mirror of
https://github.com/toast-ts/Daggerbot-TS.git
synced 2024-11-17 20:30:58 -05:00
284 lines
16 KiB
TypeScript
284 lines
16 KiB
TypeScript
import Discord from 'discord.js';
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import TClient from '../client.js';
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import path from 'node:path';
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import canvas from 'canvas';
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import {readFileSync} from 'node:fs';
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async function MPdata(client:TClient, interaction:Discord.ChatInputCommandInteraction, embed: Discord.EmbedBuilder) {
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let FSserver;
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if (!await client.MPServer._content.findOne({_id:interaction.guildId})) return interaction.reply('This server isn\'t linked to the bot.');
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const ServerURL = await client.MPServer._content.findById(interaction.guildId);
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if (!ServerURL) return interaction.reply(`No FS server found, please notify <@&${client.config.mainServer.roles.mpmanager}> to add it.`);
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if (!ServerURL.ip.match(/http|https/)) return interaction.reply(`The server IP for this server is currently invalid, please notify <@&${client.config.mainServer.roles.mpmanager}>`);
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// Fetch dss
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try {// I am aware timeout has decreased from 2800 to 2588 to fit within Discord's interaction timeouts (3s) -Toast
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FSserver = await client.axios.get(ServerURL.ip+'/feed/dedicated-server-stats.json?code='+ServerURL.code, {timeout: 2588, headers: {'User-Agent': `Daggerbot - mp cmd/axios ${client.axios.VERSION}`}})
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} catch(err) {
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// Blame Nawdic
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embed.setTitle('Host is not responding.');
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embed.setColor(client.config.embedColorRed);
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console.log(client.logTime(), 'DagMP failed to fetch, host didn\'t respond in time.');
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return interaction.reply('Server didn\'t respond in time.');
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} return FSserver
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}
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export default {
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run(client: TClient, interaction: Discord.ChatInputCommandInteraction<'cached'>){
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if (interaction.channelId == '468835769092669461' && !client.isStaff(interaction.member) && ['status', 'players'].includes(interaction.options.getSubcommand())) {
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interaction.reply(`Please use <#739084625862852715> for \`/mp status/players\` commands to prevent clutter in this channel.`).then(msg=>setTimeout(()=>interaction.deleteReply(), 6000));
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return;
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}
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({
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status: async()=>{
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const embed0 = new client.embed();
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const FSserver0 = await MPdata(client, interaction, embed0);
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if (!FSserver0?.data) return console.log('FSserver0 failed - status');
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try {
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if (FSserver0.data.server.name.length > 1){
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interaction.reply({embeds: [embed0.setTitle('Status/Details').setColor(client.config.embedColor).addFields(
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{name: 'Server name', value: `${FSserver0?.data.server.name.length == 0 ? '\u200b' : `\`${FSserver0?.data.server.name}\``}`, inline: true},
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{name: 'Players', value: `${FSserver0.data.slots.used} out of ${FSserver0.data.slots.capacity}`, inline: true},
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{name: 'Current map', value: `${FSserver0?.data.server.mapName.length == 0 ? '\u200b' : FSserver0.data.server.mapName}`, inline: true},
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{name: 'Version', value: `${FSserver0?.data.server.version.length == 0 ? '\u200b' : FSserver0.data.server.version}`, inline: true},
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{name: 'In-game Time', value: `${('0' + Math.floor((FSserver0.data.server.dayTime/3600/1000))).slice(-2)}:${('0' + Math.floor((FSserver0.data.server.dayTime/60/1000)%60)).slice(-2)}`, inline: true}
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)]})
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} else if (FSserver0.data.server.name.length === 0) interaction.reply('Server is currently offline.')
