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mirror of https://github.com/toast-ts/Daggerbot-TS.git synced 2024-11-17 12:21:00 -05:00

Painful progress..

This commit is contained in:
AnxietyisReal 2023-08-15 20:47:31 +10:00
parent 556720c5d8
commit a96cd9e854
8 changed files with 216 additions and 363 deletions

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@ -5,55 +5,95 @@ import {FSPlayer, FSData, FSCareerSavegame} from './typings/interfaces';
export default async(client:TClient,Channel:string,Message:string,ServerName:string)=>{ export default async(client:TClient,Channel:string,Message:string,ServerName:string)=>{
if (!client.config.botSwitches.mpstats) return; if (!client.config.botSwitches.mpstats) return;
const noContentImage = 'https://cdn.discordapp.com/attachments/1118960531135541318/1140906691236479036/68efx1.png';
const msg = await (client.channels.resolve(Channel) as Discord.TextChannel).messages.fetch(Message); const msg = await (client.channels.resolve(Channel) as Discord.TextChannel).messages.fetch(Message);
const embed = new client.embed(); const embed = new client.embed();
let playerData:Array<string> = []; let playerData:Array<string> = [];
let error:Boolean; let error:Boolean;
let isServerOnline = false; let isServerOnline = false;
const Server = await client.MPServer._content.findById(client.config.mainServer.id); const fetchServer = await client.MPServer._content.findById(client.config.mainServer.id);
const DSS = { const API = { // Fetch needed data from Farming Simulator server's API endpoints.
data: {} as FSData, fetchResult: '' as string DSS: {
}; data: {} as FSData,
const CSG = { res: '' as string,
data: {} as FSCareerSavegame, fetchResult: '' as string endpoint: '/feed/dedicated-server-stats.json?code='
}; },
CSG: {
if (!Server?.ip?.match(/http|https/)) return msg.edit({content: '*Detected an invalid IP\nContact MP Manager or Bot Tech*', embeds: null}); data: {} as FSCareerSavegame,
async function serverData(client:TClient, URL:string){ res: '' as string,
return await client.axios.get(URL, {timeout: 5000, maxContentLength: Infinity, headers:{'User-Agent':`Daggerbot/axios ${client.axios.VERSION}`}}).catch((error:Error)=>error.message) endpoint: '/feed/dedicated-server-savegame.html?code=',
endpoint_file: '&file=careerSavegame'
} }
await Promise.all([serverData(client, Server.ip+'/feed/dedicated-server-stats.json?code='+Server.code), serverData(client, Server.ip+'/feed/dedicated-server-savegame.html?code='+Server.code+'&file=careerSavegame')]).then(function(results){ }
if (typeof results[0] === 'string'){
DSS.fetchResult = `DagMP DSS failed, ${results[0]}`; // Fetch needed data from database server and hit them with a GET request.
if (!fetchServer.mainServer.ip(/http|https/) ?? !fetchServer.secondServer.ip(/http|https/)) return msg.edit({content:'*This server doesn\'t seem to be setup yet!*', embeds:null});
async function hitServer(client:TClient, URL:string){
return await client.axios.get(URL, {
timeout: 7500, // Increased the timeout a bit just in case.
maxContentLength: Infinity,
headers: {
'User-Agent': `Daggerbot/axios ${client.axios.VERSION}`
}
}).catch((err:Error)=>err.message)
}
await Promise.all([
hitServer(client, fetchServer.mainServer.ip+API.DSS.endpoint+fetchServer.mainServer.code),
hitServer(client, fetchServer.mainServer.ip+API.CSG.endpoint+fetchServer.mainServer.code+API.CSG.endpoint_file),
hitServer(client, fetchServer.secondServer.ip+API.DSS.endpoint+fetchServer.secondServer.code),
hitServer(client, fetchServer.secondServer.ip+API.CSG.endpoint+fetchServer.secondServer.code+API.CSG.endpoint_file)
]).then(function(results){
// Main server's DSS
if (typeof results[0] === 'string') {
API.DSS.res = `DagMP:Main DSS failed, ${results[0]}`;
embed.addFields({name:'DSS Status',value:results[0]}) embed.addFields({name:'DSS Status',value:results[0]})
} else if (results[0].status != 200){ } else if (results[0].status != 200) {
DSS.fetchResult = `DagMP DSS failed with ${results[0].status + ' ' + results[0].statusText}`; API.DSS.res = `DagMP:Main DSS failed with ${results[0].status +' '+ results[0].statusText}`;
embed.addFields({name:'DSS Status',value:results[0].status + ' ' + results[0].statusText}) embed.addFields({name:'DSS Status',value:results[0].status +' '+ results[0].statusText})
} else DSS.data = results[0].data as FSData } else API.DSS.data = results[0].data as FSData
if (typeof results[1] === 'string'){ // Main server's CSG
CSG.fetchResult = `DagMP CSG failed, ${results[1]}`; if (typeof results[1] === 'string') {
API.CSG.res = `DagMP:Main CSG failed, ${results[1]}`;
embed.addFields({name:'CSG Status',value:results[1]}) embed.addFields({name:'CSG Status',value:results[1]})
} else if (results[1].status != 200){ } else if (results[1].status != 200) {
