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Graph optimizations

This commit is contained in:
toast-ts 2024-02-09 14:54:49 +11:00
parent b58bcc59bb
commit a4816d4195

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@ -2,9 +2,19 @@ import {createCanvas, Canvas, CanvasRenderingContext2D} from 'canvas';
import {Config} from 'src/interfaces';
import ConfigHelper from '../helpers/ConfigHelper.js';
export default class CanvasBuilder {
private canvas: Canvas;
private ctx: CanvasRenderingContext2D;
private config: Config;
private readonly canvas: Canvas;
private readonly ctx: CanvasRenderingContext2D;
private readonly config: Config;
private readonly palette = {
// Color palette for the graph -- The variables are named exactly what it shows in graph to make it easier to be referenced to.
oddHorizontal: '#555B63',
evenHorizontal: '#3E4245',
background: '#111111',
textColor: '#FFFFFF',
redLine: '#E62C3B',
yellowLine: '#FFEA00',
greenLine: '#57F287'
};
constructor() {
this.canvas = createCanvas(1500, 750);
@ -13,20 +23,11 @@ export default class CanvasBuilder {
}
public async generateGraph(data:number[], type:'players'|'leaderboard'):Promise<Canvas> {
// Color layout for the graph -- The variables are named exactly what it shows in graph to make it easier to be referenced to.
let oddHorizontal = '#555B63';
let evenHorizontal = '#3E4245';
let background = '#111111';
let textColor = '#FFFFFF';
let redLine = '#E62C3B';
let yellowLine = '#FFEA00';
let greenLine = '#57F287';
// Handle negative
for (const [i, change] of data.entries()) if (change as number < 0) data[i] = data[i - 1] || data[i + 1] || 0;
for (const [i, change] of data.entries()) if (change < 0) data[i] = data[i - 1] || data[i + 1] || 0;
const LBdataFirst = Math.ceil(Math.max(...data) * 10 ** (-Math.max(...data).toString().split('').length + 1)) * 10 ** (Math.max(...data).toString().split('').length - 1)
const LBdataSecond = Math.ceil(Math.max(...data) * 10 ** (-Math.max(...data).toString().split('').length + 2)) * 10 ** (Math.max(...data).toString().split('').length - 2)
const LBdataFirst = Math.ceil(Math.max(...data) * 10 ** (-Math.max(...data).toString().split('').length + 2)) * 10 ** (Math.max(...data).toString().split('').length - 2)
const LBdataSecond = Math.ceil(Math.max(...data) * 10 ** (-Math.max(...data).toString().split('').length + 3)) * 10 ** (Math.max(...data).toString().split('').length - 3)
const firstTop = type === 'leaderboard' ? LBdataFirst : 16;
const secondTop = type === 'leaderboard' ? LBdataSecond : 16;
@ -34,7 +35,7 @@ export default class CanvasBuilder {
const origin = [15, 65];
const size = [1300, 630];
const nodeWidth = size[0] / (data.length - 1);
this.ctx.fillStyle = background;
this.ctx.fillStyle = this.palette.background;
this.ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);
// Grey horizontal lines
@ -47,33 +48,20 @@ export default class CanvasBuilder {
}
const chosenInterval = intervalCandidates.sort((a,b)=>b[2]-a[2])[0];
let prevY:number[] = [];
this.ctx.strokeStyle = oddHorizontal;
this.ctx.strokeStyle = this.palette.oddHorizontal;
if (type === 'leaderboard') for (let i = 0; i <= chosenInterval[1]; i++) {
for (let i = 0; i <= chosenInterval[1]; i++) {
const y = origin[1] + size[1] - (i * (chosenInterval[0] / secondTop) * size[1]);
if (y < origin[1]) continue;
const even = ((i + 1) % 2) === 0;
if (even) this.ctx.strokeStyle = evenHorizontal;
if (even) this.ctx.strokeStyle = this.palette.evenHorizontal;
this.ctx.beginPath();
this.ctx.lineTo(origin[0], y);
this.ctx.lineTo(origin[0] + size[0], y);
this.ctx.stroke();
this.ctx.closePath();
if (even) this.ctx.strokeStyle = oddHorizontal;
prevY = [y, i * chosenInterval[0]];
}
else for (let i = 0; i < data.length; i++) {
const y = origin[1] + size[1] - (i * (chosenInterval[0] / secondTop) * size[1]);
if (y < origin[1]) continue;
const even = ((i + 1) % 2) === 0;
if (even) this.ctx.strokeStyle = evenHorizontal;
this.ctx.beginPath();
this.ctx.lineTo(origin[0], y);
this.ctx.lineTo(origin[0] + size[0], y);
this.ctx.stroke();
this.ctx.closePath();
if (even) this.ctx.strokeStyle = oddHorizontal;
prevY.push(y, i * chosenInterval[0]);
if (even) this.ctx.strokeStyle = this.palette.oddHorizontal;
prevY.push(y, i * chosenInterval[0]); // It didn't seem to take effect when I tested on leaderboard, so using push instead for both players and leaderboard.
}
// 30 day/minute mark
@ -87,15 +75,14 @@ export default class CanvasBuilder {
this.ctx.setLineDash([]);
// Draw points
const isLeaderboard =()=>type === 'leaderboard' ? this.config.embedColor as string : null;
this.ctx.strokeStyle = isLeaderboard();
this.ctx.fillStyle = isLeaderboard();
this.ctx.strokeStyle = type === 'leaderboard' ? this.config.embedColor as string : null;
this.ctx.fillStyle = type === 'leaderboard' ? this.config.embedColor as string : null;
this.ctx.lineWidth = 5;
const gradient = this.ctx.createLinearGradient(0, origin[1], 0, origin[1] + size[1]);
gradient.addColorStop(1 / 16, redLine);
gradient.addColorStop(5 / 16, yellowLine);
gradient.addColorStop(12 / 16, greenLine);
gradient.addColorStop(1 / 16, this.palette.redLine);
gradient.addColorStop(5 / 16, this.palette.yellowLine);
gradient.addColorStop(12 / 16, this.palette.greenLine);
let lastCoordinates:number[] = [];
for (let [i, currentValue] of data.entries()) {
@ -133,7 +120,7 @@ export default class CanvasBuilder {
// Draw text
this.ctx.font = '400 ' + textSize + 'px sans-serif';
this.ctx.fillStyle = textColor;
this.ctx.fillStyle = this.palette.textColor;
// Highest value
this.ctx.fillText(type === 'leaderboard'