Too unmotivated to finalize, will do something else with DB at some point.
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This commit is contained in:
parent
76ad298af7
commit
776c3e2f1c
2
Cargo.lock
generated
2
Cargo.lock
generated
@ -822,7 +822,7 @@ dependencies = [
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[[package]]
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name = "kon"
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version = "0.1.12"
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version = "0.1.13"
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dependencies = [
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"cargo_toml",
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"gamedig",
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@ -1,6 +1,6 @@
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[package]
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name = "kon"
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version = "0.1.12"
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version = "0.1.13"
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rust-version = "1.74"
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edition = "2021"
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@ -5,9 +5,15 @@ use crate::{
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};
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use serenity::{
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futures::{
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stream::iter,
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future::ready,
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Stream,
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StreamExt
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},
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all::Mentionable,
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builder::CreateActionRow,
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builder::CreateEmbed
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builder::CreateEmbed,
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};
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use poise::{
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CreateReply,
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@ -46,10 +52,10 @@ pub async fn add(
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}
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let action_row = CreateActionRow::Buttons(vec![
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serenity_prelude::CreateButton::new("confirm")
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serenity_prelude::CreateButton::new("add-confirm")
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.style(ButtonStyle::Success)
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.label("Yes"),
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serenity_prelude::CreateButton::new("cancel")
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serenity_prelude::CreateButton::new("add-cancel")
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.style(ButtonStyle::Danger)
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.label("No")
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]);
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@ -76,7 +82,7 @@ pub async fn add(
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.timeout(std::time::Duration::from_secs(30))
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.await
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{
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if collector.data.custom_id == "confirm" {
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if collector.data.custom_id == "add-confirm" {
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let result = Gameservers::add_server(
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ctx.guild_id().unwrap().into(),
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server_name.as_str(),
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@ -93,6 +99,7 @@ pub async fn add(
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ctx,
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serenity_prelude::EditMessage::new()
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.content("*Confirmed, added the server to database*")
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.embeds(Vec::new())
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.components(Vec::new())
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).await?;
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},
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@ -101,17 +108,19 @@ pub async fn add(
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ctx,
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serenity_prelude::EditMessage::new()
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.content(format!("*Error adding server to database: {:?}*", y))
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.embeds(Vec::new())
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.components(Vec::new())
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).await?;
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}
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}
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} else if collector.data.custom_id == "cancel" {
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} else if collector.data.custom_id == "add-cancel" {
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let mut msg = collector.message.clone();
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msg.edit(
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ctx,
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serenity_prelude::EditMessage::new()
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.content("*Command cancelled*")
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.embeds(Vec::new())
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.components(Vec::new())
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).await?;
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}
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@ -122,16 +131,102 @@ pub async fn add(
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/// Remove a game server from the database
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#[poise::command(slash_command)]
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pub async fn remove(ctx: poise::Context<'_, (), Error>) -> Result<(), Error> {
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ctx.send(CreateReply::default().content("Yet to be implemented.")).await?;
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pub async fn remove(
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ctx: poise::Context<'_, (), Error>,
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#[description = "Server name"] #[autocomplete = "ac_server_name"] server_name: String
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) -> Result<(), Error> {
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let reply = CreateReply::default()
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.embed(CreateEmbed::new()
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.title("Are you sure you want to remove this server?")
