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mirror of https://github.com/toast-ts/Daggerbot-TS.git synced 2024-11-17 04:10:59 -05:00

Stable enough.

This commit is contained in:
AnxietyisReal 2023-08-20 10:17:22 +10:00
parent 820225515c
commit 4a586ac701
4 changed files with 77 additions and 666 deletions

View File

@ -5,9 +5,8 @@ import {FSPlayer, FSData, FSCareerSavegame, TServer} from './typings/interfaces'
export default async(client:TClient, Channel:string, Message:string, Server:TServer, ServerName:string)=>{
let MPLoopPrefix = '[MPLoop] ';
let placeholder = '$_SERVERNAMEPLACEHOLDER';
//let httpRegex = /^(https?)(\:\/\/)/;
//let isServerOnline = false;
let isServerOnline = false;
let playerData:Array<string> = [];
let noContentImage = 'https://cdn.discordapp.com/attachments/1118960531135541318/1140906691236479036/68efx1.png';
const msg = await (client.channels.resolve(Channel) as Discord.TextChannel).messages.fetch(Message);
@ -30,11 +29,15 @@ export default async(client:TClient, Channel:string, Message:string, Server:TSer
const hitCSG = await fetch(Server.ip+'/feed/dedicated-server-savegame.html?code='+Server.code+'&file=careerSavegame', sessionInit).then(async r=>(client.xjs.xml2js(await r.text(), {compact: true}) as any).careerSavegame as FSCareerSavegame);
if (!hitDSS ?? !hitCSG){
if (hitDSS && !hitDSS.slots) return new Error(`${MPLoopPrefix}DSS failed with unknown slots table for ${ServerName}`);
if (hitDSS && !hitDSS.slots) return new Error(`${MPLoopPrefix}DSS failed with unknown slots table for ${client.MPServerCache[ServerName].name}`);
if (hitDSS && !hitCSG) return msg.edit({content: 'No savegame found or autosave has ran.', embeds: [genericEmbed.setColor(client.config.embedColorOrange).setImage(noContentImage)]});
else return msg.edit({embeds: [serverErrorEmbed]});
}
// Truncate unnecessary parts of the name for the serverLog embed
client.MPServerCache[ServerName].name = hitDSS.server.name === 'Official Daggerwin Game Server' ? 'Daggerwin' : hitDSS.server.name === '! ! IRTGaming | Toast Test' ? 'Toast' : client.MPServerCache[ServerName].name;
//Second server name is unknown, will come back and update this later.
//Timescale formatting
function formatTimescale(number:number,digits:number,icon:string){
var n = Number(number);
@ -43,51 +46,37 @@ export default async(client:TClient, Channel:string, Message:string, Server:TSer
// Join/Leave log
function playerLogEmbed(player:FSPlayer,joinLog:boolean){
const logEmbed = new client.embed().setDescription(`**${player.name}${decoPlayer(player)}** ${joinLog ? 'joined' : 'left'} **${placeholder}** at <t:${Math.round(Date.now()/1000)}:t>`);
const logEmbed = new client.embed().setDescription(`**${player.name}${decoPlayer(player)}** ${joinLog ? 'joined' : 'left'} **${client.MPServerCache[ServerName].name}** at <t:${Math.round(Date.now()/1000)}:t>`);
if (joinLog) return logEmbed.setColor(client.config.embedColorGreen);
else if (player.uptime > 0) return logEmbed.setColor(client.config.embedColorRed).setFooter({text:`Farmed for ${client.formatPlayerUptime(player.uptime)}`});
else return logEmbed.setColor(client.config.embedColorRed);
}
function playerLog(){
// Player leaving
playersInCache.filter(x=>!playersOnServer.some(y=>y.name === x.name)).forEach(player=>serverLog.send({embeds:[playerLogEmbed(player,false)]}));
// Player joining
let playerObject;
if (playersInCache.length === 0 && client.uptime > 32010) playerObject = playersOnServer;
else if (playersInCache.length !== 0) playerObject = playersOnServer.filter(x=>!playersInCache.some(y=>y.name === x.name));
if (playerObject) playerObject.forEach(x=>serverLog.send({embeds:[playerLogEmbed(x,true)]}));
if (client.uptime > 32000){
const Database:Array<number> = JSON.parse(readFileSync(`src/database/${ServerName}PlayerData.json`,{encoding:'utf8',flag:'r+'}));
Database.push(hitDSS.slots?.used);
writeFileSync(`src/database/${ServerName}PlayerData.json`, JSON.stringify(Database));
}
}
//const serverIndicatorEmbed =(indicator:string)=>new client.embed().setTitle(`**${placeholder}** is now ${indicator}`).setColor(client.config.embedColorOrange).setTimestamp();
const serverLog = client.channels.resolve(client.config.mainServer.channels.fs_server_log) as Discord.TextChannel;
const playersOnServer = hitDSS.slots?.players.filter(x=>x.isUsed);
const playersInCache = client.MPServerCache[ServerName].players;
if (!playersOnServer ?? playersOnServer === undefined) return new Error('[MPLoop] Empty array, ignoring...'); // For the love of god, stop throwing errors everytime.
