import Discord from 'discord.js'; import TClient from '../client.js'; import ansi from 'ansi-colors'; export default { async run(client:TClient){ const botSwitches = Object.entries(client.config.botSwitches).map(([k, v])=>`${ansi.yellow(k)}${ansi.black(':')} ${v}`).join('\n').replace(/true/g, ansi.green('true')).replace(/false/g, ansi.red('false')); await client.guilds.fetch(client.config.mainServer.id).then(async guild=>{ await guild.members.fetch(); setInterval(()=>{ client.user.setPresence(client.config.botPresence); guild.invites.fetch().then(invites=>invites.forEach(inv=>client.invites.set(inv.code, {uses: inv.uses, creator: inv.inviterId, channel: inv.channel.name}))) },300000) }) if (client.config.botSwitches.registerCommands){ console.log('Total commands: '+client.registry.length) //Debugging reasons. client.config.whitelistedServers.forEach(guildId=>(client.guilds.cache.get(guildId) as Discord.Guild).commands.set(client.registry).catch((e:Error)=>{ console.log(`Couldn't register slash commands for ${guildId} because`, e.stack); (client.channels.resolve(client.config.mainServer.channels.errors) as Discord.TextChannel).send(`Cannot register slash commands for **${client.guilds.cache.get(guildId).name}** (\`${guildId}\`):\n\`\`\`${e.message}\`\`\``) })) } console.log(`${client.user.username} has logged into Discord API`); console.log(client.config.botSwitches, client.config.whitelistedServers); (client.channels.resolve(client.config.mainServer.channels.bot_status) as Discord.TextChannel).send({content: `**${client.user.username}** is active`, embeds:[new client.embed().setColor(client.config.embedColor).setDescription(`**\`\`\`ansi\n${botSwitches}\n\`\`\`**`)]}); console.timeEnd('Startup') } }