if (results[1].status === 204) embed.setImage('https://httpcats.com/204.jpg'); if (results[1].status === 204) embed.setImage(noContentImage);
CSG.fetchResult = `DagMP CSG failed with ${results[1].status + ' ' + results[1].statusText}`; API.CSG.res = `DagMP:Main CSG failed with ${results[1].status +' '+ results[1].statusText}`;
embed.addFields({name:'CSG Status',value:results[1].status + ' ' + results[1].statusText}) embed.addFields({name:'CSG Status',value:results[1].status +' '+ results[1].statusText})
} else CSG.data = (client.xjs.xml2js(results[1].data,{compact:true}) as any).careerSavegame as FSCareerSavegame } else API.CSG.data = (client.xjs.xml2js(results[1].data,{compact:true}) as any).careerSavegame as FSCareerSavegame
}).catch(error=>console.error(error));
if (DSS.fetchResult.length != 0){ // Second server's DSS
if (typeof results[2] === 'string') {
API.DSS.res = `DagMP:Second DSS failed, ${results[2]}`;
embed.addFields({name:'DSS Status',value:results[2]})
} else if (results[2].status != 200) {
API.DSS.res = `DagMP:Second DSS failed with ${results[2].status +' '+ results[2].statusText}`;
embed.addFields({name:'DSS Status',value:results[2].status +' '+ results[2].statusText})
} else API.DSS.data = results[2].data as FSData
// Second server's CSG
if (typeof results[3] === 'string') {
API.CSG.res = `DagMP:Second CSG failed, ${results[3]}`;
embed.addFields({name:'CSG Status',value:results[3]})
} else if (results[3].status != 200) {
if (results[3].status === 204) embed.setImage(noContentImage);
API.CSG.res = `DagMP:Second CSG failed with ${results[3].status +' '+ results[3].statusText}`;
embed.addFields({name:'CSG Status',value:results[3].status +' '+ results[3].statusText})
} else API.CSG.data = (client.xjs.xml2js(results[3].data,{compact:true}) as any).careerSavegame as FSCareerSavegame
}).catch((err:Error)=>console.error(err.message))
if (API.DSS.res.length != 0) {
error = true; error = true;
if (DSS.data.slots === undefined) return; if (API.DSS.data.slots === undefined) return;
console.log(client.logTime(), DSS.fetchResult); console.log(client.logTime(), API.DSS.res);
} else if (CSG.fetchResult.length != 0){ } else if (API.CSG.res.length != 0) {
error = true; error = true;
console.log(client.logTime(), CSG.fetchResult); console.log(client.logTime(), API.CSG.res);
} }
if (error){ // Blame Nawdic if (error) {// Nawdic broke it in his dream
embed.setTitle('Host is not responding').setColor(client.config.embedColorRed); embed.setTitle('Host did not respond back in time').setColor(client.config.embedColorRed);
msg.edit({content:null, embeds: [embed]}) return msg.edit({content:null, embeds:[embed]})
return;
} }
//Timescale formatting //Timescale formatting
@ -81,42 +121,43 @@ export default async(client:TClient,Channel:string,Message:string,ServerName:str
const serverIndicatorEmbed =(indicator:string)=>new client.embed().setTitle(`**${ServerName}** is now ${indicator}`).setColor(client.config.embedColorOrange).setTimestamp(); const serverIndicatorEmbed =(indicator:string)=>new client.embed().setTitle(`**${ServerName}** is now ${indicator}`).setColor(client.config.embedColorOrange).setTimestamp();
const serverLog = client.channels.resolve(client.config.mainServer.channels.fs_server_log) as Discord.TextChannel; const serverLog = client.channels.resolve(client.config.mainServer.channels.fs_server_log) as Discord.TextChannel;
const playersOnServer = DSS.data.slots?.players.filter(x=>x.isUsed); const playersOnServer = API.DSS.data.slots?.players.filter(x=>x.isUsed);
const playersInCache = client.MPServerCache.players; const playersInCache = client.MPServerCache[ServerName].players;
if (!playersOnServer) return console.error('[MPLoop] Empty filter, ignoring...'); // For the love of god, stop throwing errors everytime. if (!playersOnServer) return console.error(client.logTime(), '[MPLoop] Empty filter, ignoring...'); // For the love of god, stop throwing errors everytime.
playersOnServer.forEach(player=>playerData.push(`**${player.name} ${player.isAdmin ? '| admin' : ''}**\nFarming for ${client.formatPlayerUptime(player.uptime)}`)); playersOnServer.forEach(player=>playerData.push(`**${player.name} ${player.isAdmin ? '| admin' : ''}**\nFarming for ${client.formatPlayerUptime(player.uptime)}`));
ServerName = client.MPServerCache.name; ServerName = client.MPServerCache[ServerName].name; // Truncate unnecessary name for the embed
if (DSS.data.server.name === 'Official Daggerwin Game Server') client.MPServerCache.name = 'Daggerwin'; if (API.DSS.data.server.name === 'Official Daggerwin Game Server') client.MPServerCache['main'].name = 'Daggerwin';
//Second server name is unknown, will come back and update this later.