playersOnServer.forEach(player=>playerData.push(`**${player.name}${decoPlayer(player)}**\nFarming for ${client.formatPlayerUptime(player.uptime)}`));
ServerName = client.MPServerCache[ServerName].name; // Truncate unnecessary parts of the name for the serverLog embed
if (hitDSS.server.name === 'Official Daggerwin Game Server') client.MPServerCache['mainServer'].name = 'Daggerwin';
if (hitDSS.server.name === '! ! IRTGaming | Toast Test') client.MPServerCache['secondServer'].name = 'Toast';
//Second server name is unknown, will come back and update this later.
playerLog();
if (hitDSS.server.name.length < 1){
msg.edit({content: 'This embed will resume when server is back online.', embeds: [genericEmbed.setColor(client.config.embedColorRed).setTitle('The server seems to be offline.')]});
/* if (client.MPServerCache[ServerName].status === 'online') serverLog.send({embeds:[serverIndicatorEmbed('offline')]});
client.MPServerCache[ServerName].status = 'offline' */
} else {
/* if (client.MPServerCache[ServerName]?.status === 'offline' ?? null){
serverLog.send({embeds:[serverIndicatorEmbed('online')]});
isServerOnline = true
}
client.MPServerCache[ServerName].status = 'online'; */
// Player leaving
for (const player of playersInCache.filter(x=>!playersOnServer.some(y=>y.name === x.name))){
if (player.uptime > 0) serverLog.send({embeds:[playerLogEmbed(player,false)]});
} // Player joining
let playerObject;
if (!playersInCache.length && client.uptime > 32010) playerObject = playersOnServer;
if (playerObject) for (const player of playerObject) serverLog.send({embeds:[playerLogEmbed(player,true)]});
else if (playersInCache.length) playerObject = playersOnServer.filter(x=>!playersInCache.some(y=>y.name === x.name));
const Database:Array<number> = JSON.parse(readFileSync(`src/database/${client.MPServerCache[ServerName].name}PlayerData.json`,{encoding:'utf8',flag:'r+'}));
Database.push(hitDSS.slots?.used);
writeFileSync(`src/database/${client.MPServerCache[ServerName].name}PlayerData.json`, JSON.stringify(Database));
client.MPServerCache[ServerName].players = playersOnServer;
if (hitDSS.server.name.length < 1) {
msg.edit({content: 'This embed will resume when server is back online.', embeds: [genericEmbed.setColor(client.config.embedColorRed).setTitle('The server seems to be offline.')]});
client.MPServerCache[ServerName].status = 'offline'
} else {
isServerOnline = true;
client.MPServerCache[ServerName].status = 'online';
const serverDetails = new client.embed().setColor(client.config.embedColor).setTitle('Server details').setFields(
{name: 'Current map', value: hitDSS.server.mapName, inline: true},
{name: 'Server version', value: hitDSS.server.version, inline: true},
@ -101,8 +90,7 @@ export default async(client:TClient, Channel:string, Message:string, Server:TSer
}
} catch(err) {
msg.edit({content: null, embeds: [new client.embed().setColor(client.config.embedColorRed).setTitle('Host did not respond back in time')]});
console.log(err)
//throw new Error(`Failed to make a request for ${ServerName}`, {cause: err.cause})
throw new Error(`Failed to make a request for ${client.MPServerCache[ServerName].name}`, {cause: err.cause})
}
}
HITALL();

View File

@ -106,7 +106,7 @@ export default class TClient extends Client {
tls: false,
family: 4
}).then(()=>console.log(this.logTime(), 'Successfully connected to MongoDB')).catch(()=>{throw new Error('Failed to connect to MongoDB'); exec('pm2 stop Daggerbot', {windowsHide:true})})
this.login(this.tokens.beta);
this.login(this.tokens.main);
for await (const file of readdirSync('dist/events')){
const eventFile = await import(`./events/${file}`);
this.on(file.replace('.js',''), async(...args)=>eventFile.default.run(this,...args))

