import Discord,{SlashCommandBuilder} from 'discord.js'; import TClient from 'src/client'; import path from 'node:path'; import canvas from 'canvas'; import fs from 'node:fs'; async function MPdata(client:TClient, interaction:Discord.ChatInputCommandInteraction, embed: Discord.EmbedBuilder) { let FSserver; if (!await client.MPServer._content.findOne({_id:interaction.guildId})) return interaction.reply('This server isn\'t linked to the bot.'); const ServerURL = await client.MPServer._content.findById(interaction.guildId); if (!ServerURL) return interaction.reply(`No FS server found, please notify <@&${client.config.mainServer.roles.mpmanager}> to add it.`) const MPURL = ServerURL.ip const MPCode = ServerURL.code const verifyURL = MPURL.match(/http|https/) const completedURL = MPURL+'/feed/dedicated-server-stats.json?code='+MPCode if (!verifyURL) return interaction.reply(`The server IP for this server is currently invalid, please notify <@&${client.config.mainServer.roles.mpmanager}>`) // Fetch dss try { // v I am aware timeout has decreased from 2800 to 2588 to fit within Discord's interaction timeouts (3s) -Toast FSserver = await client.axios.get(completedURL, {timeout: 2588, headers: {'User-Agent': `Daggerbot - mp cmd/axios ${client.axios.VERSION}`}}) } catch(err) { // Blame Nawdic & RedRover92 embed.setTitle('Host is not responding.'); embed.setColor(client.config.embedColorRed); console.log(client.logTime(), 'DagMP failed to fetch, host didn\'t respond in time.'); return interaction.reply('Server didn\'t respond in time.'); } return FSserver } export default { run(client: TClient, interaction: Discord.ChatInputCommandInteraction<'cached'>){ if (interaction.channelId == '468835769092669461' && !client.isStaff(interaction.member) && ['status', 'players'].includes(interaction.options.getSubcommand())) { interaction.reply(`Please use <#739084625862852715> for \`/mp status/players\` commands to prevent clutter in this channel.`).then((msg)=>{setTimeout(()=>{interaction.deleteReply()}, 6000)}); return; } ({ status: async()=>{ const embed0 = new client.embed(); const FSserver0 = await MPdata(client, interaction, embed0); if (!FSserver0?.data) return console.log('FSserver0 failed - status'); try { if (FSserver0.data.server.name.length > 1){ interaction.reply({embeds: [embed0.setTitle('Status/Details').setColor(client.config.embedColor).addFields( {name: 'Server name', value: `${FSserver0?.data.server.name.length == 0 ? '\u200b' : `\`${FSserver0?.data.server.name}\``}`, inline: true}, {name: 'Players', value: `${FSserver0.data.slots.used} out of ${FSserver0.data.slots.capacity}`, inline: true}, {name: 'Current map', value: `${FSserver0?.data.server.mapName.length == 0 ? '\u200b' : FSserver0.data.server.mapName}`, inline: true}, {name: 'Version', value: `${FSserver0?.data.server.version.length == 0 ? '\u200b' : FSserver0.data.server.version}`, inline: true}, {name: 'In-game Time', value: `${('0' + Math.floor((FSserver0.data.server.dayTime/3600/1000))).slice(-2)}:${('0' + Math.floor((FSserver0.data.server.dayTime/60/1000)%60)).slice(-2)}`, inline: true} )]}) } else if (FSserver0.data.server.name.length == 0) interaction.reply('Server is currently offline.') } catch (err){ console.log(err) interaction.reply('FSserver0 Error placeholder') }; }, info: async()=>{ const embed2 = new client.embed().setColor(client.config.embedColor) const FSserver2 = await MPdata(client, interaction, embed2) if (!FSserver2?.data) return console.log('FSserver2 failed - info') const MPURL = await client.MPServer._content.findById(interaction.guildId); interaction.reply({embeds: [embed2.setDescription([ `**Server name**: \`${FSserver2?.data.server.name.length == 0 ? '\u200b' : FSserver2?.data.server.name}\``, '**Password:** `mf4700`', '**Crossplay server**', `**Map:** ${FSserver2.data.server.mapName.length == 0 ? 'Null Island' : FSserver2.data.server.mapName}`, `**Mods:** [Click here](${MPURL.ip}/mods.html) **|** [Direct Download](${MPURL.ip}/all_mods_download?onlyActive=true)`, '**Filters:** [Click here](https://discord.com/channels/468835415093411861/468835769092669461/926581585938120724)', 'Please see <#543494084363288637> for additional information.' ].join('\n'))]}); if (FSserver2.data.server.name.length == 0) embed2.setFooter({text: 'Server is currently offline.'