diff --git a/src/index.ts b/src/index.ts index f653e24..d7e3a8b 100644 --- a/src/index.ts +++ b/src/index.ts @@ -135,8 +135,8 @@ setInterval(async()=>{ {name: 'Current Map', value: `${FSdss.data.server.mapName.length == 0 ? '\u200b' : FSdss.data.server.mapName}`, inline: true}, {name: 'Version', value: `${FSdss.data.server.version.length == 0 ? '\u200b' : FSdss.data.server.version}`, inline: true}, {name: 'In-game Time', value: `${('0' + Math.floor((FSdss.data.server.dayTime/3600/1000))).slice(-2)}:${('0' + Math.floor((FSdss.data.server.dayTime/60/1000)%60)).slice(-2)}`, inline: true}, - {name: 'Slot Usage', value: `${slotSystem ? 'slotSystem unavailable' : slotSystem}`, inline: true}, - {name: 'Timescale', value: `${timeScale ? 'timeScale unavailable': timeScale}`, inline: true} + {name: 'Slot Usage', value: `${slotSystem == undefined ? 'slotSystem unavailable' : slotSystem}`, inline: true}, + {name: 'Timescale', value: `${timeScale == undefined ? 'timeScale unavailable': timeScale}`, inline: true} ); FSdss.data.slots.players.filter((x)=>x.isUsed !== false).forEach(player=>{ Players.push(`**${player.name} ${player.isAdmin ? '| admin' : ''}**\nFarming for ${(Math.floor(player.uptime/60))} hr & ${('0' + (player.uptime % 60)).slice(-2)} min`)