View File

@ -7,13 +7,13 @@ import {FSData, TServer} from 'src/typings/interfaces.js';
export default {
async run(client: TClient, interaction: Discord.ChatInputCommandInteraction<'cached'>){
if (client.uptime < 30000) return interaction.reply('I have just restarted, please wait for MPLoop to initialize.')
if (client.uptime < 30000) return interaction.reply('I have just restarted, please wait for MPLoop to finish initializing.')
const serverSelector = interaction.options.getString('server', true);
if (interaction.channelId === '468835769092669461' && !client.isStaff(interaction.member) && ['status', 'players'].includes(interaction.options.getSubcommand())) return interaction.reply('Please use <#739084625862852715> for `/mp status/players` commands to prevent clutter in this channel.').then(()=>setTimeout(()=>interaction.deleteReply(), 6000));
const database = await client.MPServer._content.findById(interaction.guildId);
//const debug = (database[serverSelector] as TServer);
const endpoint = await fetch(database[serverSelector].ip+'/feed/dedicated-server-stats.json?code='+database[serverSelector].code, {signal: AbortSignal.timeout(7500),headers:{'User-Agent':`Daggerbot - MPdata/fetch`}}).then(r=>r.json() as Promise<FSData>);
const embed = new client.embed();
({
players: async()=>{
const data = JSON.parse(readFileSync(path.join(`src/database/${client.MPServerCache[serverSelector].name}PlayerData.json`), {encoding: 'utf8'})).slice(client.statsGraph);
@ -151,108 +151,34 @@ export default {
const slot = `${endpoint.slots.used}/${endpoint.slots.capacity}`;
const ingameTime = `${('0'+Math.floor((endpoint.server.dayTime/3600/1000))).slice(-2)}:${('0'+Math.floor((endpoint.server.dayTime/60/1000)%60)).slice(-2)}`;
interaction.reply({embeds:[new client.embed().setColor(Color).setTitle(endpoint.server.name).setDescription(endpoint.slots.used < 1 ? '*No players online*' : playerData.join('\n\n')).setImage('attachment://FSStats.png').setAuthor({name:slot}).setFooter({text: 'Current time: '+ingameTime})], files: [new client.attachmentBuilder(img.toBuffer(),{name:'FSStats.png'})]})
interaction.reply({embeds:[new client.embed().setColor(Color).setTitle(endpoint.server.name.length > 0 ? endpoint.server.name : 'Offline').setDescription(endpoint.slots.used < 1 ? '*No players online*' : playerData.join('\n\n')).setImage('attachment://FSStats.png').setAuthor({name:slot}).setFooter({text: 'Current time: '+ingameTime})], files: [new client.attachmentBuilder(img.toBuffer(),{name:'FSStats.png'})]})
},
status: async()=>{
interaction.reply(`$debug`)
}
})[interaction.options.getSubcommand()]();
},
data: new Discord.SlashCommandBuilder()
.setName('mp')
.setDescription('Display MP status and other things')
.addSubcommand(x=>x
.setName('status')
.setDescription('Display server status')
.addStringOption(x=>x
.setName('server')
.setDescription('The server to update')
.setRequired(true)
.setChoices(
{name: 'Main Server', value: 'mainServer'},
{name: 'Second Server', value: 'secondServer'}
)))
.addSubcommand(x=>x
.setName('players')
.setDescription('Display players on server')
.addStringOption(x=>x
.setName('server')
.setDescription('The server to display players for')
.setRequired(true)
.setChoices(
{name: 'Main Server', value: 'mainServer'},
{name: 'Second Server', value: 'secondServer'}
)))
.addSubcommand(x=>x
.setName('url')
.setDescription('View or update the server URL')
.addStringOption(x=>x
.setName('server')
.setDescription('The server to update')
.setRequired(true)
.setChoices(
{name: 'Main Server', value: 'mainServer'},
{name: 'Second Server', value: 'secondServer'}
))
.addStringOption(x=>x
.setName('address')
.setDescription('The URL to the dedicated-server-stats.json file')
