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mirror of https://github.com/toast-ts/Daggerbot-TS.git synced 2024-11-17 12:21:00 -05:00

workaround for unknown interaction err when host is down

This commit is contained in:
AnxietyisReal 2022-12-08 01:15:41 +11:00
parent e90babaa31
commit e19cf822b5

View File

@ -22,7 +22,9 @@ async function MPdata(client:TClient, interaction:Discord.ChatInputCommandIntera
// Blame Nawdic & RedRover92
embed.setTitle('Host is not responding.');
embed.setColor(client.config.embedColorRed);
interaction.reply({embeds: [embed]});
interaction.reply({embeds: [embed]}).catch(err=>{
interaction.channel.send({content: `Interaction author: **${interaction.user.tag}** (\`${interaction.user.id}\`)`, embeds: [embed]})
})
console.log(`[${client.moment().format('DD/MM/YY HH:mm:ss')}] dag mp fail to fetch, host is not responding.`);
return;
}
@ -42,8 +44,9 @@ export default {
case 'status':
const embed0 = new client.embed();
const FSserver0 = await MPdata(client, interaction, embed0);
if (!FSserver0?.data) return console.log('FSserver0 failed')
if (FSserver0.data.server.name.length > 1) {
if (!FSserver0?.data) return console.log('FSserver0 failed');
// vv can revert back if things dont work out too well.
/*if (FSserver0.data.server.name.length > 1) {
embed0.setTitle('Status/Details').setColor(client.config.embedColor).addFields(
{name: 'Server name', value: `${FSserver0?.data.server.name.length == 0 ? '\u200b' : `\`${FSserver0?.data.server.name}\``}`, inline: true},
{name: 'Players', value: `${FSserver0.data.slots.used} out of ${FSserver0.data.slots.capacity}`, inline: true},
@ -59,8 +62,25 @@ export default {
{name: 'Version', value: '0.0.0.0', inline: true},
{name: 'In-game Time', value: '00:00', inline: true}
).setFooter({text: 'Server is currently offline.'})
}
}*/
try {
if (FSserver0.data.server.name.length > 1){
embed0.setTitle('Status/Details').setColor(client.config.embedColor).addFields(
{name: 'Server name', value: `${FSserver0?.data.server.name.length == 0 ? '\u200b' : `\`${FSserver0?.data.server.name}\``}`, inline: true},
{name: 'Players', value: `${FSserver0.data.slots.used} out of ${FSserver0.data.slots.capacity}`, inline: true},
{name: 'Current map', value: `${FSserver0?.data.server.mapName.length == 0 ? '\u200b' : FSserver0.data.server.mapName}`, inline: true},
{name: 'Version', value: `${FSserver0?.data.server.version.length == 0 ? '\u200b' : FSserver0.data.server.version}`, inline: true},
{name: 'In-game Time', value: `${('0' + Math.floor((FSserver0.data.server.dayTime/3600/1000))).slice(-2)}:${('0' + Math.floor((FSserver0.data.server.dayTime/60/1000)%60)).slice(-2)}`, inline: true}
)
interaction.reply({embeds: [embed0]})
} else if (FSserver0.data.server.name.length == 0) {
interaction.reply('Server is currently offline.')
}
} catch (err){
console.log(err)
interaction.reply('FSserver0 Placeholder')
};
break;
case 'players':
const embed1 = new client.embed();