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Remove stuff that aren't supposed to be in production
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@ -22,7 +22,6 @@ export default async(client:TClient, Channel:string, Message:string, Server:TSer
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try {
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const hitDSS = await fetch(Server.ip+'/feed/dedicated-server-stats.json?code='+Server.code, sessionInit).then(r=>r.json() as Promise<FSData>);
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const hitCSG = await fetch(Server.ip+'/feed/dedicated-server-savegame.html?code='+Server.code+'&file=careerSavegame', sessionInit).then(async r=>(new client.fxp.XMLParser({ignoreAttributes: false, transformAttributeName(attributeName){return attributeName.replaceAll('@_','')}}).parse(await r.text()) as any).careerSavegame as FSCareerSavegame);
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console.log(hitCSG.settings)
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if (!hitDSS ?? !hitCSG){
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if (hitDSS && !hitDSS.slots) return Logger.forwardToConsole('log', 'MPModule', `DSS failed with unknown slots table for ${client.MPServerCache[ServerName].name}`);
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@ -5,7 +5,7 @@ export default class ConfigHelper {
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let importconfig:Config;
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try {
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importconfig = JSON.parse(readFileSync(configFile, 'utf8'));
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console.log(`Using development config :: ${importconfig.configName}`);
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console.log(`Loaded the config :: ${importconfig.configName}`);
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} catch (e) {
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console.error(`Error loading config file "${configFile}": ${e}`);
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process.exit(1);
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