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Daggerbot-TS/src/typings/interfaces.d.ts

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import Discord from 'discord.js';
export interface Punishment {
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_id: number;
type: string;
member: string;
moderator: string;
expired?: boolean;
time: number;
reason: string;
endTime?: number;
cancels?: number;
duration?: number;
}
export interface FSData {
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server: {
dayTime: number,
game: string,
mapName: string,
mapSize: number,
mapOverviewFilename: string,
money: number,
name: string,
server: string,
version: string
},
slots: {
capacity: number,
used: number,
players: Array<FSPlayer>
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},
vehicles: Array<FSVehicle>
}
interface FSVehicle {
name: string,
category: string,
type: string,
x: number,
y: number,
z: number,
fills: Array<FSVehicleFill>,
controller: string
}
interface FSVehicleFill {
type: string,
level: number
}
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export interface FSPlayer {
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isUsed: boolean,
isAdmin: boolean,
uptime: number,
name: string
}
export interface FSCareerSavegame {
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settings: {
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savegameName: string,
creationDate: string,
mapId: string,
mapTitle: string,
saveDataFormatted: string,
saveDate: string,
resetVehicles: string,
trafficeEnabled: string,
stopAndGoBraking: string,
trailerFillLimit: string,
automaticMotorStartEnabled: string,
growthMode: string,
fixedSeasonalVisuals: string,
plannedDaysPerPeriod: string,
fruitDestruction: string,
plowingRequiredEnabled: string,
stonesEnabled: string,
weedsEnabled: string,
limeRequired: string,
isSnowEnabled: string,
fuelUsage: string,
helperBuyFuel: string,
helperBuySeeds: string,
helperSlurrySource: string,
helperManureSource: string,
densityMapRevision: string,
terrainTextureRevision: string,
terrainLodTextureRevision: string,
splitShapesRevision: string,
tipCollisionRevision: string,
placementCollisionRevision: string,
navigationCollisionRevision: string,
mapDensityMapRevision: string,
mapTerrainTextureRevision: string,
mapTerrainLodTextureRevision: string,
mapSplitShapesRevision: string,
mapTipCollisionRevision: string,
mapPlacementCollisionRevision: string,
mapNavigationCollisionRevision: string,
difficulty: string,
economicDifficulty: string,
dirtInterval: string,
timeScale: string,
autoSaveInterval: string
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},
statistics: {
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money: string,
playTime: string
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},
slotSystem: {
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slotUsage: string
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}
}
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export interface Config {
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configName: string,
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embedColor: Discord.ColorResolvable,
embedColorGreen: Discord.ColorResolvable,
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embedColorOrange: Discord.ColorResolvable,
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embedColorYellow: Discord.ColorResolvable,
embedColorRed: Discord.ColorResolvable,
embedColorBCA: Discord.ColorResolvable,
embedColorXmas: Discord.ColorResolvable,
LRSstart: number,
whitelistedServers: Array<string>,
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MPStatsLocation: {
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mainServer: {
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channel: string
message: string
},
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secondServer: {
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channel: string
message: string
}
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},
botSwitches: {
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dailyMsgsBackup: boolean,
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registerCommands: boolean,
commands: boolean,
logs: boolean,
buttonRoles: boolean,
automod: boolean,
mpstats: boolean,
autores: boolean
},
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botPresence: Discord.PresenceData,
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eval: boolean,
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whitelist: Array<string>,
contribList: Array<string>,
mainServer: {
id: string,
staffRoles: Array<string>,
roles: {
admin: string,
bottech: string,
dcmod: string,
mpmanager: string,
mpmod: string,
vtcmanager: string,
vtcstaff: string,
ytmod: string,
mphelper: string,
mpplayer: string,
vtcmember: string
},
channels: {
console: string,
errors: string,
thismeanswar: string,
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bot_suggestions: string,
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bot_status: string,
logs: string,
welcome: string,
botcommands: string,
bankick_log: string,
fs_server_log: string,
punishment_log: string,
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dcmod_chat: string,
mf_chat: string
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}
}
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}