mod ready; mod shards; use rustbot_lib::{ RustbotError, RustbotData }; use poise::{ FrameworkContext, serenity_prelude::FullEvent }; pub const RUSTBOT_EVENT: &str = "RustbotEvent"; struct EventProcessor<'a> { framework: FrameworkContext<'a, RustbotData, RustbotError> } pub async fn processor( framework: FrameworkContext<'_, RustbotData, RustbotError>, event: &FullEvent ) -> Result<(), RustbotError> { let processor = EventProcessor { framework }; match event { FullEvent::Ready { data_about_bot } => processor.on_ready(data_about_bot).await?, FullEvent::ShardsReady { total_shards } => processor.on_shards_ready(total_shards).await?, FullEvent::ShardStageUpdate { event } => processor.on_shards_stageupdate(event).await?, _ => {} } Ok(()) }