.setRequired(false)))
.addSubcommand(x=>x
.setName('info')
.setDescription('Display server information'))
.addSubcommand(x=>x
.setName('maintenance')
.setDescription('Toggle maintenance mode for #mp-active-players')
.addStringOption(x=>x
.setName('message')
.setDescription('The message to display in the channel')))
}
/* async function MPdata(client:TClient, interaction:Discord.ChatInputCommandInteraction, embed: Discord.EmbedBuilder, serverSelector: any) {
//let serverSelector;
let sessionInit = {signal: AbortSignal.timeout(7500),headers:{'User-Agent':`Daggerbot - MPdata/fetch`}};
if (!await client.MPServer._content.findOne({_id:interaction.guildId})) return interaction.reply('This server isn\'t linked to the bot.');
const ServerURL = await client.MPServer._content.findById(interaction.guildId);
if (!ServerURL[serverSelector].ip.match(/^(https?)(\:\/\/)/)) return interaction.reply(`The server IP for this server is currently invalid, please notify <@&${client.config.mainServer.roles.mpmanager}>`);
const hitDSS = await fetch(ServerURL[serverSelector].ip+'/feed/dedicated-server-stats.json?code='+ServerURL[serverSelector].code, sessionInit).then(r=>r.json());
}
export default {
run(client: TClient, interaction: Discord.ChatInputCommandInteraction<'cached'>){
if (interaction.channelId === '468835769092669461' && !client.isStaff(interaction.member) && ['status', 'players'].includes(interaction.options.getSubcommand())) return interaction.reply(`Please use <#739084625862852715> for \`/mp status/players\` commands to prevent clutter in this channel.`).then(()=>setTimeout(()=>interaction.deleteReply(), 6000));
({
status: async()=>{
const embed0 = new client.embed();
const FSserver0 = await MPdata(client, interaction, embed0, 'mainServer');
if (!FSserver0?.data) return console.log('FSserver0 failed - status');
if (!endpoint) return console.log('Endpoint failed - status');
try {
if (FSserver0.data.server.name.length > 1){
interaction.reply({embeds: [embed0.setTitle('Status/Details').setColor(client.config.embedColor).addFields(
{name: 'Server name', value: `${FSserver0?.data.server.name.length == 0 ? '\u200b' : `\`${FSserver0?.data.server.name}\``}`, inline: true},
{name: 'Players', value: `${FSserver0.data.slots.used} out of ${FSserver0.data.slots.capacity}`, inline: true},
{name: 'Current map', value: `${FSserver0?.data.server.mapName.length == 0 ? '\u200b' : FSserver0.data.server.mapName}`, inline: true},
{name: 'Version', value: `${FSserver0?.data.server.version.length == 0 ? '\u200b' : FSserver0.data.server.version}`, inline: true},
{name: 'In-game Time', value: `${('0' + Math.floor((FSserver0.data.server.dayTime/3600/1000))).slice(-2)}:${('0' + Math.floor((FSserver0.data.server.dayTime/60/1000)%60)).slice(-2)}`, inline: true}
if (endpoint.server.name.length > 1){
interaction.reply({embeds: [embed.setTitle('Status/Details').setColor(client.config.embedColor).addFields(
{name: 'Server name', value: `${endpoint?.server.name.length === 0 ? '\u200b' : `\`${endpoint?.server.name}\``}`, inline: true},
{name: 'Players', value: `${endpoint.slots.used} out of ${endpoint.slots.capacity}`, inline: true},
{name: 'Current map', value: `${endpoint?.server.mapName.length === 0 ? '\u200b' : endpoint.server.mapName}`, inline: true},
{name: 'Version', value: `${endpoint?.server.version.length === 0 ? '\u200b' : endpoint.server.version}`, inline: true},
{name: 'In-game Time', value: `${('0' + Math.floor((endpoint.server.dayTime/3600/1000))).slice(-2)}:${('0' + Math.floor((endpoint.server.dayTime/60/1000)%60)).slice(-2)}`, inline: true}
)]})
} else if (FSserver0.data.server.name.length === 0) interaction.reply('Server is currently offline.')