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} catch (err){
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console.log(err)
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interaction.reply('FSserver0 Error placeholder')
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};
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},
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info: async()=>{
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const embed2 = new client.embed().setColor(client.config.embedColor)
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const FSserver2 = await MPdata(client, interaction, embed2)
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if (!FSserver2?.data) return console.log('FSserver2 failed - info')
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const MPURL = await client.MPServer._content.findById(interaction.guildId);
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if (FSserver2.data.server.name.length == 0) embed2.setFooter({text: 'Server is currently offline.'})
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interaction.reply({embeds: [embed2.setDescription([
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`**Server name**: \`${FSserver2?.data.server.name.length == 0 ? '\u200b' : FSserver2?.data.server.name}\``,
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'**Password:** `mf4700`',
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'**Crossplay server**',
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`**Map:** ${FSserver2.data.server.mapName.length == 0 ? 'Null Island' : FSserver2.data.server.mapName}`,
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`**Mods:** [Click here](${MPURL.ip}/mods.html) **|** [Direct Download](${MPURL.ip}/all_mods_download?onlyActive=true)`,
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'**Filters:** [Click here](https://discord.com/channels/468835415093411861/468835769092669461/926581585938120724)',
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'Please see <#543494084363288637> for additional information.'
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].join('\n'))]});
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},
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url: async()=>{
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if (client.config.mainServer.id == interaction.guildId) {
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if (!interaction.member.roles.cache.has(client.config.mainServer.roles.mpmanager) && !interaction.member.roles.cache.has(client.config.mainServer.roles.bottech) && !interaction.member.roles.cache.has(client.config.mainServer.roles.admin)) return client.youNeedRole(interaction, 'mpmanager');
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}
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const address = interaction.options.getString('address');
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if (!address){
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try {
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const Url = await client.MPServer._content.findById(interaction.guildId);
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if (Url.ip && Url.code) return interaction.reply(`${Url.get('ip')}`+'/feed/dedicated-server-stats.json?code='+`${Url.get('code')}`)
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} catch(err){
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console.log(`MPDB :: ${err}`);
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interaction.reply('**Database error:**\nTry inserting an URL first.')
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}
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}else{
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if (!address.match(/dedicated-server-stats/)) return interaction.reply('The URL does not match `dedicated-server-stats.xml`');
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const newURL = address.replace('xml','json').split('/feed/dedicated-server-stats.json?code=');
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try{
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console.log(`MPDB :: URL for ${interaction.guild.name} has been updated by ${interaction.member.displayName} (${interaction.member.id})`);
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await client.MPServer._content.create({_id: interaction.guildId, ip: newURL[0], code: newURL[1], timesUpdated: 0});
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return interaction.reply('This server is now linked and URL has been added.');
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} catch(err){
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const affectedValues = await client.MPServer._content.findByIdAndUpdate({_id: interaction.guildId}, {ip: newURL[0], code: newURL[1]});
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await client.MPServer._increment(interaction.guildId);
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if (affectedValues) return interaction.reply('URL successfully updated.')
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}
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}
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},
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players: async()=>{
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const embed1 = new client.embed();
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const data = JSON.parse(readFileSync(path.join('src/database/MPPlayerData.json'), {encoding: 'utf8'})).slice(client.statsGraph)
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// handle negative days
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data.forEach((change: number, i: number) => {
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if (change < 0) data[i] = data[i - 1] || data[i + 1] || 0;
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});
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const first_graph_top = 16;
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const second_graph_top = 16;
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const textSize = 40;
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const img = canvas.createCanvas(1500, 750);
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const ctx = img.getContext('2d');
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const graphOrigin = [15, 65];
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const graphSize = [1300, 630];
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const nodeWidth = graphSize[0] / (data.length - 1);
