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Graph optimizations
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@ -2,9 +2,19 @@ import {createCanvas, Canvas, CanvasRenderingContext2D} from 'canvas';
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import {Config} from 'src/interfaces';
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import ConfigHelper from '../helpers/ConfigHelper.js';
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export default class CanvasBuilder {
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private canvas: Canvas;
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private ctx: CanvasRenderingContext2D;
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private config: Config;
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private readonly canvas: Canvas;
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private readonly ctx: CanvasRenderingContext2D;
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private readonly config: Config;
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private readonly palette = {
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// Color palette for the graph -- The variables are named exactly what it shows in graph to make it easier to be referenced to.
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oddHorizontal: '#555B63',
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evenHorizontal: '#3E4245',
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background: '#111111',
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textColor: '#FFFFFF',
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redLine: '#E62C3B',
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yellowLine: '#FFEA00',
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greenLine: '#57F287'
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};
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constructor() {
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this.canvas = createCanvas(1500, 750);
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@ -13,20 +23,11 @@ export default class CanvasBuilder {
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}
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public async generateGraph(data:number[], type:'players'|'leaderboard'):Promise<Canvas> {
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// Color layout for the graph -- The variables are named exactly what it shows in graph to make it easier to be referenced to.
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let oddHorizontal = '#555B63';
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let evenHorizontal = '#3E4245';
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let background = '#111111';
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let textColor = '#FFFFFF';
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let redLine = '#E62C3B';
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let yellowLine = '#FFEA00';
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let greenLine = '#57F287';
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// Handle negative
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for (const [i, change] of data.entries()) if (change as number < 0) data[i] = data[i - 1] || data[i + 1] || 0;
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for (const [i, change] of data.entries()) if (change < 0) data[i] = data[i - 1] || data[i + 1] || 0;
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const LBdataFirst = Math.ceil(Math.max(...data) * 10 ** (-Math.max(...data).toString().split('').length + 1)) * 10 ** (Math.max(...data).toString().split('').length - 1)
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const LBdataSecond = Math.ceil(Math.max(...data) * 10 ** (-Math.max(...data).toString().split('').length + 2)) * 10 ** (Math.max(...data).toString().split('').length - 2)
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const LBdataFirst = Math.ceil(Math.max(...data) * 10 ** (-Math.max(...data).toString().split('').length + 2)) * 10 ** (Math.max(...data).toString().split('').length - 2)
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const LBdataSecond = Math.ceil(Math.max(...data) * 10 ** (-Math.max(...data).toString().split('').length + 3)) * 10 ** (Math.max(...data).toString().split('').length - 3)
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const firstTop = type === 'leaderboard' ? LBdataFirst : 16;
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const secondTop = type === 'leaderboard' ? LBdataSecond : 16;
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@ -34,7 +35,7 @@ export default class CanvasBuilder {
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const origin = [15, 65];
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const size = [1300, 630];
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const nodeWidth = size[0] / (data.length - 1);
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this.ctx.fillStyle = background;
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this.ctx.fillStyle = this.palette.background;
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this.ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);
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// Grey horizontal lines
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@ -47,33 +48,20 @@ export default class CanvasBuilder {
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}
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const chosenInterval = intervalCandidates.sort((a,b)=>b[2]-a[2])[0];
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let prevY:number[] = [];
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this.ctx.strokeStyle = oddHorizontal;
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this.ctx.strokeStyle = this.palette.oddHorizontal;
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if (type === 'leaderboard') for (let i = 0; i <= chosenInterval[1]; i++) {
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for (let i = 0; i <= chosenInterval[1]; i++) {
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const y = origin[1] + size[1] - (i * (chosenInterval[0] / secondTop) * size[1]);
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if (y < origin[1]) continue;
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const even = ((i + 1) % 2) === 0;
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if (even) this.ctx.strokeStyle = evenHorizontal;
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if (even) this.ctx.strokeStyle = this.palette.evenHorizontal;
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this.ctx.beginPath();
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this.ctx.lineTo(origin[0], y);
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this.ctx.lineTo(origin[0] + size[0], y);
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this.ctx.stroke();
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this.ctx.closePath();
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if (even) this.ctx.strokeStyle = oddHorizontal;
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prevY = [y, i * chosenInterval[0]];
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}
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else for (let i = 0; i < data.length; i++) {
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const y = origin[1] + size[1] - (i * (chosenInterval[0] / secondTop) * size[1]);
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if (y < origin[1]) continue;
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const even = ((i + 1) % 2) === 0;
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if (even) this.ctx.strokeStyle = evenHorizontal;
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this.ctx.beginPath();
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this.ctx.lineTo(origin[0], y);
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this.ctx.lineTo(origin[0] + size[0], y);
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this.ctx.stroke();
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this.ctx.closePath();
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if (even) this.ctx.strokeStyle = oddHorizontal;
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prevY.push(y, i * chosenInterval[0]);
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if (even) this.ctx.strokeStyle = this.palette.oddHorizontal;
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prevY.push(y, i * chosenInterval[0]); // It didn't seem to take effect when I tested on leaderboard, so using push instead for both players and leaderboard.
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}
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// 30 day/minute mark
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@ -87,15 +75,14 @@ export default class CanvasBuilder {
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this.ctx.setLineDash([]);
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// Draw points
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const isLeaderboard =()=>type === 'leaderboard' ? this.config.embedColor as string : null;
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this.ctx.strokeStyle = isLeaderboard();
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this.ctx.fillStyle = isLeaderboard();
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this.ctx.strokeStyle = type === 'leaderboard' ? this.config.embedColor as string : null;
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this.ctx.fillStyle = type === 'leaderboard' ? this.config.embedColor as string : null;
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this.ctx.lineWidth = 5;
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const gradient = this.ctx.createLinearGradient(0, origin[1], 0, origin[1] + size[1]);
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gradient.addColorStop(1 / 16, redLine);
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gradient.addColorStop(5 / 16, yellowLine);
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gradient.addColorStop(12 / 16, greenLine);
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gradient.addColorStop(1 / 16, this.palette.redLine);
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gradient.addColorStop(5 / 16, this.palette.yellowLine);
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gradient.addColorStop(12 / 16, this.palette.greenLine);
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let lastCoordinates:number[] = [];
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for (let [i, currentValue] of data.entries()) {
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@ -133,7 +120,7 @@ export default class CanvasBuilder {
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// Draw text
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this.ctx.font = '400 ' + textSize + 'px sans-serif';
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this.ctx.fillStyle = textColor;
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this.ctx.fillStyle = this.palette.textColor;
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// Highest value
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this.ctx.fillText(type === 'leaderboard'
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