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https://github.com/toast-ts/Daggerbot-TS.git
synced 2024-12-27 20:35:38 -05:00
mpstats test
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cb5063b1f3
commit
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@ -204,7 +204,6 @@ export class TClient extends Client {
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const unpunishResult = await this.punishments.removePunishment(punishment.id, interaction.user.id, reason);
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interaction.reply(unpunishResult)
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}
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async YTLoop(YTChannelID: string, YTChannelName: string, DCChannelID: string){
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let Data:any;
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let error;
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@ -9,8 +9,8 @@
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"registerCommands": true,
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"commands": false,
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"logs": true,
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"automod": true,
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"mpstats": false,
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"automod": false,
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"mpstats": true,
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"mpstatsDebug": false,
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"autores": false
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},
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@ -4,12 +4,12 @@ const client = new TClient;
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client.init();
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import fs from 'node:fs';
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import MPDB from './models/MPServer';
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import { Punishment, UserLevels } from './typings/interfaces';
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import {Punishment, UserLevels} from './typings/interfaces';
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client.on('ready', async()=>{
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client.guilds.cache.forEach(async(e: { members: { fetch: () => any; }; })=>{await e.members.fetch()});
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setInterval(async()=>{
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client.user.setPresence({activities: [{ name: 'Slash commands!', type: 0 }], status: 'online'});
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client.user.setPresence({activities: [{ name: 'Slash commands!', type: 1, url: 'https://www.youtube.com/watch?v=eO9YZsJmjlM' }], status: 'online'});
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// Playing: 0, Streaming (Requires YT/Twitch URL to work): 1, Listening to: 2, Watching: 3, Competing in: 5
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}, 60000);
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if (client.config.botSwitches.registerCommands) (client.guilds.cache.get(client.config.mainServer.id) as Discord.Guild).commands.set(client.registry).catch((e)=>{console.log(`Couldn't register slash commands: ${e}`)})
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@ -50,11 +50,11 @@ process.on('error', async(error: Error)=>{
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// Daggerwin MP loop
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setInterval(async()=>{
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if (!client.config.botSwitches.mpstats) return;
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const msg = await (client.channels.resolve('904192878140608563') as Discord.TextChannel).messages.fetch('1042835699906400346')
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const msg = await (client.channels.resolve('904192878140608563') as Discord.TextChannel).messages.fetch('1044552089340219422')
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const embed = new client.embed();
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let Players = [];
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let Server: any;
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let CSG;
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let CSG: any;
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let xmlData = undefined;
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// Connect to DB to retrieve the Gameserver info to fetch data.
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