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Add temporary solution to prevent error.
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@ -1,4 +1,4 @@
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import Discord,{SlashCommandBuilder} from 'discord.js';
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import Discord,{GuildMember, SlashCommandBuilder} from 'discord.js';
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import TClient from 'src/client';
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function convert(status?:Discord.ClientPresenceStatus){
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@ -15,7 +15,7 @@ function convert(status?:Discord.ClientPresenceStatus){
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export default {
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async run(client: TClient, interaction: Discord.ChatInputCommandInteraction<'cached'>){
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const member = interaction.options.getMember('member');
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const member = interaction.options.getMember('member') as GuildMember;
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if (member == null){
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const user = interaction.options.getUser('member') as Discord.User;
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const embed = new client.embed()
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@ -28,8 +28,8 @@ export default {
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interaction.reply({embeds: [embed]})
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} else {
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await member.user.fetch();
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const presence = member.presence?.clientStatus as Discord.ClientPresenceStatusData;
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const embedArray = [];
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const presence = member.presence.clientStatus as Discord.ClientPresenceStatusData;
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let title = 'Member';
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if (member.user.bot) {
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title = 'Bot'
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@ -49,6 +49,7 @@ export default {
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{name: `🔹 Roles: ${member.roles.cache.size - 1}`, value: member.roles.cache.size > 1 ? member.roles.cache.filter(x=>x.id !== interaction.guild.roles.everyone.id).sort((a,b)=>b.position - a.position).map(x=>x).join(member.roles.cache.size > 4 ? ' ' : '\n').slice(0,1024) : 'No roles'}
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)
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if (member.premiumSinceTimestamp !== null) embed0.addFields({name: '🔹 Server Boosting since', value: `<t:${Math.round(member.premiumSinceTimestamp/1000)}>\n<t:${Math.round(member.premiumSinceTimestamp/1000)}:R>`, inline: true})
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if (!presence) embed0.addFields({name: `🔹 Status: Unavailable to retrieve`, value: '\u200b'})
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if (member.presence) embed0.addFields({name: `🔹 Status: ${member.presence.status}`, value: `${member.presence.status === 'offline' ? '⚫' : `Desktop: ${convert(presence.desktop)}\nWeb: ${convert(presence.web)}\nMobile: ${convert(presence.mobile)}`}`, inline: true})
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embedArray.push(embed0)
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interaction.reply({embeds: embedArray})
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