}) }, url: async()=>{ if (client.config.mainServer.id == interaction.guildId) { if (!interaction.member.roles.cache.has(client.config.mainServer.roles.mpmanager) && !interaction.member.roles.cache.has(client.config.mainServer.roles.bottech) && !interaction.member.roles.cache.has(client.config.mainServer.roles.admin)) return client.youNeedRole(interaction, 'mpmanager'); } const address = interaction.options.getString('address'); if (!address){ try { const Url = await client.MPServer._content.findById(interaction.guildId); if (Url.ip && Url.code) return interaction.reply(`${Url.get('ip')}`+'/feed/dedicated-server-stats.json?code='+`${Url.get('code')}`) } catch(err){ console.log(`MPDB :: ${err}`) interaction.reply('**Database error:**\nTry inserting an URL first.') } }else{ const verifyURL = address.match(/dedicated-server-stats/) if (!verifyURL) return interaction.reply('The URL does not match `dedicated-server-stats.xml`') const newURL = address.replace('xml','json').split('/feed/dedicated-server-stats.json?code=') try{ console.log(`MPDB :: URL for ${interaction.guild.name} has been updated by ${interaction.member.displayName} (${interaction.member.id})`); await client.MPServer._content.create({_id: interaction.guildId, ip: newURL[0], code: newURL[1], timesUpdated: 0}) return interaction.reply('This server is now linked and URL has been added.'); } catch(err){ const affectedValues = await client.MPServer._content.findByIdAndUpdate({_id: interaction.guildId}, {ip: newURL[0], code: newURL[1]}); await client.MPServer._increment(interaction.guildId); if (affectedValues) return interaction.reply('URL successfully updated.') } } }, players: async()=>{ const embed1 = new client.embed(); const data = JSON.parse(fs.readFileSync(path.join(__dirname, '../database/MPPlayerData.json'), {encoding: 'utf8'})).slice(client.statsGraph) // handle negative days data.forEach((change: number, i: number) => { if (change < 0) data[i] = data[i - 1] || data[i + 1] || 0; }); const first_graph_top = 16; const second_graph_top = 16; const textSize = 40; const img = canvas.createCanvas(1500, 750); const ctx = img.getContext('2d'); const graphOrigin = [15, 65]; const graphSize = [1300, 630]; const nodeWidth = graphSize[0] / (data.length - 1); ctx.fillStyle = '#36393f'; ctx.fillRect(0, 0, img.width, img.height); // grey horizontal lines ctx.lineWidth = 5; let interval_candidates = []; for (let i = 4; i < 10; i++) { const interval = first_graph_top / i; if (Number.isInteger(interval)) { let intervalString = interval.toString(); const reference_number = i * Math.max(intervalString.split('').filter(x => x === '0').length / intervalString.length, 0.3) * (['1', '2', '4', '5', '6', '8'].includes(intervalString[0]) ? 1.5 : 0.67) interval_candidates.push([interval, i, reference_number]); } } const chosen_interval = interval_candidates.sort((a, b) => b[2] - a[2])[0]; const previousY: Array = []; ctx.strokeStyle = '#202225'; for (let i = 0; i <= chosen_interval[1]; i++) { const y = graphOrigin[1] + graphSize[1] - (i * (chosen_interval[0] / second_graph_top) * graphSize[1]); if (y < graphOrigin[1]) continue; const even = ((i + 1) % 2) === 0; if (even) ctx.strokeStyle = '#2c2f33'; ctx.beginPath(); ctx.lineTo(graphOrigin[0], y); ctx.lineTo(graphOrigin[0] + graphSize[0], y); ctx.stroke(); ctx.closePath(); if (even) ctx.strokeStyle = '#202225'; previousY.push(y, i * chosen_interval[0]); } // 30m mark ctx.setLineDash([8, 16]); ctx.beginPath(); const lastMonthStart = graphOrigin[0] + (nodeWidth * (data.length - 30)); ctx.lineTo(lastMonthStart, graphOrigin[1]); ctx.lineTo(lastMonthStart, graphOrigin[1] + graphSize[1]); ctx.stroke(); ctx.closePath(); ctx.setLineDash([]); // draw points ctx.lineWidth = 5; function getYCoordinate(value: number) { return ((1 - (value / second_graph_top)) * graphSize[1]) + graphOrigin[1]; } function colorAtPlayercount(playercount: number) { if (playercount === first_graph_top) return client.config.embedColorRed as string; else if (playercount > 9) return client.config.embedColorYellow as string; else return client.config.embedColorGreen as string } let lastCoords: Array = []; data.forEach((curPC: number /* current player count */, i: number) => { if (curPC < 0) curPC = 0; const x = i * nodeWidth + graphOrigin[0]; const y = getYCoordinate(curPC); const nexPC /* next player count */ = data[i + 1]; const prvPC /* previous player count */ = data[i - 1]; const curColor = colorAtPlayercount(curPC); // color now const prvColor = colorAtPlayercount(prvPC); // color at last point if (curColor !== prvColor && !isNaN(prvPC) && lastCoords.length > 0) { // gradient should be used when the color between now and last point is not the same // gradient from now to last point const grd = ctx.createLinearGradient(lastCoords[0], lastCoords[1], x, y); grd.addColorStop(0, colorAtPlayercount(prvPC)); // prev color at the beginning grd.addColorStop(1, colorAtPlayercount(curPC)); // cur color at the end // special case: playercount rises or falls rapidly accross all colors (eg. straight from red to green) if (curColor !