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import Discord from 'discord.js' ;
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import TClient from './client.js' ;
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const client = new TClient ;
client . init ( ) ;
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import fs from 'node:fs' ;
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import { FSData , FSCareerSavegame } from './typings/interfaces' ;
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client . on ( 'ready' , async ( ) = > {
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setInterval ( ( ) = > client . user . setPresence ( client . config . botPresence ) , 300000 ) ;
await client . guilds . fetch ( client . config . mainServer . id ) . then ( async guild = > {
await guild . members . fetch ( ) ;
setInterval ( ( ) = > guild . invites . fetch ( ) . then ( invites = > invites . forEach ( inv = > client . invites . set ( inv . code , { uses : inv.uses , creator : inv.inviterId } ) ) ) , 300000 )
} ) ;
if ( client . config . botSwitches . registerCommands ) {
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client . config . whitelistedServers . forEach ( guildId = > ( client . guilds . cache . get ( guildId ) as Discord . Guild ) . commands . set ( client . registry ) . catch ( ( e :Error ) = > {
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console . log ( ` Couldn't register slash commands for ${ guildId } because ` , e . stack ) ;
( client . channels . resolve ( client . config . mainServer . channels . errors ) as Discord . TextChannel ) . send ( ` Cannot register slash commands for ** ${ client . guilds . cache . get ( guildId ) . name } ** ( \` ${ guildId } \` ): \ n \` \` \` ${ e . message } \` \` \` ` )
} ) )
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} ;
console . log ( ` ${ client . user . tag } has logged into Discord API ` ) ;
console . log ( client . config . botSwitches , client . config . whitelistedServers ) ;
( client . channels . resolve ( client . config . mainServer . channels . bot_status ) as Discord . TextChannel ) . send ( ` ${ client . user . username } is active \ n \` \` \` json \ n ${ Object . entries ( client . config . botSwitches ) . map ( ( hi ) = > ` ${ hi [ 0 ] } : ${ hi [ 1 ] } ` ) . join ( '\n' ) } \` \` \` ` ) ;
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console . timeEnd ( 'Startup' )
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} )
// Handle errors
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function DZ ( error :Error , location :string ) { // Yes, I may have shiternet but I don't need to wake up to like a hundred messages or so.
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if ( [ 'getaddrinfo ENOTFOUND discord.com' ] . includes ( error . message ) ) return ;
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//console.error(error);
const channel = client . channels . resolve ( client . config . mainServer . channels . errors ) as Discord . TextChannel | null ;
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channel ? . send ( { embeds : [ new client . embed ( ) . setColor ( '#420420' ) . setTitle ( 'Error caught!' ) . setFooter ( { text : location } ) . setDescription ( ` **Error:** \` ${ error . message } \` \ n \ n**Stack:** \` ${ ` ${ error . stack } ` . slice ( 0 , 2500 ) } \` ` ) ] } )
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}
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process . on ( 'unhandledRejection' , ( error : Error ) = > DZ ( error , 'unhandledRejection' ) ) ;
process . on ( 'uncaughtException' , ( error : Error ) = > DZ ( error , 'uncaughtException' ) ) ;
process . on ( 'error' , ( error : Error ) = > DZ ( error , 'process-error' ) ) ;
client . on ( 'error' , ( error : Error ) = > DZ ( error , 'client-error' ) ) ;
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// Daggerwin MP loop
setInterval ( async ( ) = > {
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if ( ! client . config . botSwitches . mpstats ) return ;
const msg = await ( client . channels . resolve ( '543494084363288637' ) as Discord . TextChannel ) . messages . fetch ( '1023699243183112192' )
const embed = new client . embed ( ) ;
let Players = [ ] ;
let error ;
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// Connect to DB to retrieve the Gameserver info to fetch data.
