6000)); ({ status: async()=>{ - hitEndpoint() - interaction.reply('x') + const embed0 = new client.embed(); + const FSserver0 = await MPdata(client, interaction, embed0, 'mainServer'); + if (!FSserver0?.data) return console.log('FSserver0 failed - status'); + try { + if (FSserver0.data.server.name.length > 1){ + interaction.reply({embeds: [embed0.setTitle('Status/Details').setColor(client.config.embedColor).addFields( + {name: 'Server name', value: `${FSserver0?.data.server.name.length == 0 ? '\u200b' : `\`${FSserver0?.data.server.name}\``}`, inline: true}, + {name: 'Players', value: `${FSserver0.data.slots.used} out of ${FSserver0.data.slots.capacity}`, inline: true}, + {name: 'Current map', value: `${FSserver0?.data.server.mapName.length == 0 ? '\u200b' : FSserver0.data.server.mapName}`, inline: true}, + {name: 'Version', value: `${FSserver0?.data.server.version.length == 0 ? '\u200b' : FSserver0.data.server.version}`, inline: true}, + {name: 'In-game Time', value: `${('0' + Math.floor((FSserver0.data.server.dayTime/3600/1000))).slice(-2)}:${('0' + Math.floor((FSserver0.data.server.dayTime/60/1000)%60)).slice(-2)}`, inline: true} + )]}) + } else if (FSserver0.data.server.name.length === 0) interaction.reply('Server is currently offline.') + } catch (err){ + console.log(err) + interaction.reply('FSserver0 Error placeholder') + } }, - info: async()=>{}, - url: async()=>{}, - players: async()=>{} + info: async()=>{ + const embed2 = new client.embed().setColor(client.config.embedColor) + const FSserver2 = await MPdata(client, interaction, embed2, 'secondServer') + if (!FSserver2?.data) return console.log('FSserver2 failed - info') + const MPURL = await client.MPServer._content.findById(interaction.guildId); + if (FSserver2.data.server.name.length == 0) embed2.setFooter({text: 'Server is currently offline.'}) + interaction.reply({embeds: [embed2.setDescription([ + `**Server name**: \`${FSserver2?.data.server.name.length === 0 ? '\u200b' : FSserver2?.data.server.name}\``, + '**Password:** `mf4700`', + '**Crossplay server**', + `**Map:** ${FSserver2.data.server.mapName.length < 1 ? 'Null Island' : FSserver2.data.server.mapName}`, + `**Mods:** [Click here](${MPURL.mainServer.ip}/mods.html) **|** [Direct Download](${MPURL.mainServer.ip}/all_mods_download?onlyActive=true)`, + '**Filters:** [Click here](https://discord.com/channels/468835415093411861/468835769092669461/926581585938120724)', + 'Please see <#543494084363288637> for additional information.' + ].join('\n'))]}); + }, + url: async()=>{ + if (client.config.mainServer.id == interaction.guildId) { + if (!interaction.member.roles.cache.has(client.config.mainServer.roles.mpmanager) && !interaction.member.roles.cache.has(client.config.mainServer.roles.bottech) && !interaction.member.roles.cache.has(client.config.mainServer.roles.admin)) return client.youNeedRole(interaction, 'mpmanager'); + } + const address = interaction.options.getString('address'); + if (!address){ + try { + const Url = await client.MPServer._content.findById(interaction.guildId); + if (interaction.options.getString('server').includes('mainServer')) { + if (Url.mainServer.ip && Url.mainServer.code) return interaction.reply(Url.mainServer.ip+'/feed/dedicated-server-stats.json?code='+Url.mainServer.code) + } else { + if (Url.secondServer.ip && Url.secondServer.code) return interaction.reply(Url.secondServer.ip+'/feed/dedicated-server-stats.json?code='+Url.secondServer.code) + } + } catch(err){ + console.log(`MPDB :: ${err}`); + interaction.reply(`\`\`\`${err}\`\`\``) + } + } else { + if (!address.match(/dedicated-server-stats/)) return interaction.reply('The URL does not match `dedicated-server-stats.xml`'); + const newURL = address.replace('xml','json').split('/feed/dedicated-server-stats.json?code='); + try { + if (interaction.options.getString('server').includes('mainServer')) { + console.log(`MPDB :: Main Server\'s URL for ${interaction.guild.name} has been modified by ${interaction.member.displayName} (${interaction.member.id})`); + await client.MPServer._content.create({_id: interaction.guildId, mainServer: { ip: newURL[0], code: newURL[1] }, secondServer: { ip: 'unknown', code: 'unknown' }}) + .then(()=>interaction.reply('This guild is not found in database, therefore I have created it for you.')) + .catch((err:Error)=>interaction.reply(`I ran into a brick wall while creating the server data:\n${err.message}`)) + } else { + console.log(`MPDB :: Second Server\'s URL for ${interaction.guild.name} has been modified by ${interaction.member.displayName} (${interaction.member.id})`) + await client.MPServer._content.findOneAndUpdate({_id: interaction.guildId},{$set: {secondServer: {ip: newURL[0], code: newURL[1]}}}) + .then(()=>interaction.reply('URL for second server successfully updated.')) + .catch((err:Error)=>interaction.reply(`I got hit by a flying fish while updating the server data:\n${err.message}`)) + } + } catch(err) { + if (interaction.options.getString('server').includes('mainServer')) { + const affected = await client.MPServer._content.findByIdAndUpdate({_id: interaction.guildId}, {$set: {mainServer:{ip: newURL[0], code: newURL[1]}}}) + if (affected) return interaction.reply('URL for Main Server successfully updated.') + } else { + const affected = await client.MPServer._content.findByIdAndUpdate({_id: interaction.guildId}, {$set: {secondServer:{ip: newURL[0], code: newURL[1]}}}) + if (affected) return interaction.reply('URL for Second Server successfully updated.') + } + } + } + }, + players: async()=>{ + const data = JSON.parse(readFileSync(path.join(`src/database/${client.MPServerCache[interaction.options.getString('server',true)].name}PlayerData.json`), {encoding: 'utf8'})).slice(client.statsGraph) + // handle negative days + data.forEach((change: number, i: number) => { + if (change < 0) data[i] = data[i - 1] || data[i + 1] || 0; + }); + + const first_graph_top = 16; + const second_graph_top = 16; + const textSize = 40; + + const img = canvas.createCanvas(1500, 750); + const ctx = img.getContext('2d'); + + const graphOrigin = [15, 65]; + const graphSize = [1300, 630]; + const nodeWidth = graphSize[0] / (data.length - 1); + ctx.fillStyle = '#36393f'; //'#111111'; + ctx.fillRect(0, 0, img.width, img.height); + + // grey horizontal lines + ctx.lineWidth = 5; + + let interval_candidates = []; + for (let i = 4; i < 10; i++) { + const interval = first_graph_top / i; + if (Number.isInteger(interval)) { + let intervalString = interval.toString(); + const reference_number = i * Math.max(intervalString.split('').filter(x => x === '0').length / intervalString.length, 0.3) * (['1', '2', '4', '5', '6', '8'].includes(intervalString[0]) ? 1.5 : 0.67) + interval_candidates.push([interval, i, reference_number]); + } + } + const chosen_interval = interval_candidates.sort((a, b) => b[2] - a[2])[0]; + + const previousY: Array = []; + + ctx.strokeStyle = '#202225'; //'#555B63'; + for (let i = 0; i <= chosen_interval[1]; i++) { + const y = graphOrigin[1] + graphSize[1] - (i * (chosen_interval[0] / second_graph_top) * graphSize[1]); + if (y < graphOrigin[1]) continue; + const even = ((i + 1) % 2) === 0; + if (even) ctx.strokeStyle = '#2c2f33'; //'#3E4245'; + ctx.beginPath(); + ctx.lineTo(graphOrigin[0], y); + ctx.lineTo(graphOrigin[0] + graphSize[0], y); + ctx.stroke(); + ctx.closePath(); + if (even) ctx.strokeStyle = '#202225'; //'#555B63'; + previousY.push(y, i * chosen_interval[0]); + } + + // 30m mark + ctx.setLineDash([8, 16]); + ctx.beginPath(); + const lastMonthStart = graphOrigin[0] + (nodeWidth * (data.length - 30)); + ctx.lineTo(lastMonthStart, graphOrigin[1]); + ctx.lineTo(lastMonthStart, graphOrigin[1] + graphSize[1]); + ctx.stroke(); + ctx.closePath(); + ctx.setLineDash([]); + + // draw