if (DSS.data.server.name.length === 0){ if (API.DSS.data.server.name.length === 0){
embed.setTitle('The server seems to be offline.').setColor(client.config.embedColorRed); embed.setTitle('The server seems to be offline.').setColor(client.config.embedColorRed);
msg.edit({content: 'This embed will resume when the server is back online.', embeds: [embed]}); msg.edit({content: 'This embed will resume when the server is back online.', embeds: [embed]});
if (client.MPServerCache.status === 'online') serverLog.send({embeds:[serverIndicatorEmbed('offline')]}); if (client.MPServerCache[ServerName].status === 'online') serverLog.send({embeds:[serverIndicatorEmbed('offline')]});
client.MPServerCache.status = 'offline'; client.MPServerCache[ServerName].status = 'offline';
} else { } else {
if (client.MPServerCache.status === 'offline'){ if (client.MPServerCache[ServerName].status === 'offline'){
serverLog.send({embeds:[serverIndicatorEmbed('online')]}); serverLog.send({embeds:[serverIndicatorEmbed('online')]});
isServerOnline = true isServerOnline = true
}; };
client.MPServerCache.status = 'online'; client.MPServerCache[ServerName].status = 'online';
const statusEmbed = new client.embed().setColor(client.config.embedColor).setTitle('Server details').setFields( const statusEmbed = new client.embed().setColor(client.config.embedColor).setTitle('Server details').setFields(
{name: 'Current Map', value: DSS.data.server.mapName.length === 0 ? '\u200b' : DSS.data.server.mapName, inline: true}, {name: 'Current Map', value: API.DSS.data.server.mapName.length === 0 ? '\u200b' : API.DSS.data.server.mapName, inline: true},
{name: 'Version', value: DSS.data.server.version.length === 0 ? '\u200b' : DSS.data.server.version, inline: true}, {name: 'Version', value: API.DSS.data.server.version.length === 0 ? '\u200b' : API.DSS.data.server.version, inline: true},
{name: 'In-game Time', value: `${('0'+Math.floor((DSS.data.server.dayTime/3600/1000))).slice(-2)}:${('0'+Math.floor((DSS.data.server.dayTime/60/1000)%60)).slice(-2)}`, inline: true}, {name: 'In-game Time', value: `${('0'+Math.floor((API.DSS.data.server.dayTime/3600/1000))).slice(-2)}:${('0'+Math.floor((API.DSS.data.server.dayTime/60/1000)%60)).slice(-2)}`, inline: true},
{name: 'Slot Usage', value: isNaN(Number(CSG.data.slotSystem?._attributes.slotUsage)) === true ? 'Unavailable' : Number(CSG.data.slotSystem?._attributes.slotUsage).toLocaleString('en-us'), inline: true}, {name: 'Slot Usage', value: isNaN(Number(API.CSG.data.slotSystem?._attributes.slotUsage)) === true ? 'Unavailable' : Number(API.CSG.data.slotSystem?._attributes.slotUsage).toLocaleString('en-us'), inline: true},
{name: 'Autosave Interval', value: isNaN(Number(CSG.data.settings?.autoSaveInterval._text)) === true ? 'Unavailable' : Number(CSG.data.settings?.autoSaveInterval._text).toFixed(0)+' mins', inline:true}, {name: 'Autosave Interval', value: isNaN(Number(API.CSG.data.settings?.autoSaveInterval._text)) === true ? 'Unavailable' : Number(API.CSG.data.settings?.autoSaveInterval._text).toFixed(0)+' mins', inline:true},
{name: 'Timescale', value: isNaN(Number(CSG.data.settings?.timeScale._text)) === true ? 'Unavailable' : formatTimescale(Number(CSG.data.settings?.timeScale._text), 0, 'x'), inline: true} {name: 'Timescale', value: isNaN(Number(API.CSG.data.settings?.timeScale._text)) === true ? 'Unavailable' : formatTimescale(Number(API.CSG.data.settings?.timeScale._text), 0, 'x'), inline: true}
); );
embed.setColor(client.config.embedColor).setTitle(DSS.data.server.name).setDescription(DSS.data.slots.used === 0 ? '*No players online*' : playerData.join('\n\n')).setAuthor({name:`${DSS.data.slots.used}/${DSS.data.slots.capacity}`}); embed.setColor(client.config.embedColor).setTitle(API.DSS.data.server.name).setDescription(API.DSS.data.slots.used === 0 ? '*No players online*' : playerData.join('\n\n')).setAuthor({name:`${API.DSS.data.slots.used}/${API.DSS.data.slots.capacity}`});
msg.edit({content:'This embed updates every minute.',embeds:[statusEmbed,embed]}); msg.edit({content:'This embed updates every minute.',embeds:[statusEmbed,embed]});
} }
if (!isServerOnline){ if (!isServerOnline){
playerLog(); playerLog();
const Database:Array<number> = JSON.parse(readFileSync('src/database/MPPlayerData.json',{encoding:'utf8',flag:'r+'})); const Database:Array<number> = JSON.parse(readFileSync(`src/database/${ServerName}PlayerData.json`,{encoding:'utf8',flag:'r+'}));
Database.push(DSS.data.slots?.used); Database.push(API.DSS.data.slots?.used);
writeFileSync('src/database/MPPlayerData.json', JSON.stringify(Database)); writeFileSync(`src/database/${ServerName}PlayerData.json`, JSON.stringify(Database));
client.MPServerCache.players = playersOnServer client.MPServerCache[ServerName].players = playersOnServer
} }
} }