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const ServerURL = await client . MPServer . _content . findById ( client . config . mainServer . id ) ;
const MPURL = ServerURL . ip ;
const MPCode = ServerURL . code ;
const verifyURL = MPURL . match ( /http|https/ ) ;
const completedURL_DSS = MPURL + '/feed/dedicated-server-stats.json?code=' + MPCode ;
const completedURL_CSG = MPURL + '/feed/dedicated-server-savegame.html?code=' + MPCode + '&file=careerSavegame' ;
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const FSdss = {
data : { } as FSData ,
fetchResult : '' as string
} ;
const FScsg = {
data : { } as FSCareerSavegame ,
fetchResult : '' as string
} ;
if ( ! verifyURL ) return msg . edit ( { content : '*Detected an invalid IP.*' , embeds : null } )
async function serverData ( client :TClient , URL : string ) {
return await client . axios . get ( URL , { timeout : 4000 , maxContentLength : Infinity , headers : { 'User-Agent' : ` Daggerbot/axios ${ client . axios . VERSION } ` } } ) . catch ( ( error :Error ) = > error . message )
}
await Promise . all ( [ serverData ( client , completedURL_DSS ) , serverData ( client , completedURL_CSG ) ] ) . then ( function ( results ) {
if ( typeof results [ 0 ] == 'string' ) {
FSdss . fetchResult = ` DagMP DSS failed, ${ results [ 0 ] } ` ;
embed . addFields ( { name : 'DSS Status' , value : results [ 0 ] } )
} else if ( results [ 0 ] . status != 200 ) {
FSdss . fetchResult = ` DagMP DSS failed with ${ results [ 0 ] . status + ' ' + results [ 0 ] . statusText } ` ;
embed . addFields ( { name : 'DSS Status' , value : results [ 0 ] . status + ' ' + results [ 0 ] . statusText } )
} else FSdss . data = results [ 0 ] . data as FSData
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if ( typeof results [ 1 ] == 'string' ) {
FScsg . fetchResult = ` DagMP CSG failed, ${ results [ 1 ] } ` ;
embed . addFields ( { name : 'CSG Status' , value : results [ 1 ] } )
} else if ( results [ 1 ] . status != 200 ) {
if ( results [ 1 ] . status == 204 ) embed . setImage ( 'https://http.cat/204' ) ;
FScsg . fetchResult = ` DagMP CSG failed with ${ results [ 1 ] . status + ' ' + results [ 1 ] . statusText } ` ;
embed . addFields ( { name : 'CSG Status' , value : results [ 1 ] . status + ' ' + results [ 1 ] . statusText } )
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} else FScsg . data = ( client . xjs . xml2js ( results [ 1 ] . data , { compact :true } ) as any ) . careerSavegame as FSCareerSavegame ;
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} ) . catch ( ( error ) = > console . log ( error ) )
if ( FSdss . fetchResult . length != 0 ) {
error = true ;
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if ( FSdss . data . slots === undefined ) return ;
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console . log ( client . logTime ( ) , FSdss . fetchResult ) ;
}
if ( FScsg . fetchResult . length != 0 ) {
error = true ;
console . log ( client . logTime ( ) , FScsg . fetchResult ) ;
}
if ( error ) { // Blame RedRover and Nawdic
embed . setTitle ( 'Host is not responding' ) . setColor ( client . config . embedColorRed ) ;
msg . edit ( { content : null , embeds : [ embed ] } )
return ;
}
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const DB = JSON . parse ( fs . readFileSync ( 'src/database/MPPlayerData.json' , { encoding : 'utf8' } ) ) ;
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DB . push ( FSdss . data . slots . used )
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fs . writeFileSync ( 'src/database/MPPlayerData.json' , JSON . stringify ( DB ) )
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// Number format function
function formatNumber ( number : any , digits : any , icon : any ) {
var n = Number ( number )
return n . toLocaleString ( undefined , { minimumFractionDigits : digits } ) + icon
} // Temporary workaround for fresh save.
