mirror of
https://github.com/toast-ts/Daggerbot-TS.git
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138 lines
5.8 KiB
TypeScript
138 lines
5.8 KiB
TypeScript
import {createCanvas, Canvas, SKRSContext2D} from '@napi-rs/canvas';
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import {Config} from 'src/interfaces';
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import ConfigHelper from '../helpers/ConfigHelper.js';
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export default class CanvasBuilder {
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private static readonly canvas: Canvas = createCanvas(1500, 750);
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private static readonly ctx: SKRSContext2D = this.canvas.getContext('2d');
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private static readonly config: Config = ConfigHelper.readConfig();
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private static readonly palette = {
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// Color palette for the graph -- The variables are named exactly what it shows in graph to make it easier to be referenced to.
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oddHorizontal: '#555B63',
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evenHorizontal: '#3E4245',
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background: '#111111',
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textColor: '#FFFFFF',
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redLine: '#E62C3B',
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yellowLine: '#FFEA00',
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greenLine: '#57F287'
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};
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public static async generateGraph(data:number[], type:'players'|'leaderboard'):Promise<Canvas> {
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// Handle negative
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for (const [i, change] of data.entries()) if (change < 0) data[i] = data[i - 1] || data[i + 1] || 0;
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const LB_MAX_VAL = Math.max(...data);
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const LB_SCALE_UP = Math.pow(10, -Math.floor(Math.log10(LB_MAX_VAL)));
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const LB_SCALED_DATA = Math.ceil(LB_MAX_VAL*LB_SCALE_UP) / LB_SCALE_UP;
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const top = type === 'leaderboard' ? LB_SCALED_DATA : 16;
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const textSize = 40;
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const origin = [15, 65];
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const size = [1300, 630];
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const nodeWidth = size[0] / (data.length - 1);
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this.ctx.globalAlpha = 0;
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this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
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this.ctx.fillStyle = this.palette.background;
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this.ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);
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this.ctx.globalAlpha = 1;
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// Grey horizontal lines
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this.ctx.lineWidth = 5;
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const intervalCandidates:[number, number, number][] = [];
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for (let i = 4; i < 10; i++) {
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const interval = top / i;
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if (Number.isInteger(interval)) intervalCandidates.push([interval, i, i * Math.max(interval.toString().split('').filter(x=>x === '0').length / interval.toString().length, 0.3) * (['1', '2', '4', '5', '6', '8'].includes(interval.toString()[0]) ? 1.5 : 0.67)]);
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}
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const chosenInterval = intervalCandidates.sort((a,b)=>b[2]-a[2])[0];
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let prevY:number[] = [];
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this.ctx.strokeStyle = this.palette.oddHorizontal;
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for (let i = 0; i <= chosenInterval[1]; i++) {
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const y = origin[1] + size[1] - (i * (chosenInterval[0] / top) * size[1]);
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if (y < origin[1]) continue;
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const even = ((i + 1) % 2) === 0;
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if (even) this.ctx.strokeStyle = this.palette.evenHorizontal;
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this.ctx.beginPath();
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this.ctx.lineTo(origin[0], y);
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this.ctx.lineTo(origin[0] + size[0], y);
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this.ctx.stroke();
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this.ctx.closePath();
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if (even) this.ctx.strokeStyle = this.palette.oddHorizontal;
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prevY.push(y, i * chosenInterval[0]); // It didn't seem to take effect when I tested on leaderboard, so using push instead for both players and leaderboard.
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}
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// 30 day/minute mark
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this.ctx.setLineDash([8, 16]);
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this.ctx.beginPath();
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const lastStart = origin[0] + (nodeWidth * (data.length - (type === 'players' ? 60 : 30)));
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this.ctx.lineTo(lastStart, origin[1]);
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this.ctx.lineTo(lastStart, origin[1] + size[1]);
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this.ctx.stroke();
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this.ctx.closePath();
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this.ctx.setLineDash([]);
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// Draw points
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this.ctx.strokeStyle = type === 'leaderboard' ? this.config.embedColor as string : null;
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this.ctx.fillStyle = type === 'leaderboard' ? this.config.embedColor as string : null;
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this.ctx.lineWidth = 5;
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const gradient = this.ctx.createLinearGradient(0, origin[1], 0, origin[1] + size[1]);
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gradient.addColorStop(1 / 16, this.palette.redLine);
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gradient.addColorStop(5 / 16, this.palette.yellowLine);
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gradient.addColorStop(12 / 16, this.palette.greenLine);
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let lastCoordinates:number[] = [];
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for (let [i, currentValue] of data.entries()) {
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if (currentValue < 0) currentValue = 0;
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const X = i * nodeWidth + origin[0];
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const Y = ((1 - (currentValue / top)) * size[1]) + origin[1];
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const nextValue = data[i + 1];
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const previousValue = data[i - 1];
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this.ctx.strokeStyle = type === 'players' ? gradient : null;
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this.ctx.beginPath();
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if (lastCoordinates.length) this.ctx.moveTo(lastCoordinates[0], lastCoordinates[1]);
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// If the line being drawn is straight line, continue until it makes a slope.
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if (Y === lastCoordinates[1]) {
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let NewX = X;
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for (let j = i+1; j <= data.length; j++) {
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if (data[j] === currentValue) NewX += nodeWidth;
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else break;
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}
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this.ctx.lineTo(NewX, Y);
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} else this.ctx.lineTo(X, Y);
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lastCoordinates = [X, Y];
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this.ctx.stroke();
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this.ctx.closePath();
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if (currentValue !== previousValue || currentValue !== nextValue) {
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// Balls. What else? I mean.. I'm not that creative, I'm just a comment not a funny comedian.
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this.ctx.fillStyle = type === 'players' ? gradient : null;
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this.ctx.beginPath();
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this.ctx.arc(X, Y, this.ctx.lineWidth * 0.8, 1, 2 * Math.PI);
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this.ctx.closePath();
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this.ctx.fill();
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}
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}
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// Draw text
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this.ctx.font = `400 ${textSize}px DejaVu Sans`;
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this.ctx.fillStyle = this.palette.textColor;
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// Highest value
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this.ctx.fillText(prevY.at(-1).toLocaleString('en-US'), origin[0] + size[0] + textSize / 2, origin[1] + (textSize / 3));
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// Lowest value
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this.ctx.fillText(type === 'leaderboard' ? '0 msgs' : '0', origin[0] + size[0] + textSize / 2, origin[1] + size[1] + (textSize / 3));
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// 30 day (minute for /mp players)
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this.ctx.fillText(type === 'players' ? '30 mins ago' : '', lastStart, origin[1] - (textSize / 2));
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// Time
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this.ctx.fillText('time ->', origin[0] + (textSize / 2), origin[1] + size[1] + (textSize));
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// 100degree the fuck back to sender.
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return this.canvas;
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}
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}
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