import Discord from 'discord.js'; import TClient from '../client.js'; export default { async run(client: TClient, interaction: Discord.ChatInputCommandInteraction<'cached'>){ //if (!client.isStaff(interaction.member) && interaction.channelId == '468835415093411863') return interaction.reply('This command is restricted to staff only in this channel due to high usage.') const member = interaction.options.getMember('member') as Discord.GuildMember; const reason = interaction.options.getString('reason'); if (member.permissions.has('Administrator')) return interaction.reply('You cannot bonk an admin!'); await client.bonkCount._incrementUser(member.id); interaction.reply({embeds: [new client.embed().setColor(client.config.embedColor) .setDescription(`> <@${member.id}> has been bonked!\n${reason?.length == null ? '' : `> Reason: **${reason}**`}`) .setImage('https://media.tenor.com/7tRddlNUNNcAAAAd/hammer-on-head-minions.gif') .setFooter({text: `Bonk count for ${member.displayName}: ${await client.bonkCount._content.findById(member.id).then(b=>b.value.toLocaleString('en-US'))}`}) ]}) }, data: new Discord.SlashCommandBuilder() .setName('bonk') .setDescription('Bonk a member') .addUserOption(x=>x .setName('member') .setDescription('Which member to bonk?') .setRequired(true)) .addStringOption(x=>x .setName('reason') .setDescription('Reason for the bonk')) }