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Adjust the balls on Canvas graph
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parent
40b9a08c1e
commit
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@ -85,7 +85,7 @@ export default class CanvasBuilder {
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const Y = ((1 - (currentValue / top)) * size[1]) + origin[1];
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const Y = ((1 - (currentValue / top)) * size[1]) + origin[1];
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const nextValue = data[i + 1];
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const nextValue = data[i + 1];
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const previousValue = data[i - 1];
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const previousValue = data[i - 1];
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this.ctx.strokeStyle = type === 'players' ? gradient : null;
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this.ctx.strokeStyle = type === 'players' ? gradient : null;
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this.ctx.beginPath();
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this.ctx.beginPath();
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if (lastCoordinates.length) this.ctx.moveTo(lastCoordinates[0], lastCoordinates[1]);
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if (lastCoordinates.length) this.ctx.moveTo(lastCoordinates[0], lastCoordinates[1]);
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@ -106,7 +106,7 @@ export default class CanvasBuilder {
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// Balls. What else? I mean.. I'm not that creative, I'm just a comment not a funny comedian.
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// Balls. What else? I mean.. I'm not that creative, I'm just a comment not a funny comedian.
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this.ctx.fillStyle = type === 'players' ? gradient : null;
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this.ctx.fillStyle = type === 'players' ? gradient : null;
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this.ctx.beginPath();
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this.ctx.beginPath();
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this.ctx.arc(X, Y, this.ctx.lineWidth * 1.2, 0, 2 * Math.PI);
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this.ctx.arc(X, Y, this.ctx.lineWidth * 0.8, 1, 2 * Math.PI);
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this.ctx.closePath();
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this.ctx.closePath();
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this.ctx.fill();
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this.ctx.fill();
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}
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}
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