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.description(format!("**Server name:** `{}`", server_name))
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.color(EMBED_COLOR)
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)
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.components(vec![
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CreateActionRow::Buttons(vec![
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serenity_prelude::CreateButton::new("delete-confirm")
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.style(ButtonStyle::Success)
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.label("Yes"),
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serenity_prelude::CreateButton::new("delete-cancel")
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.style(ButtonStyle::Danger)
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.label("No")
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])
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]);
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ctx.send(reply).await?;
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while let Some(collector) = serenity_prelude::ComponentInteractionCollector::new(ctx)
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.channel_id(ctx.channel_id())
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.guild_id(ctx.guild_id().unwrap())
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.author_id(ctx.author().id)
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.timeout(std::time::Duration::from_secs(30))
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.await
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{
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if collector.data.custom_id == "delete-confirm" {
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let result = Gameservers::remove_server(ctx.guild_id().unwrap().into(), server_name.as_str()).await;
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let mut msg = collector.message.clone();
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match result {
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Ok(_) => {
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msg.edit(
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ctx,
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serenity_prelude::EditMessage::new()
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.content("*Confirmed, removed the server from database*")
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.embeds(Vec::new())
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.components(Vec::new())
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).await?;
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},
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Err(y) => {
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msg.edit(
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ctx,
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serenity_prelude::EditMessage::new()
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.content(format!("*Error removing server from database: {:?}*", y))
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.embeds(Vec::new())
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.components(Vec::new())
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).await?;
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}
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}
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} else if collector.data.custom_id == "delete-cancel" {
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let mut msg = collector.message.clone();
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msg.edit(
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ctx,
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serenity_prelude::EditMessage::new()
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.content("*Command cancelled*")
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.embeds(Vec::new())
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.components(Vec::new())
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).await?;
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}
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}
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Ok(())
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}
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/// Update a game server in the database
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#[poise::command(slash_command)]
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pub async fn update(ctx: poise::Context<'_, (), Error>) -> Result<(), Error> {
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ctx.send(CreateReply::default().content("Yet to be implemented.")).await?;
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pub async fn update(
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ctx: poise::Context<'_, (), Error>,
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#[description = "Server name"] #[autocomplete = "ac_server_name"] server_name: String,
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#[description = "Game name"] game_name: String,
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#[description = "Channel"] #[channel_types("Text")] guild_channel: serenity_prelude::GuildChannel,
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#[description = "IP address"] ip_address: String
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) -> Result<(), Error> {
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let result = Gameservers::update_server(
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ctx.guild_id().unwrap().into(),
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&server_name,
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&game_name,
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guild_channel.id.into(),
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&ip_address
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).await;
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match result {
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Ok(_) => {
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ctx.send(CreateReply::default().content("Updated the server in database.")).await?;
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},
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Err(y) => {
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ctx.send(CreateReply::default().content(format!("Error updating the server in database: {:?}", y))).await?;
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}
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}
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Ok(())
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}
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@ -158,3 +253,22 @@ pub async fn list(ctx: poise::Context<'_, (), Error>) -> Result<(), Error> {
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Ok(())
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}
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pub async fn ac_server_name<'a>(
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ctx: poise::Context<'_, (), Error>,
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partial: &'a str
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) -> impl Stream<Item = String> + 'a {
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let result = Gameservers::get_server_names(ctx.guild_id().unwrap().into()).await;
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let names = match result {
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Ok(names_vector) => names_vector,
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Err(y) => {
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println!("Error retrieving server names: {:?}", y);
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Vec::new()
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}
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};
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iter(names)
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.filter(move |server_name| ready(server_name.starts_with(partial)))
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.map(|server_name| server_name.to_string())
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}
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@ -1,15 +1,20 @@
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use crate::{
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models::mpservers::MPServers,
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Error,
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EMBED_COLOR,
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Error
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models::gameservers::Gameservers,
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commands::gameserver::ac_server_name
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};
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use gamedig::protocols::{
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valve::{
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Engine, GatheringSettings, Response
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Engine,
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Response,
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GatheringSettings
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},
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types::TimeoutSettings,
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valve
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valve,
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minecraft,
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minecraft::RequestSettings,
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types::TimeoutSettings
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};
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use std::{
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str::FromStr,
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@ -22,18 +27,21 @@ use reqwest::{
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Client,
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header::USER_AGENT
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};
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use tokio::{
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net::lookup_host,
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join
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};
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use poise::CreateReply;
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use serenity::builder::CreateEmbed;
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use once_cell::sync::Lazy;
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use cargo_toml::Manifest;
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use serde_json::Value;
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use tokio::join;
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static PMS_BASE: Lazy<String> = Lazy::new(||
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var("WG_PMS").expect("Expected a \"WG_PMS\" in the envvar but none was found")
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);
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fn query_server() -> Result<Response, Error> {
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fn query_ats_server() -> Result<Response, Error> {
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let server_ip = var("ATS_SERVER_IP").expect("Expected a \"ATS_SERVER_IP\" in the envvar but none was found");
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let addr = SocketAddr::from_str(&server_ip).unwrap();
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let engine = Engine::Source(None);
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@ -62,6 +70,35 @@ fn query_server() -> Result<Response, Error> {
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Ok(response?)