} else if (endpoint.server.name.length === 0) interaction.reply('Server is currently offline.')
} catch (err){
console.log(err)
interaction.reply('FSserver0 Error placeholder')
interaction.reply('Ah, you caught a rare one... Please notify <@&'+client.config.mainServer.roles.bottech+'>')
}
},
info: async()=>{
const embed2 = new client.embed().setColor(client.config.embedColor)
const FSserver2 = await MPdata(client, interaction, embed2, 'secondServer')
if (!FSserver2?.data) return console.log('FSserver2 failed - info')
const MPURL = await client.MPServer._content.findById(interaction.guildId);
if (FSserver2.data.server.name.length == 0) embed2.setFooter({text: 'Server is currently offline.'})
interaction.reply({embeds: [embed2.setDescription([
`**Server name**: \`${FSserver2?.data.server.name.length === 0 ? '\u200b' : FSserver2?.data.server.name}\``,
if (!endpoint) return console.log('Endpoint failed - info')
if (endpoint.server.name.length < 1) embed.setFooter({text: 'Server is currently offline.'})
interaction.reply({embeds: [embed.setColor(client.config.embedColor).setDescription([
`**Server name**: \`${endpoint?.server.name.length === 0 ? '\u200b' : endpoint.server.name}\``,
'**Password:** `mf4700`',
'**Crossplay server**',
`**Map:** ${FSserver2.data.server.mapName.length < 1 ? 'Null Island' : FSserver2.data.server.mapName}`,
`**Mods:** [Click here](${MPURL.mainServer.ip}/mods.html) **|** [Direct Download](${MPURL.mainServer.ip}/all_mods_download?onlyActive=true)`,
`**Map:** ${endpoint.server.mapName.length < 1 ? 'Null Island' : endpoint.server.mapName}`,
`**Mods:** [Click here](${database[serverSelector].ip}/mods.html) **|** [Direct Download](${database[serverSelector].ip}/all_mods_download?onlyActive=true)`,
'**Filters:** [Click here](https://discord.com/channels/468835415093411861/468835769092669461/926581585938120724)',
'Please see <#543494084363288637> for additional information.'