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@ -85,7 +85,10 @@ export default class TClient extends Client {
this.punishments = new punishments(this); this.punishments = new punishments(this);
this.bannedWords = new bannedWords(this); this.bannedWords = new bannedWords(this);
this.MPServer = new MPServer(this); this.MPServer = new MPServer(this);
this.MPServerCache = {players: [], status: null, name: null} as MPServerCache; this.MPServerCache = {
main: { players: [], status: null, name: null },
second: { players: [], status: null, name: null }
} as MPServerCache;
this.suggestion = new suggestion(this); this.suggestion = new suggestion(this);
this.tags = new tags(this); this.tags = new tags(this);
this.repeatedMessages = {}; this.repeatedMessages = {};

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@ -4,275 +4,37 @@ import path from 'node:path';
import canvas from 'canvas'; import canvas from 'canvas';
import {readFileSync} from 'node:fs'; import {readFileSync} from 'node:fs';
async function MPdata(client:TClient, interaction:Discord.ChatInputCommandInteraction, embed: Discord.EmbedBuilder) {
let FSserver;
if (!await client.MPServer._content.findOne({_id:interaction.guildId})) return interaction.reply('This server isn\'t linked to the bot.');
const ServerURL = await client.MPServer._content.findById(interaction.guildId);
if (!ServerURL) return interaction.reply(`No FS server found, please notify <@&${client.config.mainServer.roles.mpmanager}> to add it.`);
if (!ServerURL.ip.match(/http|https/)) return interaction.reply(`The server IP for this server is currently invalid, please notify <@&${client.config.mainServer.roles.mpmanager}>`);
// Fetch dss
try {// I am aware timeout has decreased from 2800 to 2588 to fit within Discord's interaction timeouts (3s) -Toast
FSserver = await client.axios.get(ServerURL.ip+'/feed/dedicated-server-stats.json?code='+ServerURL.code, {timeout: 2588, headers: {'User-Agent': `Daggerbot - mp cmd/axios ${client.axios.VERSION}`}})
} catch(err) {
// Blame Nawdic
embed.setTitle('Host is not responding.');
embed.setColor(client.config.embedColorRed);
console.log(client.logTime(), 'DagMP failed to fetch, host didn\'t respond in time.');
return interaction.reply('Server didn\'t respond in time, please try again later.');
} return FSserver
}
export default { export default {
run(client: TClient, interaction: Discord.ChatInputCommandInteraction<'cached'>){ run(client: TClient, interaction: Discord.ChatInputCommandInteraction<'cached'>){
async function hitEndpoint(){
const array = (await client.MPServer?._content.find())?.map(x=>x._id).filter(c=>['mainServer','secondServer'].includes(c));
console.log(array?.map(c=>c));
/* const database = {
mainServer: (await client.MPServer._content.findById(interaction.guildId)).mainServer,
secondServer: (await client.MPServer._content.findById(interaction.guildId)).secondServer
}
const endpoint = '/feed/dedicated-server-stats.json?code=';
if (serverSelector === 'mainServer') return database.mainServer.ip+endpoint+database.mainServer.code;
else if (serverSelector === 'secondServer') return database.secondServer.ip+endpoint+database.secondServer.code;
const Server = await client.axios.get(serverSelector, {
timeout: 7500,
headers: {'User-Agent':`Daggerbot - mp cmd/axios ${client.axios.VERSION}`}
}) */
}
if (interaction.channelId === '468835769092669461' && !client.isStaff(interaction.member) && ['status', 'players'].includes(interaction.options.getSubcommand())) { if (interaction.channelId === '468835769092669461' && !client.isStaff(interaction.member) && ['status', 'players'].includes(interaction.options.getSubcommand())) {
interaction.reply(`Please use <#739084625862852715> for \`/mp status/players\` commands to prevent clutter in this channel.`).then(()=>setTimeout(()=>interaction.deleteReply(), 6000)); interaction.reply(`Please use <#739084625862852715> for \`/mp status/players\` commands to prevent clutter in this channel.`).then(()=>setTimeout(()=>interaction.deleteReply(), 6000));
return; return;
} }
({ ({
status: async()=>{ status: async()=>{
const embed0 = new client.embed(); hitEndpoint()
const FSserver0 = await MPdata(client, interaction, embed0); interaction.reply('x')
if (!FSserver0?.data) return console.log('FSserver0 failed - status');
try {
if (FSserver0.data.server.name.length > 1){
interaction.reply({embeds: [embed0.setTitle('Status/Details').setColor(client.config.embedColor).addFields(
{name: 'Server name', value: `${FSserver0?.data.server.name.length == 0 ? '\u200b' : `\`${FSserver0?.data.server.name}\``}`, inline: true},
{name: 'Players', value: `${FSserver0.data.slots.used} out of ${FSserver0.data.slots.capacity}`, inline: true},
{name: 'Current map', value: `${FSserver0?.data.server.mapName.length == 0 ? '\u200b' : FSserver0.data.server.mapName}`, inline: true},
