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Remove unused types

This commit is contained in:
toast-ts 2024-09-25 12:29:10 +10:00
parent 3afc39c903
commit bca87ea425

53
src/interfaces.d.ts vendored
View File

@ -16,13 +16,8 @@ export interface Punishment {
export interface FSData {
server: {
dayTime: number,
game: string,
mapName: string,
mapSize: number,
mapOverviewFilename: string,
money: number,
name: string,
server: string,
version: string
},
slots: {
@ -34,17 +29,7 @@ export interface FSData {
}
interface FSVehicle {
name: string,
category: string,
type: string,
x: number,
y: number,
z: number,
fills: FSVehicleFill[],
controller: string
}
interface FSVehicleFill {
type: string,
level: number
category: string
}
export interface FSPlayer {
isUsed?: boolean,
@ -54,55 +39,19 @@ export interface FSPlayer {
}
export interface FSCareerSavegame {
settings: {
savegameName: string,
creationDate: string,
mapId: string,
mapTitle: string,
saveDataFormatted: string,
saveDate: string,
resetVehicles: string,
trafficeEnabled: string,
stopAndGoBraking: string,
trailerFillLimit: string,
automaticMotorStartEnabled: string,
growthMode: string,
fixedSeasonalVisuals: string,
plannedDaysPerPeriod: string,
fruitDestruction: string,
plowingRequiredEnabled: string,
stonesEnabled: string,
weedsEnabled: string,
limeRequired: string,
isSnowEnabled: string,
fuelUsage: string,
helperBuyFuel: string,
helperBuySeeds: string,
helperSlurrySource: string,
helperManureSource: string,
densityMapRevision: string,
terrainTextureRevision: string,
terrainLodTextureRevision: string,
splitShapesRevision: string,
tipCollisionRevision: string,
placementCollisionRevision: string,
navigationCollisionRevision: string,
mapDensityMapRevision: string,
mapTerrainTextureRevision: string,
mapTerrainLodTextureRevision: string,
mapSplitShapesRevision: string,
mapTipCollisionRevision: string,
mapPlacementCollisionRevision: string,
mapNavigationCollisionRevision: string,
difficulty: string,
economicDifficulty: string,
dirtInterval: string,
timeScale: string,
autoSaveInterval: string
},
statistics: {
money: string,
playTime: string
},
slotSystem: {
slotUsage: string
}