diff --git a/src/interfaces.d.ts b/src/interfaces.d.ts index 2a1d2e1..05f7440 100644 --- a/src/interfaces.d.ts +++ b/src/interfaces.d.ts @@ -16,13 +16,8 @@ export interface Punishment { export interface FSData { server: { dayTime: number, - game: string, mapName: string, - mapSize: number, - mapOverviewFilename: string, - money: number, name: string, - server: string, version: string }, slots: { @@ -34,17 +29,7 @@ export interface FSData { } interface FSVehicle { name: string, - category: string, - type: string, - x: number, - y: number, - z: number, - fills: FSVehicleFill[], - controller: string -} -interface FSVehicleFill { - type: string, - level: number + category: string } export interface FSPlayer { isUsed?: boolean, @@ -54,55 +39,19 @@ export interface FSPlayer { } export interface FSCareerSavegame { settings: { - savegameName: string, - creationDate: string, - mapId: string, mapTitle: string, - saveDataFormatted: string, - saveDate: string, - resetVehicles: string, - trafficeEnabled: string, - stopAndGoBraking: string, - trailerFillLimit: string, - automaticMotorStartEnabled: string, growthMode: string, - fixedSeasonalVisuals: string, - plannedDaysPerPeriod: string, fruitDestruction: string, plowingRequiredEnabled: string, stonesEnabled: string, weedsEnabled: string, limeRequired: string, - isSnowEnabled: string, fuelUsage: string, - helperBuyFuel: string, - helperBuySeeds: string, - helperSlurrySource: string, - helperManureSource: string, - densityMapRevision: string, - terrainTextureRevision: string, - terrainLodTextureRevision: string, - splitShapesRevision: string, - tipCollisionRevision: string, - placementCollisionRevision: string, - navigationCollisionRevision: string, - mapDensityMapRevision: string, - mapTerrainTextureRevision: string, - mapTerrainLodTextureRevision: string, - mapSplitShapesRevision: string, - mapTipCollisionRevision: string, - mapPlacementCollisionRevision: string, - mapNavigationCollisionRevision: string, - difficulty: string, economicDifficulty: string, dirtInterval: string, timeScale: string, autoSaveInterval: string }, - statistics: { - money: string, - playTime: string - }, slotSystem: { slotUsage: string }