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Daggerbot-TS/src/commands/mp.ts

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import Discord,{EmbedBuilder, SlashCommandBuilder} from 'discord.js';
import { TClient } from 'src/client';
import MPDB from '../models/MPServer';
async function MPdata(client:TClient, interaction:Discord.ChatInputCommandInteraction, embed: EmbedBuilder) {
let FSserver;
MPDB.sync();
const newServerId = interaction.guildId;
if (!await MPDB.findOne({where: {serverId: newServerId}})) return interaction.reply('This server isn\'t linked.')
const ServerURL = await MPDB.findOne({where: { serverId: newServerId }});
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if (!ServerURL) return interaction.reply(`No gameserver found, please contact <@&${client.config.mainServer.roles.mpmanager}> to add it.`)
const DBURL = ServerURL.ip
const DBCode = ServerURL.code
const verifyURL = DBURL.match(/http/)
const completedURL = DBURL + '/feed/dedicated-server-stats.json?code=' + DBCode
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if (!verifyURL) return interaction.reply(`Invalid gameserver IP, please contact <@&${client.config.mainServer.roles.mpmanager}> to update it.`)
// Fetch dss
try {
FSserver = await client.axios.get(completedURL, {timeout: 2800}) // 2800 seems doable with database latency added to it.
} catch(err) {
// Blame Nawdic & RedRover92
embed.setTitle('Host is not responding.');
embed.setColor(client.config.embedColorRed);
interaction.reply({embeds: [embed]}).catch(err=>{
interaction.channel.send({content: `Interaction author: **${interaction.user.tag}** (\`${interaction.user.id}\`)`, embeds: [embed]})
})
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console.log(`[${client.moment().format('DD/MM/YY HH:mm:ss')}] dag mp fail to fetch, host is not responding.`);
return;
}
return FSserver
}
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export default {
async run(client: TClient, interaction: Discord.ChatInputCommandInteraction<'cached'>){
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if (interaction.channelId == '468835769092669461' && !client.isStaff(interaction.member) && ['status', 'players'].includes(interaction.options.getSubcommand())) {
interaction.reply(`Please use <#739084625862852715> for \`/mp status/players\` commands to prevent clutter in this channel.`).then((msg)=>{
setTimeout(()=>{interaction.deleteReply()}, 6000)
});
return;
}
const Subb = interaction.options.getSubcommand();
switch (Subb){
case 'status':
const embed0 = new client.embed();
const FSserver0 = await MPdata(client, interaction, embed0);
if (!FSserver0?.data) return console.log('FSserver0 failed');
try {
if (FSserver0.data.server.name.length > 1){
embed0.setTitle('Status/Details').setColor(client.config.embedColor).addFields(
{name: 'Server name', value: `${FSserver0?.data.server.name.length == 0 ? '\u200b' : `\`${FSserver0?.data.server.name}\``}`, inline: true},
{name: 'Players', value: `${FSserver0.data.slots.used} out of ${FSserver0.data.slots.capacity}`, inline: true},
{name: 'Current map', value: `${FSserver0?.data.server.mapName.length == 0 ? '\u200b' : FSserver0.data.server.mapName}`, inline: true},
{name: 'Version', value: `${FSserver0?.data.server.version.length == 0 ? '\u200b' : FSserver0.data.server.version}`, inline: true},
{name: 'In-game Time', value: `${('0' + Math.floor((FSserver0.data.server.dayTime/3600/1000))).slice(-2)}:${('0' + Math.floor((FSserver0.data.server.dayTime/60/1000)%60)).slice(-2)}`, inline: true}
)
interaction.reply({embeds: [embed0]})
} else if (FSserver0.data.server.name.length == 0) {
interaction.reply('Server is currently offline.')
