1
0
mirror of https://github.com/toast-ts/Daggerbot-TS.git synced 2024-11-18 04:40:59 -05:00
Daggerbot-TS/src/components/CanvasBuilder.ts
2024-03-19 10:36:45 +11:00

138 lines
5.7 KiB
TypeScript

import {createCanvas, Canvas, SKRSContext2D} from '@napi-rs/canvas';
import {Config} from 'src/interfaces';
import ConfigHelper from '../helpers/ConfigHelper.js';
export default class CanvasBuilder {
private static readonly canvas: Canvas = createCanvas(1500, 750);
private static readonly ctx: SKRSContext2D = this.canvas.getContext('2d');
private static readonly config: Config = ConfigHelper.readConfig();
private static readonly palette = {
// Color palette for the graph -- The variables are named exactly what it shows in graph to make it easier to be referenced to.
oddHorizontal: '#555B63',
evenHorizontal: '#3E4245',
background: '#111111',
textColor: '#FFFFFF',
redLine: '#E62C3B',
yellowLine: '#FFEA00',
greenLine: '#57F287'
};
public static async generateGraph(data:number[], type:'players'|'leaderboard'):Promise<Canvas> {
// Handle negative
for (const [i, change] of data.entries()) if (change < 0) data[i] = data[i - 1] || data[i + 1] || 0;
const LB_MAX_VAL = Math.max(...data);
const LB_SCALE_UP = Math.pow(10, -Math.floor(Math.log10(LB_MAX_VAL)));
const LB_SCALED_DATA = Math.ceil(LB_MAX_VAL*LB_SCALE_UP) / LB_SCALE_UP;
const top = type === 'leaderboard' ? LB_SCALED_DATA : 16;
const textSize = 40;
const origin = [15, 65];
const size = [1300, 630];
const nodeWidth = size[0] / (data.length - 1);
this.ctx.fillStyle = this.palette.background;
this.ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);
// Grey horizontal lines
this.ctx.lineWidth = 5;
const intervalCandidates:[number, number, number][] = [];
for (let i = 4; i < 10; i++) {
const interval = top / i;
if (Number.isInteger(interval)) intervalCandidates.push([interval, i, i * Math.max(interval.toString().split('').filter(x=>x === '0').length / interval.toString().length, 0.3) * (['1', '2', '4', '5', '6', '8'].includes(interval.toString()[0]) ? 1.5 : 0.67)]);
}
const chosenInterval = intervalCandidates.sort((a,b)=>b[2]-a[2])[0];
let prevY:number[] = [];
this.ctx.strokeStyle = this.palette.oddHorizontal;
for (let i = 0; i <= chosenInterval[1]; i++) {
const y = origin[1] + size[1] - (i * (chosenInterval[0] / top) * size[1]);
if (y < origin[1]) continue;
const even = ((i + 1) % 2) === 0;
if (even) this.ctx.strokeStyle = this.palette.evenHorizontal;
this.ctx.beginPath();
this.ctx.lineTo(origin[0], y);
this.ctx.lineTo(origin[0] + size[0], y);
this.ctx.stroke();
this.ctx.closePath();
if (even) this.ctx.strokeStyle = this.palette.oddHorizontal;
prevY.push(y, i * chosenInterval[0]); // It didn't seem to take effect when I tested on leaderboard, so using push instead for both players and leaderboard.
}
// 30 day/minute mark
this.ctx.setLineDash([8, 16]);
this.ctx.beginPath();
const lastStart = origin[0] + (nodeWidth * (data.length - (type === 'players' ? 60 : 30)));
this.ctx.lineTo(lastStart, origin[1]);
this.ctx.lineTo(lastStart, origin[1] + size[1]);
this.ctx.stroke();
this.ctx.closePath();
this.ctx.setLineDash([]);
// Draw points
this.ctx.strokeStyle = type === 'leaderboard' ? this.config.embedColor as string : null;
this.ctx.fillStyle = type === 'leaderboard' ? this.config.embedColor as string : null;
this.ctx.lineWidth = 5;
const gradient = this.ctx.createLinearGradient(0, origin[1], 0, origin[1] + size[1]);
gradient.addColorStop(1 / 16, this.palette.redLine);
gradient.addColorStop(5 / 16, this.palette.yellowLine);
gradient.addColorStop(12 / 16, this.palette.greenLine);
let lastCoordinates:number[] = [];
for (let [i, currentValue] of data.entries()) {
if (currentValue < 0) currentValue = 0;
const X = i * nodeWidth + origin[0];
const Y = ((1 - (currentValue / top)) * size[1]) + origin[1];
const nextValue = data[i + 1];
const previousValue = data[i - 1];
this.ctx.strokeStyle = type === 'players' ? gradient : null;
this.ctx.beginPath();
if (lastCoordinates.length) this.ctx.moveTo(lastCoordinates[0], lastCoordinates[1]);
// If the line being drawn is straight line, continue until it makes a slope.
if (Y === lastCoordinates[1]) {
let NewX = X;
for (let j = i+1; j <= data.length; j++) {
if (data[j] === currentValue) NewX += nodeWidth;
else break;
}
this.ctx.lineTo(NewX, Y);
} else this.ctx.lineTo(X, Y);
lastCoordinates = [X, Y];
this.ctx.stroke();
this.ctx.closePath();
if (currentValue !== previousValue || currentValue !== nextValue) {
// Balls. What else? I mean.. I'm not that creative, I'm just a comment not a funny comedian.
this.ctx.fillStyle = type === 'players' ? gradient : null;
this.ctx.beginPath();
this.ctx.arc(X, Y, this.ctx.lineWidth * 0.8, 1, 2 * Math.PI);
this.ctx.closePath();
this.ctx.fill();
}
}
// Draw text
this.ctx.font = `400 ${textSize}px DejaVu Sans`;
this.ctx.fillStyle = this.palette.textColor;
// Highest value
this.ctx.fillText(type === 'leaderboard'
? prevY[1].toLocaleString('en-US')
: prevY.at(-1).toLocaleString('en-US'), origin[0] + size[0] + textSize / 2, origin[1] + (textSize / 3)
)
// Lowest value
this.ctx.fillText(type === 'leaderboard' ? '0 msgs' : '0', origin[0] + size[0] + textSize / 2, origin[1] + size[1] + (textSize / 3));
// 30 day (minute for /mp players)
this.ctx.fillText(type === 'leaderboard' ? '30 days ago' : '30 mins ago', lastStart, origin[1] - (textSize / 2));
// Time
this.ctx.fillText('time ->', origin[0] + (textSize / 2), origin[1] + size[1] + (textSize));
// 100degree the fuck back to sender.
return this.canvas;
}
}