{name: 'Version', value: `${FSserver0?.data.server.version.length == 0 ? '\u200b' : FSserver0.data.server.version}`, inline: true},
{name: 'In-game Time', value: `${('0' + Math.floor((FSserver0.data.server.dayTime/3600/1000))).slice(-2)}:${('0' + Math.floor((FSserver0.data.server.dayTime/60/1000)%60)).slice(-2)}`, inline: true}
)]})
} else if (FSserver0.data.server.name.length === 0) interaction.reply('Server is currently offline.')
} catch (err){
console.log(err)
interaction.reply('FSserver0 Error placeholder')
};
}, },
info: async()=>{ info: async()=>{},
const embed2 = new client.embed().setColor(client.config.embedColor) url: async()=>{},
const FSserver2 = await MPdata(client, interaction, embed2) players: async()=>{}
if (!FSserver2?.data) return console.log('FSserver2 failed - info')
const MPURL = await client.MPServer._content.findById(interaction.guildId);
if (FSserver2.data.server.name.length == 0) embed2.setFooter({text: 'Server is currently offline.'})
interaction.reply({embeds: [embed2.setDescription([
`**Server name**: \`${FSserver2?.data.server.name.length === 0 ? '\u200b' : FSserver2?.data.server.name}\``,
'**Password:** `mf4700`',
'**Crossplay server**',
`**Map:** ${FSserver2.data.server.mapName.length == 0 ? 'Null Island' : FSserver2.data.server.mapName}`,
`**Mods:** [Click here](${MPURL.ip}/mods.html) **|** [Direct Download](${MPURL.ip}/all_mods_download?onlyActive=true)`,
'**Filters:** [Click here](https://discord.com/channels/468835415093411861/468835769092669461/926581585938120724)',
'Please see <#543494084363288637> for additional information.'
].join('\n'))]});
},
url: async()=>{
if (client.config.mainServer.id == interaction.guildId) {
if (!interaction.member.roles.cache.has(client.config.mainServer.roles.mpmanager) && !interaction.member.roles.cache.has(client.config.mainServer.roles.bottech) && !interaction.member.roles.cache.has(client.config.mainServer.roles.admin)) return client.youNeedRole(interaction, 'mpmanager');
}
const address = interaction.options.getString('address');
if (!address){
try {
const Url = await client.MPServer._content.findById(interaction.guildId);
if (Url.ip && Url.code) return interaction.reply(`${Url.get('ip')}`+'/feed/dedicated-server-stats.json?code='+`${Url.get('code')}`)
} catch(err){
console.log(`MPDB :: ${err}`);
interaction.reply('**Database error:**\nThis server does not have the URL saved, try adding one.')
}
}else{
if (!address.match(/dedicated-server-stats/)) return interaction.reply('The URL does not match `dedicated-server-stats.xml`');
const newURL = address.replace('xml','json').split('/feed/dedicated-server-stats.json?code=');
try{
console.log(`MPDB :: URL for ${interaction.guild.name} has been updated by ${interaction.member.displayName} (${interaction.member.id})`);
await client.MPServer._content.create({_id: interaction.guildId, ip: newURL[0], code: newURL[1], timesUpdated: 0});
return interaction.reply('This server is now linked and URL has been added.');
} catch(err){
const affectedValues = await client.MPServer._content.findByIdAndUpdate({_id: interaction.guildId}, {ip: newURL[0], code: newURL[1]});
await client.MPServer._increment(interaction.guildId);
if (affectedValues) return interaction.reply('URL successfully updated.')
}
}
},
players: async()=>{
const data = JSON.parse(readFileSync(path.join('src/database/MPPlayerData.json'), {encoding: 'utf8'})).slice(client.statsGraph)
// handle negative days
data.forEach((change: number, i: number) => {
if (change < 0) data[i] = data[i - 1] || data[i + 1] || 0;
});
const first_graph_top = 16;
const second_graph_top = 16;
const textSize = 40;
const img = canvas.createCanvas(1500, 750);
const ctx = img.getContext('2d');
const graphOrigin = [15, 65];
const graphSize = [1300, 630];
const nodeWidth = graphSize[0] / (data.length - 1);
ctx.fillStyle = '#36393f'; //'#111111';
ctx.fillRect(0, 0, img.width, img.height);
// grey horizontal lines
ctx.lineWidth = 5;
let interval_candidates = [];
for (let i = 4; i < 10; i++) {
const interval = first_graph_top / i;
if (Number.isInteger(interval)) {
let intervalString = interval.toString();
const reference_number = i * Math.max(intervalString.split('').filter(x => x === '0').length / intervalString.length, 0.3) * (['1', '2', '4', '5', '6', '8'].includes(intervalString[0]) ? 1.5 : 0.67)
interval_candidates.push([interval, i, reference_number]);
}
}
const chosen_interval = interval_candidates.sort((a, b) => b[2] - a[2])[0];
const previousY: Array<number> = [];
ctx.strokeStyle = '#202225'; //'#555B63';
for (let i = 0; i <= chosen_interval[1]; i++) {
const y = graphOrigin[1] + graphSize[1] - (i * (chosen_interval[0] / second_graph_top) * graphSize[1]);
if (y < graphOrigin[1]) continue;
const even = ((i + 1) % 2) === 0;
if (even) ctx.strokeStyle = '#2c2f33'; //'#3E4245';
ctx.beginPath();
ctx.lineTo(graphOrigin[0], y);
ctx.lineTo(graphOrigin[0] + graphSize[0], y);
ctx.stroke();
ctx.closePath();
if (even) ctx.strokeStyle = '#202225'; //'#555B63';
