diff --git a/src/commands/mp.ts b/src/commands/mp.ts index 7a8c3fc..3774424 100644 --- a/src/commands/mp.ts +++ b/src/commands/mp.ts @@ -45,25 +45,6 @@ export default { const embed0 = new client.embed(); const FSserver0 = await MPdata(client, interaction, embed0); if (!FSserver0?.data) return console.log('FSserver0 failed'); - // vv can revert back if things dont work out too well. - /*if (FSserver0.data.server.name.length > 1) { - embed0.setTitle('Status/Details').setColor(client.config.embedColor).addFields( - {name: 'Server name', value: `${FSserver0?.data.server.name.length == 0 ? '\u200b' : `\`${FSserver0?.data.server.name}\``}`, inline: true}, - {name: 'Players', value: `${FSserver0.data.slots.used} out of ${FSserver0.data.slots.capacity}`, inline: true}, - {name: 'Current map', value: `${FSserver0?.data.server.mapName.length == 0 ? '\u200b' : FSserver0.data.server.mapName}`, inline: true}, - {name: 'Version', value: `${FSserver0?.data.server.version.length == 0 ? '\u200b' : FSserver0.data.server.version}`, inline: true}, - {name: 'In-game Time', value: `${('0' + Math.floor((FSserver0.data.server.dayTime/3600/1000))).slice(-2)}:${('0' + Math.floor((FSserver0.data.server.dayTime/60/1000)%60)).slice(-2)}`, inline: true} - ) - } else if (FSserver0.data.server.name.length == 0) { - embed0.setTitle('Status/Details').setColor(client.config.embedColor).addFields( - {name: 'Server name', value: `\`Official Daggerwin Game Server\``, inline: true}, - {name: 'Players', value: '0 out of 0', inline: true}, - {name: 'Current map', value: 'Null Island', inline: true}, - {name: 'Version', value: '0.0.0.0', inline: true}, - {name: 'In-game Time', value: '00:00', inline: true} - ).setFooter({text: 'Server is currently offline.'}) - }*/ - try { if (FSserver0.data.server.name.length > 1){ embed0.setTitle('Status/Details').setColor(client.config.embedColor).addFields(