}
} catch (err){
console.log(err)
interaction.reply('FSserver0 Placeholder')
};
break;
case 'players':
const embed1 = new client.embed();
const data = require('../database/MPPlayerData.json').slice(-60)
// handle negative days
data.forEach((change: number, i: number) => {
if (change < 0) data[i] = data[i - 1] || data[i + 1] || 0;
});
const first_graph_top = 16;
const second_graph_top = 16;
const textSize = 40;
const canvas = require('canvas');
const img = canvas.createCanvas(1500, 750);
const ctx = img.getContext('2d');
const graphOrigin = [15, 65];
const graphSize = [1300, 630];
const nodeWidth = graphSize[0] / (data.length - 1);
ctx.fillStyle = '#36393f';
ctx.fillRect(0, 0, img.width, img.height);
// grey horizontal lines
ctx.lineWidth = 5;
let interval_candidates = [];
for (let i = 4; i < 10; i++) {
const interval = first_graph_top / i;
if (Number.isInteger(interval)) {
let intervalString = interval.toString();
const reference_number = i * Math.max(intervalString.split('').filter(x => x === '0').length / intervalString.length, 0.3) * (['1', '2', '4', '5', '6', '8'].includes(intervalString[0]) ? 1.5 : 0.67)
interval_candidates.push([interval, i, reference_number]);
}
}
const chosen_interval = interval_candidates.sort((a, b) => b[2] - a[2])[0];
const previousY: Array<number> = [];
ctx.strokeStyle = '#202225';
for (let i = 0; i <= chosen_interval[1]; i++) {
const y = graphOrigin[1] + graphSize[1] - (i * (chosen_interval[0] / second_graph_top) * graphSize[1]);
if (y < graphOrigin[1]) continue;
const even = ((i + 1) % 2) === 0;
if (even) ctx.strokeStyle = '#2c2f33';
ctx.beginPath();
ctx.lineTo(graphOrigin[0], y);
ctx.lineTo(graphOrigin[0] + graphSize[0], y);
ctx.stroke();
ctx.closePath();
if (even) ctx.strokeStyle = '#202225';
previousY.push(y, i * chosen_interval[0]);
}
// 30m mark
ctx.setLineDash([8, 16]);
ctx.beginPath();
const lastMonthStart = graphOrigin[0] + (nodeWidth * (data.length - 60));
ctx.lineTo(lastMonthStart, graphOrigin[1]);
ctx.lineTo(lastMonthStart, graphOrigin[1] + graphSize[1]);
ctx.stroke();
ctx.closePath();
ctx.setLineDash([]);
// draw points
ctx.lineWidth = 5;
function getYCoordinate(value: number) {
return ((1 - (value / second_graph_top)) * graphSize[1]) + graphOrigin[1];
}
function colorAtPlayercount(playercount: number) {
if (playercount === first_graph_top) {
return client.config.embedColorRed;
} else if (playercount > 9) {
return client.config.embedColorYellow;
} else {return client.config.embedColorGreen;}
}
let lastCoords: Array<number> = [];
data.forEach((curPC: number /* current player count */, i: number) => {
if (curPC < 0) curPC = 0;
const x = i * nodeWidth + graphOrigin[0];
const y = getYCoordinate(curPC);
const nexPC /* next player count */ = data[i + 1];
const prvPC /* previous player count */ = data[i - 1];
const curColor = colorAtPlayercount(curPC); // color now
const prvColor = colorAtPlayercount(prvPC); // color at last point
if (curColor !== prvColor && !isNaN(prvPC) && lastCoords.length > 0) { // gradient should be used when the color between now and last point is not the same
// gradient from now to last point
const grd = ctx.createLinearGradient(...lastCoords, x, y);
grd.addColorStop(0, colorAtPlayercount(prvPC)); // prev color at the beginning
grd.addColorStop(1, colorAtPlayercount(curPC)); // cur color at the end
// special case: playercount rises or falls rapidly accross all colors (eg. straight from red to green)
if (curColor !== client.config.embedColorYellow && prvColor !== client.config.embedColorYellow) {
const yellowY = getYCoordinate(10); // y coordinate at which line should be yellow
const stop = (yellowY - lastCoords[1]) / (y - lastCoords[1]); // between 0 and 1, where is yellowY between y and nextPointCoords[1] ?
