mod ready; mod shards; use poise::serenity_prelude::FullEvent; use rustbot_lib::{ RustbotFwCtx, RustbotResult }; pub const RUSTBOT_EVENT: &str = "RustbotEvent"; struct EventProcessor<'a> { framework: RustbotFwCtx<'a> } pub async fn processor( framework: RustbotFwCtx<'_>, event: &FullEvent ) -> RustbotResult<()> { let processor = EventProcessor { framework }; match event { FullEvent::Ready { data_about_bot } => processor.on_ready(data_about_bot).await?, FullEvent::ShardsReady { total_shards } => processor.on_shards_ready(total_shards).await?, FullEvent::ShardStageUpdate { event } => processor.on_shards_stageupdate(event).await?, _ => {} } Ok(()) }