previousY.push(y, i * chosen_interval[0]);
}
// 30m mark
ctx.setLineDash([8, 16]);
ctx.beginPath();
const lastMonthStart = graphOrigin[0] + (nodeWidth * (data.length - 30));
ctx.lineTo(lastMonthStart, graphOrigin[1]);
ctx.lineTo(lastMonthStart, graphOrigin[1] + graphSize[1]);
ctx.stroke();
ctx.closePath();
ctx.setLineDash([]);
// draw points
ctx.lineWidth = 5;
function getYCoordinate(value: number) {
return ((1 - (value / second_graph_top)) * graphSize[1]) + graphOrigin[1];
}
function colorAtPlayercount(playercount: number) {
if (playercount === first_graph_top) return client.config.embedColorRed as string;
else if (playercount > 9) return client.config.embedColorYellow as string;
else return client.config.embedColorGreen as string
}
let lastCoords: Array<number> = [];
data.forEach((curPC: number /* current player count */, i: number) => {
if (curPC < 0) curPC = 0;
const x = i * nodeWidth + graphOrigin[0];
const y = getYCoordinate(curPC);
const nexPC /* next player count */ = data[i + 1];
const prvPC /* previous player count */ = data[i - 1];
const curColor = colorAtPlayercount(curPC); // color now
const prvColor = colorAtPlayercount(prvPC); // color at last point
if (curColor !== prvColor && !isNaN(prvPC) && lastCoords.length > 0) { // gradient should be used when the color between now and last point is not the same
// gradient from now to last point
const grd = ctx.createLinearGradient(lastCoords[0], lastCoords[1], x, y);
grd.addColorStop(0, colorAtPlayercount(prvPC)); // prev color at the beginning
grd.addColorStop(1, colorAtPlayercount(curPC)); // cur color at the end
// special case: playercount rises or falls rapidly accross all colors (eg. straight from red to green)
if (curColor !== client.config.embedColorYellow && prvColor !== client.config.embedColorYellow) {
const yellowY = getYCoordinate(10); // y coordinate at which line should be yellow
const stop = (yellowY - lastCoords[1]) / (y - lastCoords[1]); // between 0 and 1, where is yellowY between y and nextPointCoords[1] ?
grd.addColorStop(stop, client.config.embedColorYellow as string); // add a yellow stop to the gradient
}
ctx.strokeStyle = grd;
} else ctx.strokeStyle = colorAtPlayercount(curPC);
ctx.beginPath();
if (lastCoords.length > 0) ctx.moveTo(lastCoords[0], lastCoords[1]);
// if the line being drawn is horizontal, make it go until it has to go down
if (y === lastCoords[1]) {
let newX = x;
for (let j = i + 1; j <= data.length; j++) {
if (data[j] === curPC) newX += nodeWidth; else break;
}
ctx.lineTo(newX, y);
} else ctx.lineTo(x, y);
lastCoords = [x, y];
ctx.stroke();
ctx.closePath();
if (curPC === prvPC && curPC === nexPC) return; // no ball because no vertical difference to next or prev point
else {
// ball
ctx.fillStyle = colorAtPlayercount(curPC);
ctx.beginPath();
ctx.arc(x, y, ctx.lineWidth * 1.3, 0, 2 * Math.PI)
ctx.closePath();
ctx.fill();
}
});
// draw text
ctx.font = '400 ' + textSize + 'px sans-serif';
ctx.fillStyle = 'white';
// highest value
const maxx = graphOrigin[0] + graphSize[0] + textSize / 2;
const maxy = previousY[0] + (textSize / 3);
ctx.fillText(previousY[1].toLocaleString('en-US'), maxx, maxy);
// lowest value
const lowx = graphOrigin[0] + graphSize[0] + textSize / 2;
const lowy = graphOrigin[1] + graphSize[1] + (textSize / 3);
ctx.fillText('0 players', lowx, lowy);
// 30m
ctx.fillText('30 mins ago', lastMonthStart, graphOrigin[1] - (textSize / 2));
// time ->
const tx = graphOrigin[0] + (textSize / 2);
const ty = graphOrigin[1] + graphSize[1] + (textSize);
ctx.fillText('time ->', tx, ty);
const embed1 = new client.embed();
const FSserver1 = await MPdata(client, interaction, embed1)
if (!FSserver1?.data) return console.log('FSserver1 failed - players')
embed1.setTitle(FSserver1?.data.server.name.length === 0 ? 'Offline' : FSserver1?.data.server.name)
.setDescription(`${FSserver1?.data.slots.used}/${FSserver1?.data.slots.capacity}`)
.setColor(FSserver1?.data.server.name.length === 0 ? client.config.embedColorRed : client.config.embedColor)
.setImage('attachment://FSStats.png');
FSserver1?.data.slots.players.filter(x=>x.isUsed).forEach(player=>embed1.addFields({name: `${player.name} ${player.isAdmin ? '| admin' : ''}`, value: `Farming for ${client.formatPlayerUptime(player.uptime)}`}))
interaction.reply({embeds: [embed1], files: [new client.attachmentBuilder(img.toBuffer(),{name:'FSStats.png'})]})
},
maintenance: ()=>{
if (client.config.mainServer.id == interaction.guildId) {
if (!interaction.member.roles.cache.has(client.config.mainServer.roles.mpmanager) && !interaction.member.roles.cache.has(client.config.mainServer.roles.bottech) && !interaction.member.roles.cache.has(client.config.mainServer.roles.admin)) return client.youNeedRole(interaction, 'mpmanager');
}
const maintenanceMessage = interaction.options.getString('message');
const activePlayersChannel = '739084625862852715';