const slotSystem = isNaN ( Number ( FScsg . data . slotSystem ? . _attributes . slotUsage ) ) == true ? 'Unavailable' : Number ( FScsg . data . slotSystem ? . _attributes . slotUsage ) . toLocaleString ( 'en-US' ) ;
const timeScale = isNaN ( Number ( FScsg . data . settings ? . timeScale . _text ) ) == true ? 'Unavailable' : formatNumber ( Number ( FScsg . data . settings ? . timeScale . _text ) , 0 , 'x' ) ;
if ( FSdss . data . server . name . length == 0 ) {
embed . setTitle ( 'The server seems to be offline.' ) . setColor ( client . config . embedColorRed ) ;
msg . edit ( { content : 'This embed will resume when server is back online.' , embeds : [ embed ] } )
} else {
const embed1 = new client . embed ( ) . setColor ( client . config . embedColor ) . setTitle ( 'Server details' ) . addFields (
{ name : 'Current Map' , value : ` ${ FSdss . data . server . mapName . length == 0 ? '\u200b' : FSdss . data . server . mapName } ` , inline : true } ,
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{ name : 'Version' , value : ` ${ FSdss . data . server . version . length == 0 ? '\u200b' : FSdss . data . server . version } ` , inline : true } ,
{ name : 'In-game Time' , value : ` ${ ( '0' + Math . floor ( ( FSdss . data . server . dayTime / 3600 / 1000 ) ) ) . slice ( - 2 ) } : ${ ( '0' + Math . floor ( ( FSdss . data . server . dayTime / 60 / 1000 ) % 60 ) ) . slice ( - 2 ) } ` , inline : true } ,
{ name : 'Slot Usage' , value : ` ${ slotSystem } ` , inline : true } ,
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{ name : 'Timescale' , value : ` ${ timeScale } ` , inline : true }
) ;
FSdss . data . slots . players . filter ( ( x ) = > x . isUsed !== false ) . forEach ( player = > Players . push ( ` ** ${ player . name } ${ player . isAdmin ? '| admin' : '' } ** \ nFarming for ${ ( Math . floor ( player . uptime / 60 ) ) } hr & ${ ( '' + ( player . uptime % 60 ) ) . slice ( - 2 ) } min ` ) )
embed . setDescription ( ` ${ FSdss . data . slots . used == 0 ? '*No players online*' : Players . join ( '\n\n' ) } ` ) . setTitle ( FSdss . data . server . name ) . setColor ( client . config . embedColor )
embed . setAuthor ( { name : ` ${ FSdss . data . slots . used } / ${ FSdss . data . slots . capacity } ` } ) ;
msg . edit ( { content : 'This embed updates every minute.' , embeds : [ embed1 , embed ] } )
}
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} , 60000 )
// YouTube Upload notification
setInterval ( async ( ) = > {
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client . YTLoop ( 'UCQ8k8yTDLITldfWYKDs3xFg' , 'Daggerwin' , '528967918772551702' ) ; // 528967918772551702 = #videos-and-streams
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client . YTLoop ( 'UCguI73--UraJpso4NizXNzA' , 'Machinery Restorer' , '767444045520961567' ) // 767444045520961567 = #machinery-restorer
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} , 600000 )
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// Event loop for punishments and daily msgs
setInterval ( async ( ) = > {
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const now = Date . now ( ) ;
const lrsStart = client . config . LRSstart ;
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const punishments = await client . punishments . _content . find ( { } ) ;
punishments . filter ( x = > x . endTime && x . endTime <= now && ! x . expired ) . forEach ( async punishment = > {
console . log ( client . logTime ( ) , ` ${ punishment . member } \ 's ${ punishment . type } should expire now ` ) ;
const unpunishResult = await client . punishments . removePunishment ( punishment . _id , client . user . id , 'Time\'s up!' ) ;
console . log ( client . logTime ( ) , unpunishResult ) ;
} ) ;
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const formattedDate = Math . floor ( ( now - lrsStart ) / 1000 / 60 / 60 / 24 ) ;
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const dailyMsgs = JSON . parse ( fs . readFileSync ( './src/database/dailyMsgs.json' , { encoding : 'utf8' } ) )
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if ( ! dailyMsgs . some ( ( x :Array < number > ) = > x [ 0 ] === formattedDate ) ) {
let total = ( await client . userLevels . _content . find ( { } ) ) . reduce ( ( a , b ) = > a + b . messages , 0 ) ; // sum of all users
const yesterday = dailyMsgs . find ( ( x :Array < number > ) = > x [ 0 ] === formattedDate - 1 ) ;
if ( total < yesterday ) total = yesterday // messages went down.
dailyMsgs . push ( [ formattedDate , total ] ) ;
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fs . writeFileSync ( './src/database/dailyMsgs.json' , JSON . stringify ( dailyMsgs ) )
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console . log ( client . logTime ( ) , ` Pushed [ ${ formattedDate } , ${ total } ] to dailyMsgs ` ) ;
client . guilds . cache . get ( client . config . mainServer . id ) . commands . fetch ( ) . then ( ( commands ) = > ( client . channels . resolve ( client . config . mainServer . channels . logs ) as Discord . TextChannel ) . send ( ` :pencil: Pushed \` [ ${ formattedDate } , ${ total } ] \` to </rank leaderboard: ${ commands . find ( x = > x . name == 'rank' ) . id } > ` ) )
}
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} , 5000 )