].join('\n'))]});
@ -300,158 +226,6 @@ export default {
}
}
},
players: async()=>{
const data = JSON.parse(readFileSync(path.join(`src/database/${client.MPServerCache[interaction.options.getString('server',true)].name}PlayerData.json`), {encoding: 'utf8'})).slice(client.statsGraph)
// handle negative days
data.forEach((change: number, i: number) => {
if (change < 0) data[i] = data[i - 1] || data[i + 1] || 0;
});
const first_graph_top = 16;
const second_graph_top = 16;
const textSize = 40;
const img = canvas.createCanvas(1500, 750);
const ctx = img.getContext('2d');
const graphOrigin = [15, 65];
const graphSize = [1300, 630];
const nodeWidth = graphSize[0] / (data.length - 1);
ctx.fillStyle = '#36393f'; //'#111111';
ctx.fillRect(0, 0, img.width, img.height);
// grey horizontal lines
ctx.lineWidth = 5;
let interval_candidates = [];
for (let i = 4; i < 10; i++) {
const interval = first_graph_top / i;
if (Number.isInteger(interval)) {
let intervalString = interval.toString();
const reference_number = i * Math.max(intervalString.split('').filter(x => x === '0').length / intervalString.length, 0.3) * (['1', '2', '4', '5', '6', '8'].includes(intervalString[0]) ? 1.5 : 0.67)
interval_candidates.push([interval, i, reference_number]);
}
}
const chosen_interval = interval_candidates.sort((a, b) => b[2] - a[2])[0];
const previousY: Array<number> = [];
ctx.strokeStyle = '#202225'; //'#555B63';
for (let i = 0; i <= chosen_interval[1]; i++) {
const y = graphOrigin[1] + graphSize[1] - (i * (chosen_interval[0] / second_graph_top) * graphSize[1]);
if (y < graphOrigin[1]) continue;
const even = ((i + 1) % 2) === 0;
if (even) ctx.strokeStyle = '#2c2f33'; //'#3E4245';
ctx.beginPath();
ctx.lineTo(graphOrigin[0], y);
ctx.lineTo(graphOrigin[0] + graphSize[0], y);
ctx.stroke();
ctx.closePath();
if (even) ctx.strokeStyle = '#202225'; //'#555B63';
previousY.push(y, i * chosen_interval[0]);
}
// 30m mark
ctx.setLineDash([8, 16]);
ctx.beginPath();
const lastMonthStart = graphOrigin[0] + (nodeWidth * (data.length - 30));
ctx.lineTo(lastMonthStart, graphOrigin[1]);
ctx.lineTo(lastMonthStart, graphOrigin[1] + graphSize[1]);
ctx.stroke();
ctx.closePath();
ctx.setLineDash([]);
// draw points
ctx.lineWidth = 5;
function getYCoordinate(value: number) {
return ((1 - (value / second_graph_top)) * graphSize[1]) + graphOrigin[1];
}
function colorAtPlayercount(playercount: number) {
if (playercount === first_graph_top) return client.config.embedColorRed as string;
else if (playercount > 9) return client.config.embedColorYellow as string;
else return client.config.embedColorGreen as string
}
let lastCoords: Array<number> = [];
data.forEach((curPC: number /* current player count, i: number) => {
if (curPC < 0) curPC = 0;
const x = i * nodeWidth + graphOrigin[0];
const y = getYCoordinate(curPC);
const nexPC /* next player count = data[i + 1];
const prvPC /* previous player count = data[i - 1];
const curColor = colorAtPlayercount(curPC); // color now
const prvColor = colorAtPlayercount(prvPC); // color at last point
if (curColor !== prvColor && !isNaN(prvPC) && lastCoords.length > 0) { // gradient should be used when the color between now and last point is not the same
// gradient from now to last point
const grd = ctx.createLinearGradient(lastCoords[0], lastCoords[1], x, y);
grd.addColorStop(0, colorAtPlayercount(prvPC)); // prev color at the beginning
grd.addColorStop(1, colorAtPlayercount(curPC)); // cur color at the end
// special case: playercount rises or falls rapidly accross all colors (eg. straight from red to green)
if (curColor !== client.config.embedColorYellow && prvColor !== client.config.embedColorYellow) {
const yellowY = getYCoordinate(10); // y coordinate at which line should be yellow
const stop = (yellowY - lastCoords[1]) / (y - lastCoords[1]); // between 0 and 1, where is yellowY between y and nextPointCoords[1] ?
