use crate::{ Error, EMBED_COLOR, models::gameservers::Gameservers, commands::gameserver::ac_server_name }; use std::{ collections::HashMap, env::var }; use reqwest::{ Client, header::USER_AGENT }; use tokio::join; use poise::CreateReply; use serenity::builder::CreateEmbed; use once_cell::sync::Lazy; use cargo_toml::Manifest; use serde::Deserialize; use serde_json::Value; static PMS_BASE: Lazy = Lazy::new(|| var("WG_PMS").expect("Expected a \"WG_PMS\" in the envvar but none was found") ); #[derive(Deserialize)] struct MinecraftQueryData { motd: MinecraftMotd, players: MinecraftPlayers, version: String, online: bool } #[derive(Deserialize)] struct MinecraftMotd { clean: Vec } #[derive(Deserialize)] struct MinecraftPlayers { online: i32, max: i32 } async fn pms_serverstatus(url: &str) -> Result, Error> { let bot_version = Manifest::from_path("Cargo.toml").unwrap().package.unwrap().version.unwrap(); let client = Client::new(); let req = client.get(url) .header(USER_AGENT, format!("Kon/{}/Rust", bot_version)) .send() .await?; let response = req.json::>().await?; let servers = response["data"].as_array().unwrap()[0]["servers_statuses"]["data"].as_array().unwrap().clone(); Ok(servers) } async fn gs_query_minecraft(server_ip: &str) -> Result { let bot_version = Manifest::from_path("Cargo.toml").unwrap().package.unwrap().version.unwrap(); let client = Client::new(); let req = client.get(format!("https://api.mcsrvstat.us/2/{}", server_ip)) .header(USER_AGENT, format!("Kon/{}/Rust", bot_version)) .send() .await?; if req.status().is_success() { let data: MinecraftQueryData = req.json().await?; Ok(data) } else { return Err(Error::from("Failed to query the server.")); } } /// Query the server statuses #[poise::command(slash_command, subcommands("wg", "gs"), subcommand_required)] pub async fn status(_: poise::Context<'_, (), Error>) -> Result<(), Error> { Ok(()) } /// Retrieve the server statuses from Wargaming #[poise::command(slash_command)] pub async fn wg(ctx: poise::Context<'_, (), Error>) -> Result<(), Error> { let pms_asia = &PMS_BASE; let pms_eu = PMS_BASE.replace("asia", "eu"); let embed = CreateEmbed::new().color(EMBED_COLOR); let (servers_asia, servers_eu) = join!(pms_serverstatus(&pms_asia), pms_serverstatus(&pms_eu)); let mut embed_fields = Vec::new(); for server in servers_eu.unwrap() { let name = server["name"].as_str().unwrap().to_owned(); let status = match server["availability"].as_str().unwrap() { "1" => "Online", "-1" => "Offline", _ => "Unknown" }; embed_fields.push((name, status, true)); } for server in servers_asia.unwrap() { let name = server["name"].as_str().unwrap().to_owned(); let status = match server["availability"].as_str().unwrap() { "1" => "Online", "-1" => "Offline", _ => "Unknown" }; embed_fields.push((name, status, true)); } ctx.send(CreateReply::default().embed(embed.title("World of Tanks Server Status").fields(embed_fields))).await?; Ok(()) } /// Retrieve the given server data from gameservers DB #[poise::command(slash_command, guild_only)] pub async fn gs( ctx: poise::Context<'_, (), Error>, #[description = "Server name"] #[autocomplete = "ac_server_name"] server_name: String ) -> Result<(), Error> { let server_data = Gameservers::get_server_data(ctx.guild_id().unwrap().into(), &server_name).await?; // Extract values from a Vec above let game_name = &server_data[1]; let ip_address = &server_data[2]; match game_name.as_str() { "Minecraft" => { let result = gs_query_minecraft(ip_address).await?; let embed = CreateEmbed::new().color(EMBED_COLOR); if result.online { let mut embed_fields = Vec::new(); embed_fields.push(("Server IP".to_owned(), ip_address.to_owned(), true)); embed_fields.push((format!("\u{200b}"), format!("\u{200b}"), true)); embed_fields.push(("MOTD".to_owned(), format!("{}", result.motd.clean[0]), true)); embed_fields.push(("Players".to_owned(), format!("**{}**/**{}**", result.players.online, result.players.max), true)); embed_fields.push(("Version".to_owned(), result.version, true)); ctx.send(CreateReply::default() .embed(embed .title(server_name) .fields(embed_fields) ) ).await?; } else { ctx.send(CreateReply::default() .content(format!("Server **{}** (`{}`) is currently offline.", server_name, ip_address)) ).await?; } }, _ => { ctx.send(CreateReply::default().content("Game not supported yet.")).await?; return Ok(()); } } Ok(()) }