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}
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async fn query_gameserver(ip_address: &str) -> Result<minecraft::JavaResponse, Box<dyn std::error::Error + Send + Sync>> {
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println!("Querying {}", ip_address);
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let full_address = if ip_address.contains(':') {
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String::from(ip_address)
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} else {
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format!("{}:25565", ip_address)
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};
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let addr = match SocketAddr::from_str(&full_address) {
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Ok(addr) => addr,
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Err(_) => {
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let mut addrs = lookup_host(&full_address).await?;
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addrs.next().ok_or("Address lookup failed")?
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}
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};
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let response = minecraft::query_java(&addr, None, Some(RequestSettings {
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hostname: addr.to_string(),
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protocol_version: -1
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}));
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println!("{:?}", response);
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match response {
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Ok(response) => Ok(response),
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Err(why) => Err(Box::new(why))
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}
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}
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async fn pms_serverstatus(url: &str) -> Result<Vec<Value>, Error> {
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let bot_version = Manifest::from_path("Cargo.toml").unwrap().package.unwrap().version.unwrap();
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@ -77,7 +114,7 @@ async fn pms_serverstatus(url: &str) -> Result<Vec<Value>, Error> {
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}
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/// Query the server statuses
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#[poise::command(slash_command, subcommands("ats", "wg", "fs"), subcommand_required)]
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#[poise::command(slash_command, subcommands("ats", "wg", "mc"), subcommand_required)]
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pub async fn status(_: poise::Context<'_, (), Error>) -> Result<(), Error> {
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Ok(())
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}
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@ -86,7 +123,7 @@ pub async fn status(_: poise::Context<'_, (), Error>) -> Result<(), Error> {
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#[poise::command(slash_command)]
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pub async fn ats(ctx: poise::Context<'_, (), Error>) -> Result<(), Error> {
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let embed = CreateEmbed::new().color(EMBED_COLOR);
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match query_server() {
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match query_ats_server() {
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Ok(response) => {
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ctx.send(CreateReply::default()
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.embed(embed
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@ -138,17 +175,38 @@ pub async fn wg(ctx: poise::Context<'_, (), Error>) -> Result<(), Error> {
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Ok(())
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}
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/// Retrieve the data from Farming Simulator 22 server
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/// Retrieve the server data from given Minecraft Java server
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#[poise::command(slash_command, guild_only)]
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pub async fn fs(ctx: poise::Context<'_, (), Error>) -> Result<(), Error> {
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// let embed = CreateEmbed::new().color(EMBED_COLOR);
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let server = MPServers::get_server_ip(ctx.guild_id().unwrap().into(), "testserver").await?;
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let ip = server.0;
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let md5 = server.1;
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pub async fn mc(
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ctx: poise::Context<'_, (), Error>,
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#[description = "Server name"] #[autocomplete = "ac_server_name"] server_name: String
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) -> Result<(), Error> {
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let server = Gameservers::get_server_data(ctx.guild_id().unwrap().into(), &server_name).await;
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|
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ctx.send(CreateReply::default().content(format!("IP: {}\nMD5: {}", ip, md5))).await?;
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match server {
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Ok(data) => {
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let name = &data[0];
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let game = &data[1];
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let ip = &data[2];
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|
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// ctx.send(CreateReply::default().content("This command is not yet implemented")).await?;
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let query_result = query_gameserver(ip).await?;
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ctx.send(CreateReply::default()
|
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.embed(CreateEmbed::new()
|
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.title(format!("{} Server Status", name))
|
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.fields(vec![
|
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("Game", format!("{}", game), true),
|
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("Players", format!("{}/{}", query_result.players_online, query_result.players_maximum), true),
|
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("Version", format!("{}", query_result.game_version), true)
|
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])
|
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.color(EMBED_COLOR)
|
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)
|
||||
).await?;
|
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// ctx.send(CreateReply::default().content("aaa")).await?;
|
||||
},
|
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Err(why) => {
|
||||
ctx.send(CreateReply::default().content(format!("Error retrieving the server data: {:?}", why))).await?;
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
@ -8,7 +8,6 @@ pub struct Gameservers {
|
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pub ip_address: String
|
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}
|
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|
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#[allow(dead_code)]
|
||||
impl Gameservers {
|
||||
pub async fn list_servers(guild_id: u64) -> Result<Vec<Self>, tokio_postgres::Error> {
|
||||
let client = DatabaseController::new().await?.client;
|
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@ -74,7 +73,8 @@ impl Gameservers {
|
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Ok(())
|
||||
}
|
||||
|
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pub async fn update_name(guild_id: u64, server_name: &str, new_name: &str) -> Result<(), tokio_postgres::Error> {
|
||||
// To be added at some point. Not sure if it's needed.