grd.addColorStop(stop, client.config.embedColorYellow); // add a yellow stop to the gradient
}
ctx.strokeStyle = grd;
} else {
ctx.strokeStyle = colorAtPlayercount(curPC);
}
ctx.beginPath();
if (lastCoords.length > 0) ctx.moveTo(...lastCoords);
// if the line being drawn is horizontal, make it go until it has to go down
if (y === lastCoords[1]) {
let newX = x;
for (let j = i + 1; j <= data.length; j++) {
if (data[j] === curPC) newX += nodeWidth; else break;
}
ctx.lineTo(newX, y);
} else {
ctx.lineTo(x, y);
}
lastCoords = [x, y];
ctx.stroke();
ctx.closePath();
if (curPC === prvPC && curPC === nexPC) {
return; // no ball because no vertical difference to next or prev point
} else {
// ball
ctx.fillStyle = colorAtPlayercount(curPC);
ctx.beginPath();
ctx.arc(x, y, ctx.lineWidth * 1.3, 0, 2 * Math.PI)
ctx.closePath();
ctx.fill();
}
});
// draw text
ctx.font = '400 ' + textSize + 'px sans-serif';
ctx.fillStyle = 'white';
// highest value
const maxx = graphOrigin[0] + graphSize[0] + textSize / 2;
const maxy = previousY[0] + (textSize / 3);
ctx.fillText(previousY[1].toLocaleString('en-US'), maxx, maxy);
// lowest value
const lowx = graphOrigin[0] + graphSize[0] + textSize / 2;
const lowy = graphOrigin[1] + graphSize[1] + (textSize / 3);
ctx.fillText('0 players', lowx, lowy);
// 30m
ctx.fillText('30 mins ago', lastMonthStart, graphOrigin[1] - (textSize / 2));
// time ->
const tx = graphOrigin[0] + (textSize / 2);
const ty = graphOrigin[1] + graphSize[1] + (textSize);
ctx.fillText('time ->', tx, ty);
const Image = new client.attachmentBuilder(img.toBuffer(),{name: 'FSStats.png'})
embed1.setImage('attachment://FSStats.png')
const FSserver1 = await MPdata(client, interaction, embed1)
if (!FSserver1?.data) return console.log('FSserver1 failed')
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embed1.setTitle(FSserver1?.data.server.name.length == 0 ? 'Offline' : FSserver1?.data.server.name)
.setDescription(`${FSserver1?.data.slots.used}/${FSserver1?.data.slots.capacity}`)
.setColor(FSserver1?.data.server.name.length == 0 ? client.config.embedColorRed : client.config.embedColor);
FSserver1?.data.slots.players.filter(x=>x.isUsed).forEach(player=>{
embed1.addFields({name: `${player.name} ${player.isAdmin ? '| admin' : ''}`, value: `Farming for ${(Math.floor(player.uptime/60))} hr, ${('0' + (player.uptime % 60)).slice(-2)} min`})
})
interaction.reply({embeds: [embed1], files: [Image]})
break;
case 'info':
const embed2 = new client.embed().setColor(client.config.embedColor)
const FSserver2 = await MPdata(client, interaction, embed2)
if (!FSserver2?.data) return console.log('FSserver2 failed')
const DBURL = MPDB.findOne({where: {serverId: interaction.guildId}})
embed2.setDescription([
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`**Server name**: \`Official Daggerwin Game Server\``,
'**Password:** `mf4700`',
'**Crossplay server**',
`**Map:** ${FSserver2.data.server.mapName.length == 0 ? 'Null Island' : FSserver2.data.server.mapName}`,
`**Mods:** [Click here](${(await DBURL).ip}/mods.html) **|** [Direct Download](${(await DBURL).ip}/all_mods_download?onlyActive=true)`,
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'**Filters:** [Click here](https://discord.com/channels/468835415093411861/468835769092669461/926581585938120724)',
'Please see <#543494084363288637> for additional information.'
].join('\n'));
interaction.reply({embeds: [embed2]})
break;
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/* case 'series':
const embed3 = new client.embed().setColor(client.config.embedColor).setTitle('How to join the Daggerwin MP series')
.setDescription([
'To join the Daggerwin MP series, you first need to:',
'**1:** Note that only PC players can join the MP series due to the mods that are used.',
'**2:** Become a YouTube Member by pressing the `Join` button on [Daggerwin\'s YouTube page](https://www.youtube.com/c/Daggerwin) next to the `Subscribe` button.',
'**3:** Link your YouTube account to your Discord account via Settings>Connections>Add connection. Be sure that you link the same YouTube account you used to become a channel member.',
'**4:** If you don\'t receive the role within a day or so, please message an Admin and they will sort it out.',
'**5:** Take a look in <#511657659364147200> to get information on how to join the server.'
].join('\n'));
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interaction.reply({embeds: [embed3]}) */
}
},
data: new SlashCommandBuilder()
.setName('mp')
.setDescription('Display MP status and other things')
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.setDMPermission(false)
.addSubcommand((opt)=>opt
.setName('status')
.setDescription('Check server status and details'))
.addSubcommand((opt)=>opt
.setName('players')
.setDescription('Check who\'s playing on the server'))
.addSubcommand((opt)=>opt
.setName('info')
.setDescription('Provides you with server information such as filters and so on'))
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/* .addSubcommand((opt)=>opt
.setName('series')
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.setDescription('Step-by-step on joining Daggerwin\'s MP series')) */
}