points + ctx.lineWidth = 5; + + function getYCoordinate(value: number) { + return ((1 - (value / second_graph_top)) * graphSize[1]) + graphOrigin[1]; + } + + function colorAtPlayercount(playercount: number) { + if (playercount === first_graph_top) return client.config.embedColorRed as string; + else if (playercount > 9) return client.config.embedColorYellow as string; + else return client.config.embedColorGreen as string + } + let lastCoords: Array = []; + data.forEach((curPC: number /* current player count, i: number) => { + if (curPC < 0) curPC = 0; + const x = i * nodeWidth + graphOrigin[0]; + const y = getYCoordinate(curPC); + const nexPC /* next player count = data[i + 1]; + const prvPC /* previous player count = data[i - 1]; + const curColor = colorAtPlayercount(curPC); // color now + const prvColor = colorAtPlayercount(prvPC); // color at last point + if (curColor !== prvColor && !isNaN(prvPC) && lastCoords.length > 0) { // gradient should be used when the color between now and last point is not the same + // gradient from now to last point + const grd = ctx.createLinearGradient(lastCoords[0], lastCoords[1], x, y); + grd.addColorStop(0, colorAtPlayercount(prvPC)); // prev color at the beginning + grd.addColorStop(1, colorAtPlayercount(curPC)); // cur color at the end + // special case: playercount rises or falls rapidly accross all colors (eg. straight from red to green) + if (curColor !== client.config.embedColorYellow && prvColor !== client.config.embedColorYellow) { + const yellowY = getYCoordinate(10); // y coordinate at which line should be yellow + const stop = (yellowY - lastCoords[1]) / (y - lastCoords[1]); // between 0 and 1, where is yellowY between y and nextPointCoords[1] ? + grd.addColorStop(stop, client.config.embedColorYellow as string); // add a yellow stop to the gradient + } + ctx.strokeStyle = grd; + } else ctx.strokeStyle = colorAtPlayercount(curPC); + ctx.beginPath(); + if (lastCoords.length > 0) ctx.moveTo(lastCoords[0], lastCoords[1]); + // if the line being drawn is horizontal, make it go until it has to go down + if (y === lastCoords[1]) { + let newX = x; + for (let j = i + 1; j <= data.length; j++) { + if (data[j] === curPC) newX += nodeWidth; else break; + } + ctx.lineTo(newX, y); + } else ctx.lineTo(x, y); + lastCoords = [x, y]; + ctx.stroke(); + ctx.closePath(); + + if (curPC === prvPC && curPC === nexPC) return; // no ball because no vertical difference to next or prev point + else { + // ball + ctx.fillStyle = colorAtPlayercount(curPC); + ctx.beginPath(); + ctx.arc(x, y, ctx.lineWidth * 1.3, 0, 2 * Math.PI) + ctx.closePath(); + ctx.fill(); + } + }); + + // draw text + ctx.font = '400 ' + textSize + 'px sans-serif'; + ctx.fillStyle = 'white'; + + // highest value + const maxx = graphOrigin[0] + graphSize[0] + textSize / 2; + const maxy = previousY[0] + (textSize / 3); + ctx.fillText(previousY[1].toLocaleString('en-US'), maxx, maxy); + + // lowest value + const lowx = graphOrigin[0] + graphSize[0] + textSize / 2; + const lowy = graphOrigin[1] + graphSize[1] + (textSize / 3); + ctx.fillText('0 players', lowx, lowy); + + // 30m + ctx.fillText('30 mins ago', lastMonthStart, graphOrigin[1] - (textSize / 2)); + + // time -> + const tx = graphOrigin[0] + (textSize / 2); + const ty = graphOrigin[1] + graphSize[1] + (textSize); + ctx.fillText('time ->', tx, ty); + + const embed1 = new client.embed(); + const FSserver1 = await MPdata(client, interaction, embed1, 'mainServer') + if (!FSserver1?.data) return console.log('FSserver1 failed - players') + embed1.setTitle(FSserver1?.data.server.name.length === 0 ? 