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ctx.fillStyle = '#36393f'; //'#111111';
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ctx.fillRect(0, 0, img.width, img.height);
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// grey horizontal lines
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ctx.lineWidth = 5;
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let interval_candidates = [];
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for (let i = 4; i < 10; i++) {
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const interval = first_graph_top / i;
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if (Number.isInteger(interval)) {
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let intervalString = interval.toString();
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const reference_number = i * Math.max(intervalString.split('').filter(x => x === '0').length / intervalString.length, 0.3) * (['1', '2', '4', '5', '6', '8'].includes(intervalString[0]) ? 1.5 : 0.67)
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interval_candidates.push([interval, i, reference_number]);
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}
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}
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const chosen_interval = interval_candidates.sort((a, b) => b[2] - a[2])[0];
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const previousY: Array<number> = [];
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ctx.strokeStyle = '#202225'; //'#555B63';
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for (let i = 0; i <= chosen_interval[1]; i++) {
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const y = graphOrigin[1] + graphSize[1] - (i * (chosen_interval[0] / second_graph_top) * graphSize[1]);
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if (y < graphOrigin[1]) continue;
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const even = ((i + 1) % 2) === 0;
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if (even) ctx.strokeStyle = '#2c2f33'; //'#3E4245';
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ctx.beginPath();
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ctx.lineTo(graphOrigin[0], y);
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ctx.lineTo(graphOrigin[0] + graphSize[0], y);
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ctx.stroke();
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ctx.closePath();
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if (even) ctx.strokeStyle = '#202225'; //'#555B63';
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previousY.push(y, i * chosen_interval[0]);
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}
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// 30m mark
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ctx.setLineDash([8, 16]);
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ctx.beginPath();
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const lastMonthStart = graphOrigin[0] + (nodeWidth * (data.length - 30));
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ctx.lineTo(lastMonthStart, graphOrigin[1]);
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ctx.lineTo(lastMonthStart, graphOrigin[1] + graphSize[1]);
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ctx.stroke();
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ctx.closePath();
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ctx.setLineDash([]);
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// draw points
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ctx.lineWidth = 5;
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function getYCoordinate(value: number) {
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return ((1 - (value / second_graph_top)) * graphSize[1]) + graphOrigin[1];
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}
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function colorAtPlayercount(playercount: number) {
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if (playercount === first_graph_top) return client.config.embedColorRed as string;
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else if (playercount > 9) return client.config.embedColorYellow as string;
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else return client.config.embedColorGreen as string
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}
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let lastCoords: Array<number> = [];
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data.forEach((curPC: number /* current player count */, i: number) => {
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if (curPC < 0) curPC = 0;
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const x = i * nodeWidth + graphOrigin[0];
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const y = getYCoordinate(curPC);
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const nexPC /* next player count */ = data[i + 1];
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const prvPC /* previous player count */ = data[i - 1];
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const curColor = colorAtPlayercount(curPC); // color now
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const prvColor = colorAtPlayercount(prvPC); // color at last point
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if (curColor !== prvColor && !isNaN(prvPC) && lastCoords.length > 0) { // gradient should be used when the color between now and last point is not the same
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// gradient from now to last point
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const grd = ctx.createLinearGradient(lastCoords[0], lastCoords[1], x, y);
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grd.addColorStop(0, colorAtPlayercount(prvPC)); // prev color at the beginning
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grd.addColorStop(1, colorAtPlayercount(curPC)); // cur color at the end
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// special case: playercount rises or falls rapidly accross all colors (eg. straight from red to green)
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if (curColor !== client.config.embedColorYellow && prvColor !== client.config.embedColorYellow) {
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const yellowY = getYCoordinate(10); // y coordinate at which line should be yellow
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const stop = (yellowY - lastCoords[1]) / (y - lastCoords[1]); // between 0 and 1, where is yellowY between y and nextPointCoords[1] ?
