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Adjust the balls on Canvas graph

This commit is contained in:
toast-ts 2024-03-19 10:36:45 +11:00
parent 40b9a08c1e
commit 616e764e4e

View File

@ -85,7 +85,7 @@ export default class CanvasBuilder {
const Y = ((1 - (currentValue / top)) * size[1]) + origin[1]; const Y = ((1 - (currentValue / top)) * size[1]) + origin[1];
const nextValue = data[i + 1]; const nextValue = data[i + 1];
const previousValue = data[i - 1]; const previousValue = data[i - 1];
this.ctx.strokeStyle = type === 'players' ? gradient : null; this.ctx.strokeStyle = type === 'players' ? gradient : null;
this.ctx.beginPath(); this.ctx.beginPath();
if (lastCoordinates.length) this.ctx.moveTo(lastCoordinates[0], lastCoordinates[1]); if (lastCoordinates.length) this.ctx.moveTo(lastCoordinates[0], lastCoordinates[1]);
@ -106,7 +106,7 @@ export default class CanvasBuilder {
// Balls. What else? I mean.. I'm not that creative, I'm just a comment not a funny comedian. // Balls. What else? I mean.. I'm not that creative, I'm just a comment not a funny comedian.
this.ctx.fillStyle = type === 'players' ? gradient : null; this.ctx.fillStyle = type === 'players' ? gradient : null;
this.ctx.beginPath(); this.ctx.beginPath();
this.ctx.arc(X, Y, this.ctx.lineWidth * 1.2, 0, 2 * Math.PI); this.ctx.arc(X, Y, this.ctx.lineWidth * 0.8, 1, 2 * Math.PI);
this.ctx.closePath(); this.ctx.closePath();
this.ctx.fill(); this.ctx.fill();
} }