const channel = (client.channels.cache.get(activePlayersChannel) as Discord.TextChannel);
if (channel.permissionOverwrites.cache.get(interaction.guildId).deny.has('SendMessages')) {
channel.permissionOverwrites.edit(interaction.guildId, {SendMessages: true}, {type: 0, reason: `Unlocked by ${interaction.member.displayName}`});
channel.send({embeds: [new client.embed().setColor(client.config.embedColor).setAuthor({name: interaction.member.displayName, iconURL: interaction.member.displayAvatarURL({size:1024})}).setTitle('🔓 Channel unlocked').setDescription(`**Reason:**\n${maintenanceMessage}`).setTimestamp()]});
interaction.reply({content: `<#${activePlayersChannel}> has been unlocked!`, ephemeral: true});
} else if (channel.permissionOverwrites.cache.get(interaction.guildId).allow.has('SendMessages')) {
channel.permissionOverwrites.edit(interaction.guildId, {SendMessages: false}, {type: 0, reason: `Locked by ${interaction.member.displayName}`});
channel.send({embeds: [new client.embed().setColor(client.config.embedColor).setAuthor({name: interaction.member.displayName, iconURL: interaction.member.displayAvatarURL({size:1024})}).setTitle('🔒 Channel locked').setDescription(`**Reason:**\n${maintenanceMessage}`).setTimestamp()]});
interaction.reply({content: `<#${activePlayersChannel}> has been locked!`, ephemeral: true});
}
}/*,
series: ()=>{
const embed3 = new client.embed().setColor(client.config.embedColor).setTitle('How to join the Daggerwin MP series')
.setDescription([
'To join the Daggerwin MP series, you first need to:',
'**1:** Note that only PC players can join the MP series due to the mods that are used.',
'**2:** Become a YouTube Member by pressing the `Join` button on [Daggerwin\'s YouTube page](https://www.youtube.com/c/Daggerwin) next to the `Subscribe` button.',
'**3:** Link your YouTube account to your Discord account via Settings>Connections>Add connection. Be sure that you link the same YouTube account you used to become a channel member.',
'**4:** If you don\'t receive the role within a day or so, please message an Admin and they will sort it out.',
'**5:** Take a look in <#511657659364147200> to get information on how to join the server.'
].join('\n'));
interaction.reply({embeds: [embed3]})
}*/
} as any)[interaction.options.getSubcommand()](); } as any)[interaction.options.getSubcommand()]();
}, },
data: new Discord.SlashCommandBuilder() data: new Discord.SlashCommandBuilder()
@ -280,16 +42,44 @@ export default {
.setDescription('Display MP status and other things') .setDescription('Display MP status and other things')
.addSubcommand(x=>x .addSubcommand(x=>x
.setName('status') .setName('status')
.setDescription('Check server status and details')) .setDescription('Check server status and details')
.addStringOption(x=>x
.setName('server')
.setDescription('Which server to pull info from')
.setChoices(
{name: 'Main Server', value: 'mainServer'},
{name: 'Second Server', value: 'secondServer'})
.setRequired(true)))
.addSubcommand(x=>x .addSubcommand(x=>x
.setName('players') .setName('players')
.setDescription('Check who\'s playing on the server')) .setDescription('Check who\'s playing on the server')
.addStringOption(x=>x
.setName('server')
.setDescription('Which server to pull the info from')
.setChoices(
{name: 'Main Server', value: 'mainServer'},
{name: 'Second Server', value: 'secondServer'})
.setRequired(true)))
.addSubcommand(x=>x .addSubcommand(x=>x
.setName('info') .setName('info')
.setDescription('Provides you with server information such as filters and so on')) .setDescription('Provides you with server information such as filters and so on')
.addStringOption(x=>x
.setName('server')
.setDescription('Which server to pull the info from')
.setChoices(
{name: 'Main Server', value: 'mainServer'},
{name: 'Second Server', value: 'secondServer'})
.setRequired(true)))
.addSubcommand(x=>x .addSubcommand(x=>x
.setName('url') .setName('url')
.setDescription('View the URL for this server\'s FSMP server or update the URL') .setDescription('View the URL for this server\'s FSMP server or update the URL')
.addStringOption(x=>x
.setName('server')
.setDescription('Which server to view/update the URL')
.setChoices(
{name: 'Main Server', value: 'mainServer'},
{name: 'Second Server', value: 'secondServer'})
.setRequired(true))
.addStringOption(x=>x .addStringOption(x=>x
.setName('address') .setName('address')
.setDescription('Insert a \'dedicated-server-stats\' URL'))) .setDescription('Insert a \'dedicated-server-stats\' URL')))
@ -299,8 +89,5 @@ export default {
.addStringOption(x=>x .addStringOption(x=>x
.setName('message') .setName('message')
.setDescription('The reason why is the server unavailable for?') .setDescription('The reason why is the server unavailable for?')
.setRequired(true)))/* .setRequired(true)))
.addSubcommand(x=>x
.setName('series')
.setDescription('Step-by-step on joining Daggerwin\'s MP series'))*/
} }