== client.config.embedColorYellow && prvColor !== client.config.embedColorYellow) { const yellowY = getYCoordinate(10); // y coordinate at which line should be yellow const stop = (yellowY - lastCoords[1]) / (y - lastCoords[1]); // between 0 and 1, where is yellowY between y and nextPointCoords[1] ? grd.addColorStop(stop, client.config.embedColorYellow as string); // add a yellow stop to the gradient } ctx.strokeStyle = grd; } else ctx.strokeStyle = colorAtPlayercount(curPC); ctx.beginPath(); if (lastCoords.length > 0) ctx.moveTo(lastCoords[0], lastCoords[1]); // if the line being drawn is horizontal, make it go until it has to go down if (y === lastCoords[1]) { let newX = x; for (let j = i + 1; j <= data.length; j++) { if (data[j] === curPC) newX += nodeWidth; else break; } ctx.lineTo(newX, y); } else ctx.lineTo(x, y); lastCoords = [x, y]; ctx.stroke(); ctx.closePath(); if (curPC === prvPC && curPC === nexPC) return; // no ball because no vertical difference to next or prev point else { // ball ctx.fillStyle = colorAtPlayercount(curPC); ctx.beginPath(); ctx.arc(x, y, ctx.lineWidth * 1.3, 0, 2 * Math.PI) ctx.closePath(); ctx.fill(); } }); // draw text ctx.font = '400 ' + textSize + 'px sans-serif'; ctx.fillStyle = 'white'; // highest value const maxx = graphOrigin[0] + graphSize[0] + textSize / 2; const maxy = previousY[0] + (textSize / 3); ctx.fillText(previousY[1].toLocaleString('en-US'), maxx, maxy); // lowest value const lowx = graphOrigin[0] + graphSize[0] + textSize / 2; const lowy = graphOrigin[1] + graphSize[1] + (textSize / 3); ctx.fillText('0 players', lowx, lowy); // 30m ctx.fillText('30 mins ago', lastMonthStart, graphOrigin[1] - (textSize / 2)); // time -> const tx = graphOrigin[0] + (textSize / 2); const ty = graphOrigin[1] + graphSize[1] + (textSize); ctx.fillText('time ->', tx, ty); const Image = new client.attachmentBuilder(img.toBuffer(),{name: 'FSStats.png'}) embed1.setImage('attachment://FSStats.png') const FSserver1 = await MPdata(client, interaction, embed1) if (!FSserver1?.data) return console.log('FSserver1 failed - players') embed1.setTitle(FSserver1?.data.server.name.length == 0 ? 'Offline' : FSserver1?.data.server.name) .setDescription(`${FSserver1?.data.slots.used}/${FSserver1?.data.slots.capacity}`) .setColor(FSserver1?.data.server.name.length == 0 ? client.config.embedColorRed : client.config.embedColor); FSserver1?.data.slots.players.filter(x=>x.isUsed).forEach(player=>embed1.addFields({name: `${player.name} ${player.isAdmin ? '| admin' : ''}`, value: `Farming for ${(Math.floor(player.uptime/60))} hr, ${('0' + (player.uptime % 60)).slice(-2)} min`})) interaction.reply({embeds: [embed1], files: [Image]}) }/*, series: ()=>{ const embed3 = new client.embed().setColor(client.config.embedColor).setTitle('How to join the Daggerwin MP series') .setDescription([ 'To join the Daggerwin MP series, you first need to:', '**1:** Note that only PC players can join the MP series due to the mods that are used.', '**2:** Become a YouTube Member by pressing the `Join` button on [Daggerwin\'s YouTube page](https://www.youtube.com/c/Daggerwin) next to the `Subscribe` button.', '**3:** Link your YouTube account to your Discord account via Settings>Connections>Add connection. Be sure that you link the same YouTube account you used to become a channel member.', '**4:** If you don\'t receive the role within a day or so, please message an Admin and they will sort it out.', '**5:** Take a look in <#511657659364147200> to get information on how to join the server.' ].join('\n')); interaction.reply({embeds: [embed3]}) }*/ } as any)[interaction.options.getSubcommand()](); }, data: new SlashCommandBuilder() .setName('mp') .setDescription('Display MP status and other things') .addSubcommand((opt)=>opt .setName('status') .setDescription('Check server status and details')) .addSubcommand((opt)=>opt .setName('players') .setDescription('Check who\'s playing on the server')) .addSubcommand((opt)=>opt .setName('info') .setDescription('Provides you with server information such as filters and so on')) .addSubcommand((opt)=>opt .setName('url') .setDescription('View the URL for this server\'s FSMP server or update the URL') .addStringOption((opt)=>opt .setName('address') .setDescription('Insert a \'dedicated-server-stats\' URL')))/* .addSubcommand((opt)=>opt .setName('series') .setDescription('Step-by-step on joining Daggerwin\'s MP series'))*/ }