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https://github.com/toast-ts/Daggerbot-TS.git
synced 2024-12-27 04:15:38 -05:00
Move statsGraph to mp file
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c50aef2741
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@ -41,7 +41,6 @@ export default class TClient extends Discord.Client {
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public tags: TagSystemSvc = new TagSystemSvc();
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public ytChannels: YouTubeChannelsSvc = new YouTubeChannelsSvc();
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public repeatedMessages: IRepeatedMessages = {};
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public statsGraph: number = -120;
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constructor() {
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super({
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@ -20,7 +20,6 @@ const channels = {
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activePlayers: '739084625862852715',
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announcements: '1084864116776251463',
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mainMpChat: '468835769092669461',
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mfMpChat: '1149238561934151690',
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serverInfo: '543494084363288637',
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}
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export default class MP {
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@ -32,7 +31,7 @@ export default class MP {
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static async run(client: TClient, interaction: Discord.ChatInputCommandInteraction<'cached'>) {
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if (client.config.botSwitches.mpSys === false) return interaction.reply({embeds: [mpModuleDisabled(client)]});
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if (client.uptime < refreshTimerSecs) return interaction.reply('MPModule isn\'t initialized yet, please wait a moment and try again.');
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if ([channels.mainMpChat, channels.mfMpChat].includes(interaction.channelId) && !MessageTool.isStaff(interaction.member) && ['status', 'players'].includes(interaction.options.getSubcommand())) return interaction.reply(`Please use <#${channels.activePlayers}> for \`/mp status/players\` commands to prevent clutter in this channel.`).then(()=>setTimeout(()=>interaction.deleteReply(), 6000));
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if ([channels.mainMpChat, client.config.dcServer.channels.multifarm_chat].includes(interaction.channelId) && !MessageTool.isStaff(interaction.member) && ['status', 'players'].includes(interaction.options.getSubcommand())) return interaction.reply(`Please use <#${channels.activePlayers}> for \`/mp status/players\` commands to prevent clutter in this channel.`).then(()=>setTimeout(()=>interaction.deleteReply(), 6000));
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const choiceSelector = interaction.options.getString('server');
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({
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players: async()=>{
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@ -40,7 +39,7 @@ export default class MP {
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if (!DSS) return console.log('Endpoint failed - players');
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const PDArr = await client.MPServer.fetchPlayerData(choiceSelector);
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const canvas = await new CanvasBuilder().generateGraph(PDArr.slice(client.statsGraph), 'players');
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const canvas = await new CanvasBuilder().generateGraph(PDArr.slice(-120), 'players');
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const players:string[] = [];
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let embedColor:Discord.ColorResolvable;
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switch (true){
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