View File

@ -12,9 +12,15 @@
"929807948748832798", "468835415093411861", "1058183358267543552", "549114074273677314" "929807948748832798", "468835415093411861", "1058183358267543552", "549114074273677314"
], ],
"MPStatsLocation": { "MPStatsLocation": {
"main": {
"channel": "543494084363288637", "channel": "543494084363288637",
"message": "1023699243183112192" "message": "1023699243183112192"
}, },
"second": {
"channel": "",
"message": ""
}
},
"botSwitches": { "botSwitches": {
"dailyMsgsBackup": true, "dailyMsgsBackup": true,
"registerCommands": true, "registerCommands": true,

View File

@ -66,11 +66,14 @@ if (client.config.botSwitches.music){
} }
// YouTube Upload notification and Daggerwin MP loop // YouTube Upload notification and Daggerwin MP loop
setInterval(()=>MPLoop(client, client.config.MPStatsLocation.channel, client.config.MPStatsLocation.message, 'Daggerwin'), 60000); setInterval(()=>{
MPLoop(client, client.config.MPStatsLocation.main.channel, client.config.MPStatsLocation.main.message, 'Daggerwin')
MPLoop(client, client.config.MPStatsLocation.second.channel, client.config.MPStatsLocation.second.message, 'SecondServer')
}, 60000);
setInterval(async()=>{ setInterval(async()=>{
client.YTLoop('UCQ8k8yTDLITldfWYKDs3xFg', 'Daggerwin', '528967918772551702'); // 528967918772551702 = #videos-and-streams client.YTLoop('UCQ8k8yTDLITldfWYKDs3xFg', 'Daggerwin', '528967918772551702'); // 528967918772551702 = #videos-and-streams
client.YTLoop('UCguI73--UraJpso4NizXNzA', 'Machinery Restorer', '767444045520961567') // 767444045520961567 = #machinery-restorer client.YTLoop('UCguI73--UraJpso4NizXNzA', 'Machinery Restorer', '767444045520961567') // 767444045520961567 = #machinery-restorer
}, 600000) }, 300000)
// Event loop for punishments and daily msgs // Event loop for punishments and daily msgs
setInterval(async()=>{ setInterval(async()=>{

View File

@ -3,9 +3,14 @@ import mongoose from 'mongoose';
const Schema = mongoose.model('mpserver', new mongoose.Schema({ const Schema = mongoose.model('mpserver', new mongoose.Schema({
_id: {type: String, required:true}, _id: {type: String, required:true},
ip: {type: String}, mainServer: {required:true, type: new mongoose.Schema({
code: {type: String}, ip: {type: String, required:true},
timesUpdated: {type: Number, required: true} code: {type: String, required:true}
}, {versionKey: false})},
secondServer: {required:true, type: new mongoose.Schema({
ip: {type: String, required:true},
code: {type: String, required:true}
}, {versionKey: false})},
}, {versionKey: false})); }, {versionKey: false}));
export default class MPServer extends Schema { export default class MPServer extends Schema {
@ -16,9 +21,4 @@ export default class MPServer extends Schema {
this.client = client; this.client = client;
this._content = Schema; this._content = Schema;
} }
async _increment(serverId: string){
const server = await this._content.findById(serverId)
if (server) await this._content.findByIdAndUpdate(server, {timesUpdated: server.timesUpdated + 1})
else await this._content.create({_id:serverId, timesUpdated: 1})
}
} }

View File

@ -137,9 +137,15 @@ export interface Config {
LRSstart: number, LRSstart: number,
whitelistedServers: Array<string>, whitelistedServers: Array<string>,
MPStatsLocation: { MPStatsLocation: {
channel: string, main: {
channel: string
message: string message: string
}, },
second: {
channel: string
message: string
}
},
botSwitches: { botSwitches: {
dailyMsgsBackup: boolean, dailyMsgsBackup: boolean,
registerCommands: boolean, registerCommands: boolean,
@ -187,7 +193,14 @@ export interface Config {
} }
} }
export interface MPServerCache { export interface MPServerCache {
main: {
players: FSPlayer[], players: FSPlayer[],
status: 'online' | 'offline' | null, status: 'online' | 'offline' | null,
name: string | null name: string | null
},
second: {
players: FSPlayer[],
status: 'online' | 'offline' | null,
name: string | null
}
} }

View File

@ -15,5 +15,5 @@
"typeRoots": [ "./src/typings" ], "typeRoots": [ "./src/typings" ],
}, },
"include": [ "src/" ], "include": [ "src/" ],
"exclude": [ ".yarn/cache", ".yarn/unplugged",".git", "src/config.json", "src/DB-Beta.config.json", "src/Toast-Testbot.config.json" ] "exclude": [ ".yarn/cache", ".yarn/unplugged",".git", "src/config.json", "src/DB-Beta.config.json", "src/Toast-Testbot.config.json", "src/disabled" ]
} }