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Disable debugging for MPLoop
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@ -14,7 +14,7 @@ export default async(client:TClient, Channel:string, Message:string, Server:TSer
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const genericEmbed = new client.embed();
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// Log bot uptime for the sake of debugging.
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(client.channels.resolve('1091300529696673792') as Discord.TextChannel).send(client.formatTime(client.uptime, 2, {longNames: true, commas: true}));
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//(client.channels.resolve('1091300529696673792') as Discord.TextChannel).send(client.formatTime(client.uptime, 2, {longNames: true, commas: true}));
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const decoPlayer = (player:FSPlayer)=>{
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let decorator = player.isAdmin ? ':detective:' : '';
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@ -42,7 +42,7 @@ process.on('unhandledRejection', (error: Error)=>DZ(error, 'unhandledRejection')
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process.on('uncaughtException', (error: Error)=>DZ(error, 'uncaughtException'));
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process.on('error', (error: Error)=>DZ(error, 'nodeError'));
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client.on('error', (error: Error)=>DZ(error, 'clientError'));
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client.on('debug', console.log).on('warn', console.log);
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//client.on('debug', console.log).on('warn', console.log);
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// Audio Player event handling
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if (client.config.botSwitches.music){
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