'Offline' : FSserver1?.data.server.name) + .setDescription(`${FSserver1?.data.slots.used}/${FSserver1?.data.slots.capacity}`) + .setColor(FSserver1?.data.server.name.length === 0 ? client.config.embedColorRed : client.config.embedColor) + .setImage('attachment://FSStats.png'); + FSserver1?.data.slots.players.filter(x=>x.isUsed).forEach(player=>embed1.addFields({name: `${player.name} ${player.isAdmin ? '| admin' : ''}`, value: `Farming for ${client.formatPlayerUptime(player.uptime)}`})) + interaction.reply({embeds: [embed1], files: [new client.attachmentBuilder(img.toBuffer(),{name:'FSStats.png'})]}) + }, + maintenance: ()=>{ + if (client.config.mainServer.id == interaction.guildId) { + if (!interaction.member.roles.cache.has(client.config.mainServer.roles.mpmanager) && !interaction.member.roles.cache.has(client.config.mainServer.roles.bottech) && !interaction.member.roles.cache.has(client.config.mainServer.roles.admin)) return client.youNeedRole(interaction, 'mpmanager'); + } + const maintenanceMessage = interaction.options.getString('message'); + const activePlayersChannel = '739084625862852715'; + const channel = (client.channels.cache.get(activePlayersChannel) as Discord.TextChannel); + if (channel.permissionOverwrites.cache.get(interaction.guildId).deny.has('SendMessages')) { + channel.permissionOverwrites.edit(interaction.guildId, {SendMessages: true}, {type: 0, reason: `Unlocked by ${interaction.member.displayName}`}); + channel.send({embeds: [new client.embed().setColor(client.config.embedColor).setAuthor({name: interaction.member.displayName, iconURL: interaction.member.displayAvatarURL({size:1024})}).setTitle('🔓 Channel unlocked').setDescription(`**Reason:**\n${maintenanceMessage}`).setTimestamp()]}); + interaction.reply({content: `<#${activePlayersChannel}> has been unlocked!`, ephemeral: true}); + } else if (channel.permissionOverwrites.cache.get(interaction.guildId).allow.has('SendMessages')) { + channel.permissionOverwrites.edit(interaction.guildId, {SendMessages: false}, {type: 0, reason: `Locked by ${interaction.member.displayName}`}); + channel.send({embeds: [new client.embed().setColor(client.config.embedColor).setAuthor({name: interaction.member.displayName, iconURL: interaction.member.displayAvatarURL({size:1024})}).setTitle('🔒 Channel locked').setDescription(`**Reason:**\n${maintenanceMessage}`).setTimestamp()]}); + interaction.reply({content: `<#${activePlayersChannel}> has been locked!`, ephemeral: true}); + } + } } as any)[interaction.options.getSubcommand()](); }, data: new Discord.SlashCommandBuilder() - .setName('mp') - .setDescription('Display MP status and other things') - .addSubcommand(x=>x - .setName('status') - .setDescription('Check server status and details') - .addStringOption(x=>x - .setName('server') - .setDescription('Which server to pull info from') - .setChoices( - {name: 'Main Server', value: 'mainServer'}, - {name: 'Second Server', value: 'secondServer'}) - .setRequired(true))) - .addSubcommand(x=>x - .setName('players') - .setDescription('Check who\'s playing on the server') - .addStringOption(x=>x - .setName('server') - .setDescription('Which server to pull the info from') - .setChoices( - {name: 'Main Server', value: 'mainServer'}, - {name: 'Second Server', value: 'secondServer'}) - .setRequired(true))) - .addSubcommand(x=>x - .setName('info') - .setDescription('Provides you with server information such as filters and so on') - .addStringOption(x=>x - .setName('server') - .setDescription('Which server to pull the info from') - .setChoices( - {name: 'Main Server', value: 'mainServer'}, - {name: 'Second Server', value: 'secondServer'}) - .setRequired(true))) - .addSubcommand(x=>x - .setName('url') - .setDescription('View the URL for this server\'s FSMP server or update the URL') - .addStringOption(x=>x - .setName('server') - .setDescription('Which server to view/update the URL') - .setChoices( - {name: 'Main Server', value: 'mainServer'}, - {name: 'Second Server', value: 'secondServer'}) - .setRequired(true)) - .addStringOption(x=>x - .setName('address') - .setDescription('Insert a \'dedicated-server-stats\' URL'))) - .addSubcommand(x=>x - .setName('maintenance') - .setDescription('Lock/unlock "#mp-active-players" channel when server is unavailable to the public') - .addStringOption(x=>x - .setName('message') - .setDescription('The reason why is the server unavailable for?') - .setRequired(true))) + .setName('mp') + .setDescription('Display MP status and other things') + .addSubcommand(x=>x + .setName('status') + .setDescription('Check server status and details') + .addStringOption(x=>x + .setName('server') + .setDescription('Which server to pull info from') + .setChoices( + {name: 'Main Server', value: 'mainServer'}, + {name: 'Second Server', value: 'secondServer'}) + .setRequired(true))) + .addSubcommand(x=>x + .setName('players') + .setDescription('Check who\'s playing on the server') + .addStringOption(x=>x + .setName('server') + .setDescription('Which server to pull the info from') + .setChoices( + {name: 'Main Server', value: 'mainServer'}, + {name: 'Second Server', value: 'secondServer'}) + .setRequired(true))) + .addSubcommand(x=>x + .setName('info') + .setDescription('Provides you with server information such as filters and so on') + .addStringOption(x=>x + .setName('server') + .setDescription('Which server to pull the info from') + .setChoices( + {name: 'Main Server', value: 'mainServer'}, + {name: 'Second Server', value: 'secondServer'}) + .setRequired(true))) + .addSubcommand(x=>x + .setName('url') + .setDescription('View the URL for this server\'s FSMP server or update the URL') + .addStringOption(x=>x + .setName('server') + .setDescription('Which server to view/update the URL') + .setChoices( + {name: 'Main Server', value: 'mainServer'}, + {name: 'Second Server', value: 'secondServer'}) + .setRequired(true)) + .addStringOption(x=>x + .setName('address') + .setDescription('Insert a \'dedicated-server-stats\' URL'))) + .addSubcommand(x=>x + .setName('maintenance') + .setDescription('Lock/unlock "#mp-active-players" channel when server is unavailable to the public') + .addStringOption(x=>x + .setName('message') + .setDescription('The reason why is the server unavailable for?') + .setRequired(true))) } + */ \ No newline at end of file diff --git a/src/index.ts b/src/index.ts index a37b4a4..7ce5a50 100644 --- a/src/index.ts +++ b/src/index.ts @@ -67,10 +67,10 @@ if (client.config.botSwitches.music){ } // YouTube Upload notification and Daggerwin MP loop -setInterval(async()=>{ +if (client.config.botSwitches.mpstats) setInterval(async()=>{ const serverlake = (await client.MPServer._content.findById(client.config.mainServer.id)); - for await (const [locName, locArea] of Object.entries(client.config.MPStatsLocation)) await MPLoop(client, locArea.channel, locArea.message, serverlake[locName]) -}, 10000); + for await (const [locName, locArea] of Object.entries(client.config.MPStatsLocation)) await MPLoop(client, locArea.channel, locArea.message, serverlake[locName], locName) +}, 30000); setInterval(async()=>{ client.YTLoop('UCQ8k8yTDLITldfWYKDs3xFg', 'Daggerwin', '528967918772551702'); // 528967918772551702 = #videos-and-streams client.YTLoop('UCguI73--UraJpso4NizXNzA', 'Machinery Restorer', '767444045520961567') // 767444045520961567 = #machinery-restorer diff --git a/src/typings/interfaces.d.ts b/src/typings/interfaces.d.ts index 4e05c10..850ad13 100644 --- a/src/typings/interfaces.d.ts +++ b/src/typings/interfaces.d.ts @@ -192,15 +192,12 @@ export interface Config { } } } -export interface MPServerCache { - main: { - players: FSPlayer[], - status: 'online' | 'offline' | null, - name: string | null - }, - second: { - players: FSPlayer[], - status: 'online' | 'offline' | null, - name: string | null - } +export type MPServerCache = Record +export interface TServer { + ip: string + code: string } \ No newline at end of file