diff --git a/src/components/CanvasGraph.ts b/src/components/CanvasGraph.ts index 967b6ca..a2fad17 100644 --- a/src/components/CanvasGraph.ts +++ b/src/components/CanvasGraph.ts @@ -2,9 +2,19 @@ import {createCanvas, Canvas, CanvasRenderingContext2D} from 'canvas'; import {Config} from 'src/interfaces'; import ConfigHelper from '../helpers/ConfigHelper.js'; export default class CanvasBuilder { - private canvas: Canvas; - private ctx: CanvasRenderingContext2D; - private config: Config; + private readonly canvas: Canvas; + private readonly ctx: CanvasRenderingContext2D; + private readonly config: Config; + private readonly palette = { + // Color palette for the graph -- The variables are named exactly what it shows in graph to make it easier to be referenced to. + oddHorizontal: '#555B63', + evenHorizontal: '#3E4245', + background: '#111111', + textColor: '#FFFFFF', + redLine: '#E62C3B', + yellowLine: '#FFEA00', + greenLine: '#57F287' + }; constructor() { this.canvas = createCanvas(1500, 750); @@ -13,20 +23,11 @@ export default class CanvasBuilder { } public async generateGraph(data:number[], type:'players'|'leaderboard'):Promise { - // Color layout for the graph -- The variables are named exactly what it shows in graph to make it easier to be referenced to. - let oddHorizontal = '#555B63'; - let evenHorizontal = '#3E4245'; - let background = '#111111'; - let textColor = '#FFFFFF'; - let redLine = '#E62C3B'; - let yellowLine = '#FFEA00'; - let greenLine = '#57F287'; - // Handle negative - for (const [i, change] of data.entries()) if (change as number < 0) data[i] = data[i - 1] || data[i + 1] || 0; + for (const [i, change] of data.entries()) if (change < 0) data[i] = data[i - 1] || data[i + 1] || 0; - const LBdataFirst = Math.ceil(Math.max(...data) * 10 ** (-Math.max(...data).toString().split('').length + 1)) * 10 ** (Math.max(...data).toString().split('').length - 1) - const LBdataSecond = Math.ceil(Math.max(...data) * 10 ** (-Math.max(...data).toString().split('').length + 2)) * 10 ** (Math.max(...data).toString().split('').length - 2) + const LBdataFirst = Math.ceil(Math.max(...data) * 10 ** (-Math.max(...data).toString().split('').length + 2)) * 10 ** (Math.max(...data).toString().split('').length - 2) + const LBdataSecond = Math.ceil(Math.max(...data) * 10 ** (-Math.max(...data).toString().split('').length + 3)) * 10 ** (Math.max(...data).toString().split('').length - 3) const firstTop = type === 'leaderboard' ? LBdataFirst : 16; const secondTop = type === 'leaderboard' ? LBdataSecond : 16; @@ -34,7 +35,7 @@ export default class CanvasBuilder { const origin = [15, 65]; const size = [1300, 630]; const nodeWidth = size[0] / (data.length - 1); - this.ctx.fillStyle = background; + this.ctx.fillStyle = this.palette.background; this.ctx.fillRect(0, 0, this.canvas.width, this.canvas.height); // Grey horizontal lines @@ -47,33 +48,20 @@ export default class CanvasBuilder { } const chosenInterval = intervalCandidates.sort((a,b)=>b[2]-a[2])[0]; let prevY:number[] = []; - this.ctx.strokeStyle = oddHorizontal; + this.ctx.strokeStyle = this.palette.oddHorizontal; - if (type === 'leaderboard') for (let i = 0; i <= chosenInterval[1]; i++) { + for (let i = 0; i <= chosenInterval[1]; i++) { const y = origin[1] + size[1] - (i * (chosenInterval[0] / secondTop) * size[1]); if (y < origin[1]) continue; const even = ((i + 1) % 2) === 0; - if (even) this.ctx.strokeStyle = evenHorizontal; + if (even) this.ctx.strokeStyle = this.palette.evenHorizontal; this.ctx.beginPath(); this.ctx.lineTo(origin[0], y); this.ctx.lineTo(origin[0] + size[0], y); this.ctx.stroke(); this.ctx.closePath(); - if (even) this.ctx.strokeStyle = oddHorizontal; - prevY = [y, i * chosenInterval[0]]; - } - else for (let i = 0; i < data.length; i++) { - const y = origin[1] + size[1] - (i * (chosenInterval[0] / secondTop) * size[1]); - if (y < origin[1]) continue; - const even = ((i + 1) % 2) === 0; - if (even) this.ctx.strokeStyle = evenHorizontal; - this.ctx.beginPath(); - this.ctx.lineTo(origin[0], y); - this.ctx.lineTo(origin[0] + size[0], y); - this.ctx.stroke(); - this.ctx.closePath(); - if (even) this.ctx.strokeStyle = oddHorizontal; - prevY.push(y, i * chosenInterval[0]); + if (even) this.ctx.strokeStyle = this.palette.oddHorizontal; + prevY.push(y, i * chosenInterval[0]); // It didn't seem to take effect when I tested on leaderboard, so using push instead for both players and leaderboard. } // 30 day/minute mark @@ -87,15 +75,14 @@ export default class CanvasBuilder { this.ctx.setLineDash([]); // Draw points - const isLeaderboard =()=>type === 'leaderboard' ? this.config.embedColor as string : null; - this.ctx.strokeStyle = isLeaderboard(); - this.ctx.fillStyle = isLeaderboard(); + this.ctx.strokeStyle = type === 'leaderboard' ? this.config.embedColor as string : null; + this.ctx.fillStyle = type === 'leaderboard' ? this.config.embedColor as string : null; this.ctx.lineWidth = 5; const gradient = this.ctx.createLinearGradient(0, origin[1], 0, origin[1] + size[1]); - gradient.addColorStop(1 / 16, redLine); - gradient.addColorStop(5 / 16, yellowLine); - gradient.addColorStop(12 / 16, greenLine); + gradient.addColorStop(1 / 16, this.palette.redLine); + gradient.addColorStop(5 / 16, this.palette.yellowLine); + gradient.addColorStop(12 / 16, this.palette.greenLine); let lastCoordinates:number[] = []; for (let [i, currentValue] of data.entries()) { @@ -133,7 +120,7 @@ export default class CanvasBuilder { // Draw text this.ctx.font = '400 ' + textSize + 'px sans-serif'; - this.ctx.fillStyle = textColor; + this.ctx.fillStyle = this.palette.textColor; // Highest value this.ctx.fillText(type === 'leaderboard'