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Add autosave interval
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@ -104,6 +104,7 @@ export default async(client:TClient,Channel:string,Message:string,ServerName:str
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{name: 'Version', value: DSS.data.server.version.length === 0 ? '\u200b' : DSS.data.server.version, inline: true},
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{name: 'Version', value: DSS.data.server.version.length === 0 ? '\u200b' : DSS.data.server.version, inline: true},
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{name: 'In-game Time', value: `${('0'+Math.floor((DSS.data.server.dayTime/3600/1000))).slice(-2)}:${('0'+Math.floor((DSS.data.server.dayTime/60/1000)%60)).slice(-2)}`, inline: true},
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{name: 'In-game Time', value: `${('0'+Math.floor((DSS.data.server.dayTime/3600/1000))).slice(-2)}:${('0'+Math.floor((DSS.data.server.dayTime/60/1000)%60)).slice(-2)}`, inline: true},
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{name: 'Slot Usage', value: isNaN(Number(CSG.data.slotSystem?._attributes.slotUsage)) === true ? 'Unavailable' : Number(CSG.data.slotSystem?._attributes.slotUsage).toLocaleString('en-us'), inline: true},
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{name: 'Slot Usage', value: isNaN(Number(CSG.data.slotSystem?._attributes.slotUsage)) === true ? 'Unavailable' : Number(CSG.data.slotSystem?._attributes.slotUsage).toLocaleString('en-us'), inline: true},
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{name: 'Autosave Interval', value: isNaN(Number(CSG.data.settings?.autoSaveInterval._text)) === true ? 'Unavailable' : Number(CSG.data.settings?.autoSaveInterval._text).toFixed(0)+' mins', inline:true},
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{name: 'Timescale', value: isNaN(Number(CSG.data.settings?.timeScale._text)) === true ? 'Unavailable' : formatTimescale(Number(CSG.data.settings?.timeScale._text), 0, 'x'), inline: true}
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{name: 'Timescale', value: isNaN(Number(CSG.data.settings?.timeScale._text)) === true ? 'Unavailable' : formatTimescale(Number(CSG.data.settings?.timeScale._text), 0, 'x'), inline: true}
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);
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);
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embed.setColor(client.config.embedColor).setTitle(DSS.data.server.name).setDescription(DSS.data.slots.used === 0 ? '*No players online*' : playerData.join('\n\n')).setAuthor({name:`${DSS.data.slots.used}/${DSS.data.slots.capacity}`});
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embed.setColor(client.config.embedColor).setTitle(DSS.data.server.name).setDescription(DSS.data.slots.used === 0 ? '*No players online*' : playerData.join('\n\n')).setAuthor({name:`${DSS.data.slots.used}/${DSS.data.slots.capacity}`});
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