grd.addColorStop(stop, client.config.embedColorYellow as string); // add a yellow stop to the gradient
}
ctx.strokeStyle = grd;
} else ctx.strokeStyle = colorAtPlayercount(curPC);
ctx.beginPath();
if (lastCoords.length > 0) ctx.moveTo(lastCoords[0], lastCoords[1]);
// if the line being drawn is horizontal, make it go until it has to go down
if (y === lastCoords[1]) {
let newX = x;
for (let j = i + 1; j <= data.length; j++) {
if (data[j] === curPC) newX += nodeWidth; else break;
}
ctx.lineTo(newX, y);
} else ctx.lineTo(x, y);
lastCoords = [x, y];
ctx.stroke();
ctx.closePath();
if (curPC === prvPC && curPC === nexPC) return; // no ball because no vertical difference to next or prev point
else {
// ball
ctx.fillStyle = colorAtPlayercount(curPC);
ctx.beginPath();
ctx.arc(x, y, ctx.lineWidth * 1.3, 0, 2 * Math.PI)
ctx.closePath();
ctx.fill();
}
});
// draw text
ctx.font = '400 ' + textSize + 'px sans-serif';
ctx.fillStyle = 'white';
// highest value
const maxx = graphOrigin[0] + graphSize[0] + textSize / 2;
const maxy = previousY[0] + (textSize / 3);
ctx.fillText(previousY[1].toLocaleString('en-US'), maxx, maxy);
// lowest value
const lowx = graphOrigin[0] + graphSize[0] + textSize / 2;
const lowy = graphOrigin[1] + graphSize[1] + (textSize / 3);
ctx.fillText('0 players', lowx, lowy);
// 30m
ctx.fillText('30 mins ago', lastMonthStart, graphOrigin[1] - (textSize / 2));
// time ->
const tx = graphOrigin[0] + (textSize / 2);
const ty = graphOrigin[1] + graphSize[1] + (textSize);
ctx.fillText('time ->', tx, ty);
const embed1 = new client.embed();
const FSserver1 = await MPdata(client, interaction, embed1, 'mainServer')
if (!FSserver1?.data) return console.log('FSserver1 failed - players')
embed1.setTitle(FSserver1?.data.server.name.length === 0 ? 'Offline' : FSserver1?.data.server.name)
.setDescription(`${FSserver1?.data.slots.used}/${FSserver1?.data.slots.capacity}`)
.setColor(FSserver1?.data.server.name.length === 0 ? client.config.embedColorRed : client.config.embedColor)
.setImage('attachment://FSStats.png');
FSserver1?.data.slots.players.filter(x=>x.isUsed).forEach(player=>embed1.addFields({name: `${player.name} ${player.isAdmin ? '| admin' : ''}`, value: `Farming for ${client.formatPlayerUptime(player.uptime)}`}))
interaction.reply({embeds: [embed1], files: [new client.attachmentBuilder(img.toBuffer(),{name:'FSStats.png'})]})
},
maintenance: ()=>{
if (client.config.mainServer.id == interaction.guildId) {
if (!interaction.member.roles.cache.has(client.config.mainServer.roles.mpmanager) && !interaction.member.roles.cache.has(client.config.mainServer.roles.bottech) && !interaction.member.roles.cache.has(client.config.mainServer.roles.admin)) return client.youNeedRole(interaction, 'mpmanager');
@ -469,60 +243,63 @@ export default {
interaction.reply({content: `<#${activePlayersChannel}> has been locked!`, ephemeral: true});
}
}
} as any)[interaction.options.getSubcommand()]();
})[interaction.options.getSubcommand()]();
},
data: new Discord.SlashCommandBuilder()
.setName('mp')
.setDescription('Display MP status and other things')
.addSubcommand(x=>x
.setName('status')
.setDescription('Check server status and details')
.setDescription('Display server status')
.addStringOption(x=>x
.setName('server')
.setDescription('Which server to pull info from')
.setDescription('The server to update')
.setRequired(true)
.setChoices(
{name: 'Main Server', value: 'mainServer'},
{name: 'Second Server', value: 'secondServer'})
.setRequired(true)))
{name: 'Second Server', value: 'secondServer'}
)))
.addSubcommand(x=>x
.setName('players')
.setDescription('Check who\'s playing on the server')
.setDescription('Display players on server')
.addStringOption(x=>x
.setName('server')
.setDescription('Which server to pull the info from')
