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Silence uncontactable server when limit is reached
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@ -8,6 +8,7 @@ import {IServer} from '../models/MPServer.js';
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import {XMLParser} from 'fast-xml-parser';
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import {FSPlayer, FSData, FSCareerSavegame} from 'src/interfaces';
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let failedAttempts:number = 0;
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let loggingPrefix:string = 'MPModule';
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let dataUnavailable:string = 'Unavailable';
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export let refreshTimerSecs:number = 45000;
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@ -131,6 +132,12 @@ export async function requestServerData(client:TClient, server:IServer):Promise<
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else if (data.status === 404) Logger.console('log', loggingPrefix, `(${i+1}/${maxRetries}) ${server.serverName} responded with an error (404), API is disabled or mismatched code`)
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} catch(err) {
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Logger.console('log', loggingPrefix, `Couldn't get data for ${server.serverName}: ${err.message}`);
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failedAttempts++;
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if (failedAttempts >= 5 && server.isActive) {
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Logger.console('log', loggingPrefix, `Maximum failed requests (${failedAttempts}) reached for ${server.serverName}, silenced server for 10 minutes`);
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silenceServer(client, server, 600000);
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}
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return null;
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}
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await new Promise(resolve=>setTimeout(resolve, 500))
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}
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@ -179,3 +186,9 @@ function convertPlayerUptime(playTime:number) {
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return (Days > 0 ? Days+' d ':'')+(Hours > 0 ? Hours+' h ':'')+(Minutes > 0 ? Minutes+' m':'')
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}
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function silenceServer(client:TClient, server:IServer, time:number):void {
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client.MPServer.toggleServerUsability(server.serverName, false);
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setTimeout(()=>client.MPServer.toggleServerUsability(server.serverName, true), time)
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failedAttempts = 0;
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}
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