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Move player functions into MPModule
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@ -1,26 +0,0 @@
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import {FSPlayer} from '../interfaces';
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export default class FormatPlayer {
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static convertUptime(playTime:number) {
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let Minutes:number;
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let Hours:number;
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let Days:number;
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playTime = Math.floor(playTime);
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if (playTime >= 60) {
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Hours = Math.floor(playTime/60);
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Minutes = playTime-Hours*60;
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} else Minutes = playTime
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if (Hours >= 24) {
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Days = Math.floor(Hours/24);
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Hours = Hours-Days*24;
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}
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return (Days > 0 ? Days+' d ':'')+(Hours > 0 ? Hours+' h ':'')+(Minutes > 0 ? Minutes+' m':'')
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}
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static decoratePlayerIcons(player:FSPlayer) {
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let decorator = player.isAdmin ? ':detective:' : '';
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decorator += player.name.includes('Toast') ? '<:toast:1132681026662056079>' : '';
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return decorator
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}
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}
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@ -2,7 +2,6 @@ import Undici from 'undici';
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import Discord from 'discord.js';
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import TClient from '../client.js';
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import ConfigHelper from '../helpers/ConfigHelper.js';
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import FormatPlayer from '../helpers/FormatPlayer.js';
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import Logger from '../helpers/Logger.js';
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import HookMgr from '../components/HookManager.js';
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import {IServer} from '../models/MPServer.js';
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@ -121,10 +120,6 @@ async function multifarmWebhook(client:TClient, server:IServer, webhookId:string
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})
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}
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async function storePlayerCount(client:TClient, server:IServer, playerCount:number) {
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return await client.MPServer.incrementPlayerCount(server.serverName, playerCount);
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}
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export async function requestServerData(client:TClient, server:IServer):Promise<{dss:FSData, csg:FSCareerSavegame}|undefined>{
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async function retryReqs(url:string) {
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// Attempt to reduce the failure rate of the requests before giving up and retrying in next refresh.
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@ -156,11 +151,31 @@ export async function requestServerData(client:TClient, server:IServer):Promise<
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}
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}
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export function mpModuleDisabled(client:TClient) {
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return new client.embed().setColor(client.config.embedColorInvis).setTitle('MPModule is currently disabled.');
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export const mpModuleDisabled =(client:TClient)=>new client.embed().setColor(client.config.embedColorInvis).setTitle('MPModule is currently disabled.');
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export const playtimeStat =(player:FSPlayer)=>`**${player.name}${decoratePlayerIcons(player)}**\n${player.uptime < 1 ? 'Just joined' : `Playing for ${convertPlayerUptime(player.uptime)}`}`;
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const storePlayerCount = async(client:TClient, server:IServer, playerCount:number)=>await client.MPServer.incrementPlayerCount(server.serverName, playerCount);
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function decoratePlayerIcons(player:FSPlayer) {
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let decorator = player.isAdmin ? ':detective:' : '';
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decorator += player.name.includes('Toast') ? '<:toast:1132681026662056079>' : '';
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return decorator
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}
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export function playtimeStat(player:FSPlayer) {
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let uptimeTxt = player.uptime < 1 ? 'Just joined' : `Playing for ${FormatPlayer.convertUptime(player.uptime)}`;
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return `**${player.name}${FormatPlayer.decoratePlayerIcons(player)}**\n${uptimeTxt}`
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function convertPlayerUptime(playTime:number) {
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let Minutes:number;
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let Hours:number;
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let Days:number;
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playTime = Math.floor(playTime);
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if (playTime >= 60) {
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Hours = Math.floor(playTime/60);
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Minutes = playTime-Hours*60;
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} else Minutes = playTime
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if (Hours >= 24) {
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Days = Math.floor(Hours/24);
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Hours = Hours-Days*24;
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}
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return (Days > 0 ? Days+' d ':'')+(Hours > 0 ? Hours+' h ':'')+(Minutes > 0 ? Minutes+' m':'')
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}
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