Kon/src/commands/status.rs

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Rust
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use crate::{
Error,
models::gameservers::Gameservers,
commands::gameserver::ac_server_name,
internals::utils::EMBED_COLOR,
internals::http::HttpClient
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};
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use std::{
collections::HashMap,
env::var
};
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use tokio::join;
use poise::CreateReply;
use poise::serenity_prelude::builder::CreateEmbed;
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use once_cell::sync::Lazy;
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use serde::Deserialize;
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use serde_json::Value;
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static PMS_BASE: Lazy<String> = Lazy::new(||
var("WG_PMS").expect("Expected a \"WG_PMS\" in the envvar but none was found")
);
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#[derive(Deserialize)]
struct MinecraftQueryData {
motd: Option<MinecraftMotd>,
players: Option<MinecraftPlayers>,
version: Option<String>,
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online: bool
}
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#[derive(Deserialize)]
struct MinecraftMotd {
clean: Vec<String>
}
#[derive(Deserialize, Clone, Copy)]
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struct MinecraftPlayers {
online: i32,
max: i32
}
async fn pms_serverstatus(url: &str) -> Result<Vec<(String, Vec<Value>)>, Error> {
let client = HttpClient::new();
let req = client.get(url).await?;
let response = req.json::<HashMap<String, Value>>().await?;
let data = response["data"].as_array().unwrap();//[0]["servers_statuses"]["data"].as_array().unwrap().clone();
let mut servers = Vec::new();
for item in data {
if let Some(title) = item["title"].as_str() {
if let Some(servers_statuses) = item["servers_statuses"]["data"].as_array() {
if !servers_statuses.is_empty() {
servers.push((title.to_owned(), servers_statuses.clone()));
}
}
}
}
Ok(servers)
}
fn process_pms_statuses(servers: Vec<(String, Vec<Value>)>) -> Vec<(String, String, bool)> {
let mut server_map: HashMap<String, Vec<(String, String)>> = HashMap::new();
let id_name_map: HashMap<&str, &str> = [
("wotbsg", "ASIA"),
("wowssg", "WoWS (ASIA)"),
("wowseu", "WoWS (EU)")
].iter().cloned().collect();
for (title, mapped_servers) in servers {
for server in mapped_servers {
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let name = server["name"].as_str().unwrap();
let id = server["id"].as_str().unwrap().split(":").next().unwrap_or("");
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let status = match server["availability"].as_str().unwrap() {
"1" => "Online",
"-1" => "Offline",
_ => "Unknown"
};
let name = id_name_map.get(id).unwrap_or(&name);
server_map.entry(title.clone()).or_insert_with(Vec::new).push((name.to_owned().to_string(), status.to_owned()));
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}
}
let mut statuses = Vec::new();
for (title, servers) in server_map {
let servers_str = servers.iter().map(|(name, status)| format!("{}: {}", name, status)).collect::<Vec<String>>().join("\n");
statuses.push((title, servers_str, true));
}
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statuses
}
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async fn gs_query_minecraft(server_ip: &str) -> Result<MinecraftQueryData, Error> {
let client = HttpClient::new();
let req = client.get(&format!("https://api.mcsrvstat.us/2/{}", server_ip)).await?;
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if req.status().is_success() {
let data: MinecraftQueryData = req.json().await?;
Ok(data)
} else if req.status().is_server_error() {
Err(Error::from("Webserver returned a 5xx error."))
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} else {
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Err(Error::from("Failed to query the server."))
}
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}
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/// Query the server statuses
#[poise::command(slash_command, subcommands("wg", "gs"), subcommand_required)]
pub async fn status(_: poise::Context<'_, (), Error>) -> Result<(), Error> {
Ok(())
}
/// Retrieve the server statuses from Wargaming
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#[poise::command(slash_command)]
pub async fn wg(ctx: poise::Context<'_, (), Error>) -> Result<(), Error> {
let pms_asia = &PMS_BASE;
let pms_eu = PMS_BASE.replace("asia", "eu");
let embed = CreateEmbed::new().color(EMBED_COLOR);
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let (servers_asia, servers_eu) = join!(pms_serverstatus(&pms_asia), pms_serverstatus(&pms_eu));
// let pms_servers = process_pms_statuses(vec![servers_eu.unwrap(), servers_asia.unwrap()]);
let joined_pms_servers = [servers_eu.unwrap(), servers_asia.unwrap()].concat();
let pms_servers = process_pms_statuses(joined_pms_servers.to_vec());
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ctx.send(CreateReply::default().embed(embed.title("Wargaming Server Status").fields(pms_servers))).await?;
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Ok(())
}
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/// Retrieve the given server data from gameservers DB
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#[poise::command(slash_command, guild_only)]
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pub async fn gs(
ctx: poise::Context<'_, (), Error>,
#[description = "Server name"] #[autocomplete = "ac_server_name"] server_name: String
) -> Result<(), Error> {
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let server_data = Gameservers::get_server_data(ctx.guild_id().unwrap().into(), &server_name).await?;
// Extract values from a Vec above
let game_name = &server_data[1];
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let ip_address = &server_data[2];
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match game_name.as_str() {
"Minecraft" => {
let result = gs_query_minecraft(ip_address).await?;
let embed = CreateEmbed::new().color(EMBED_COLOR);
if result.online {
let mut embed_fields = Vec::new();
embed_fields.push(("Server IP".to_owned(), ip_address.to_owned(), true));
embed_fields.push((format!("\u{200b}"), format!("\u{200b}"), true));
embed_fields.push(("MOTD".to_owned(), format!("{}", result.motd.unwrap().clean[0]), true));
embed_fields.push(("Players".to_owned(), format!("**{}**/**{}**", result.players.unwrap().online, result.players.clone().unwrap().max), true));
embed_fields.push(("Version".to_owned(), result.version.unwrap(), true));
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ctx.send(CreateReply::default()
.embed(embed
.title(server_name)
.fields(embed_fields)
)
).await?;
} else {
ctx.send(CreateReply::default()
.content(format!("**{}** (`{}`) is currently offline or unreachable.", server_name, ip_address))
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).await?;
}
},
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_ => {}
}
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Ok(())
}