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grd.addColorStop(stop, client.config.embedColorYellow as string); // add a yellow stop to the gradient
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}
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ctx.strokeStyle = grd;
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} else ctx.strokeStyle = colorAtPlayercount(curPC);
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ctx.beginPath();
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if (lastCoords.length > 0) ctx.moveTo(lastCoords[0], lastCoords[1]);
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// if the line being drawn is horizontal, make it go until it has to go down
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if (y === lastCoords[1]) {
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let newX = x;
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for (let j = i + 1; j <= data.length; j++) {
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if (data[j] === curPC) newX += nodeWidth; else break;
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}
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ctx.lineTo(newX, y);
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} else ctx.lineTo(x, y);
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lastCoords = [x, y];
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ctx.stroke();
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ctx.closePath();
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if (curPC === prvPC && curPC === nexPC) return; // no ball because no vertical difference to next or prev point
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else {
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// ball
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ctx.fillStyle = colorAtPlayercount(curPC);
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ctx.beginPath();
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ctx.arc(x, y, ctx.lineWidth * 1.3, 0, 2 * Math.PI)
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ctx.closePath();
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ctx.fill();
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}
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});
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// draw text
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ctx.font = '400 ' + textSize + 'px sans-serif';
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ctx.fillStyle = 'white';
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// highest value
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const maxx = graphOrigin[0] + graphSize[0] + textSize / 2;
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const maxy = previousY[0] + (textSize / 3);
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ctx.fillText(previousY[1].toLocaleString('en-US'), maxx, maxy);
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// lowest value
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const lowx = graphOrigin[0] + graphSize[0] + textSize / 2;
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const lowy = graphOrigin[1] + graphSize[1] + (textSize / 3);
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ctx.fillText('0 players', lowx, lowy);
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// 30m
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ctx.fillText('30 mins ago', lastMonthStart, graphOrigin[1] - (textSize / 2));
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// time ->
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const tx = graphOrigin[0] + (textSize / 2);
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const ty = graphOrigin[1] + graphSize[1] + (textSize);
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ctx.fillText('time ->', tx, ty);
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const Image = new client.attachmentBuilder(img.toBuffer(),{name: 'FSStats.png'})
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embed1.setImage('attachment://FSStats.png')
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const FSserver1 = await MPdata(client, interaction, embed1)
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if (!FSserver1?.data) return console.log('FSserver1 failed - players')
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embed1.setTitle(FSserver1?.data.server.name.length == 0 ? 'Offline' : FSserver1?.data.server.name)
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.setDescription(`${FSserver1?.data.slots.used}/${FSserver1?.data.slots.capacity}`)
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.setColor(FSserver1?.data.server.name.length == 0 ? client.config.embedColorRed : client.config.embedColor);
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FSserver1?.data.slots.players.filter(x=>x.isUsed).forEach(player=>embed1.addFields({name: `${player.name} ${player.isAdmin ? '| admin' : ''}`, value: `Farming for ${client.formatPlayerUptime(player.uptime)}`}))
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interaction.reply({embeds: [embed1], files: [Image]})
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}/*,
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series: ()=>{
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const embed3 = new client.embed().setColor(client.config.embedColor).setTitle('How to join the Daggerwin MP series')
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.setDescription([
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'To join the Daggerwin MP series, you first need to:',
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'**1:** Note that only PC players can join the MP series due to the mods that are used.',
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'**2:** Become a YouTube Member by pressing the `Join` button on [Daggerwin\'s YouTube page](https://www.youtube.com/c/Daggerwin) next to the `Subscribe` button.',
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'**3:** Link your YouTube account to your Discord account via Settings>Connections>Add connection. Be sure that you link the same YouTube account you used to become a channel member.',
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'**4:** If you don\'t receive the role within a day or so, please message an Admin and they will sort it out.',
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'**5:** Take a look in <#511657659364147200> to get information on how to join the server.'
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].join('\n'));
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interaction.reply({embeds: [embed3]})
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}*/
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} as any)[interaction.options.getSubcommand()]();
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},
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data: new Discord.SlashCommandBuilder()
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.setName('mp')
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.setDescription('Display MP status and other things')
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.addSubcommand(x=>x
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.setName('status')
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.setDescription('Check server status and details'))
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.addSubcommand(x=>x
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.setName('players')
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.setDescription('Check who\'s playing on the server'))
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.addSubcommand(x=>x
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.setName('info')
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.setDescription('Provides you with server information such as filters and so on'))
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.addSubcommand(x=>x
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.setName('url')
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.setDescription('View the URL for this server\'s FSMP server or update the URL')
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.addStringOption(x=>x
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.setName('address')
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.setDescription('Insert a \'dedicated-server-stats\' URL')))/*
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.addSubcommand(x=>x
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.setName('series')
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.setDescription('Step-by-step on joining Daggerwin\'s MP series'))*/
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}
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