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Refactor role conflict logic in interactionCreate.ts
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@ -31,10 +31,10 @@ export default class InteractionCreate {
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const RoleID = interaction.customId.replace('reaction-','');
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let roleConflictMsg = 'Cannot have both roles! - Button Role';
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const WestFarm = '1149139369433776269';
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const EastFarm = '1149139583729160325';
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if (interaction.member.roles.cache.has(WestFarm) && RoleID === EastFarm) interaction.member.roles.set([EastFarm], roleConflictMsg);
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else if (interaction.member.roles.cache.has(EastFarm) && RoleID === WestFarm) interaction.member.roles.set([WestFarm], roleConflictMsg);
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const MFFarm1 = '1149139369433776269';
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const MFFarm2 = '1149139583729160325';
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if (interaction.member.roles.cache.has(MFFarm1) && RoleID === MFFarm2) interaction.member.roles.remove(MFFarm1, roleConflictMsg);
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else if (interaction.member.roles.cache.has(MFFarm2) && RoleID === MFFarm1) interaction.member.roles.remove(MFFarm2, roleConflictMsg);
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if (interaction.member.roles.cache.has(RoleID)) interaction.member.roles.remove(RoleID, 'Button Role').then(()=>interaction.reply({content: `You have been removed from <@&${RoleID}>`, ephemeral: true}));
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else interaction.member.roles.add(RoleID, 'Button Role').then(()=>interaction.reply({content: `You have been added to <@&${RoleID}>`, ephemeral: true}));
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