|
||||
/* pub async fn update_name(guild_id: u64, server_name: &str, new_name: &str) -> Result<(), tokio_postgres::Error> {
|
||||
let client = DatabaseController::new().await?.client;
|
||||
client.execute("
|
||||
UPDATE gameservers
|
||||
@ -83,5 +83,37 @@ impl Gameservers {
|
||||
", &[&new_name, &(guild_id as i64), &server_name]).await?;
|
||||
|
||||
Ok(())
|
||||
} */
|
||||
|
||||
pub async fn get_server_names(guild_id: u64) -> Result<Vec<String>, tokio_postgres::Error> {
|
||||
let client = DatabaseController::new().await?.client;
|
||||
let rows = client.query("
|
||||
SELECT server_name FROM gameservers
|
||||
WHERE guild_owner = $1
|
||||
", &[&(guild_id as i64)]).await?;
|
||||
|
||||
let mut servers = Vec::new();
|
||||
for row in rows {
|
||||
servers.push(row.get("server_name"));
|
||||
}
|
||||
|
||||
Ok(servers)
|
||||
}
|
||||
|
||||
pub async fn get_server_data(guild_id: u64, server_name: &str) -> Result<Vec<String>, tokio_postgres::Error> {
|
||||
let client = DatabaseController::new().await?.client;
|
||||
let rows = client.query("
|
||||
SELECT * FROM gameservers
|
||||
WHERE guild_owner = $1 AND server_name = $2
|
||||
", &[&(guild_id as i64), &server_name]).await?;
|
||||
|
||||
let mut server = Vec::new();
|
||||
for row in rows {
|
||||
server.push(row.get("server_name"));
|
||||
server.push(row.get("game_name"));
|
||||
server.push(row.get("ip_address"))
|
||||
}
|
||||
|
||||
Ok(server)
|
||||
}
|
||||
}
|
||||
|
@ -1,2 +1 @@
|
||||
pub mod mpservers;
|
||||
pub mod gameservers;
|
||||
|
@ -1,39 +0,0 @@
|
||||
use crate::controllers::database::DatabaseController;
|
||||
|
||||
// #[derive(Debug)]
|
||||
pub struct MPServers {
|
||||
pub server_name: String,
|
||||
pub guild_owner: i64,
|
||||
pub is_active: bool,
|
||||
pub ip_address: String,
|
||||
pub md5_code: String
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
impl MPServers {
|
||||
pub async fn get_servers(guild_id: u64) -> Result<Self, tokio_postgres::Error> {
|
||||
let client = DatabaseController::new().await?.client;
|
||||
let row = client.query_one("
|
||||
SELECT * FROM mpservers
|
||||
WHERE guild_owner = $1
|
||||
", &[&(guild_id as i64)]).await?;
|
||||
|
||||
Ok(Self {
|
||||
server_name: row.get("server_name"),
|
||||
guild_owner: row.get("guild_owner"),
|
||||
is_active: row.get("is_active"),
|
||||
ip_address: row.get("ip_address"),
|
||||
md5_code: row.get("md5_code")
|
||||
})
|
||||
}
|
||||
|
||||
pub async fn get_server_ip(guild_id: u64, server_name: &str) -> Result<(String, String), tokio_postgres::Error> {
|
||||
let client = DatabaseController::new().await?.client;
|
||||
let row = client.query_one("
|
||||
SELECT ip_address, md5_code FROM mpservers
|
||||
WHERE guild_owner = $1 AND server_name = $2
|
||||
", &[&(guild_id as i64), &server_name]).await?;
|
||||
|
||||
Ok((row.get("ip_address"), row.get("md5_code")))
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user