.setDescription('The server to display players for')
.setRequired(true)
.setChoices(
{name: 'Main Server', value: 'mainServer'},
{name: 'Second Server', value: 'secondServer'})
.setRequired(true)))
.addSubcommand(x=>x
.setName('info')
.setDescription('Provides you with server information such as filters and so on')
.addStringOption(x=>x
.setName('server')
.setDescription('Which server to pull the info from')
.setChoices(
{name: 'Main Server', value: 'mainServer'},
{name: 'Second Server', value: 'secondServer'})
.setRequired(true)))
{name: 'Second Server', value: 'secondServer'}
)))
.addSubcommand(x=>x
.setName('url')
.setDescription('View the URL for this server\'s FSMP server or update the URL')
.setDescription('View or update the server URL')
.addStringOption(x=>x
.setName('server')
.setDescription('Which server to view/update the URL')
.setDescription('The server to update')
.setRequired(true)
.setChoices(
{name: 'Main Server', value: 'mainServer'},
{name: 'Second Server', value: 'secondServer'})
.setRequired(true))
{name: 'Second Server', value: 'secondServer'}
))
.addStringOption(x=>x
.setName('address')
.setDescription('Insert a \'dedicated-server-stats\' URL')))
.setDescription('The URL to the dedicated-server-stats.json file')
.setRequired(false)))
.addSubcommand(x=>x
.setName('info')
.setDescription('Display server information')
.addStringOption(x=>x
.setName('server')
.setDescription('The server to display information for')
.setRequired(true)
.setChoices(
{name: 'Main Server', value: 'mainServer'},
{name: 'Second Server', value: 'secondServer'}
)))
.addSubcommand(x=>x
.setName('maintenance')
.setDescription('Lock/unlock "#mp-active-players" channel when server is unavailable to the public')
.setDescription('Toggle maintenance mode for #mp-active-players')
.addStringOption(x=>x
.setName('message')
.setDescription('The reason why is the server unavailable for?')
.setRequired(true)))
.setDescription('The message to display in the channel')))
}
*/

View File

@ -1,354 +0,0 @@
import Discord from 'discord.js';
import TClient from '../client.js';
import path from 'node:path';
import canvas from 'canvas';
import {readFileSync} from 'node:fs';
async function MPdata(client:TClient, interaction:Discord.ChatInputCommandInteraction, embed: Discord.EmbedBuilder, serverSelector: any) {
//let serverSelector;
if (!await client.MPServer._content.findOne({_id:interaction.guildId})) return interaction.reply('This server isn\'t linked to the bot.');
const ServerURL = await client.MPServer._content.findById(interaction.guildId);
if (!ServerURL) return interaction.reply(`No FS server found, please notify <@&${client.config.mainServer.roles.mpmanager}> to add it.`);
if (!ServerURL.mainServer.ip.match(/http|https/) ?? !ServerURL.secondServer.ip.match(/http|https/)) return interaction.reply(`The server IP for this server is currently invalid, please notify <@&${client.config.mainServer.roles.mpmanager}>`);
if (interaction.options.getString('server').includes('mainServer')) {
try {
serverSelector = await client.axios.get(ServerURL.mainServer.ip+'/feed/dedicated-server-stats.json?code='+ServerURL.mainServer.code, {
timeout: 2550,
headers: {'User-Agent': `Daggerbot - mp cmd/axios ${client.axios.VERSION}`}
})
} catch(err) {
embed.setTitle('Host did not respond back in time').setColor(client.config.embedColorRed);
console.log(client.logTime(), 'DagMP:Main failed to fetch, host didn\'t respond in time.');
interaction.reply('Host didn\'t respond back in time.')
return serverSelector
}
} else {
try {
serverSelector = await client.axios.get(ServerURL.secondServer.ip+'/feed/dedicated-server-stats.json?code='+ServerURL.secondServer.code, {
timeout: 2550,
headers: {'User-Agent': `Daggerbot - mp cmd/axios ${client.axios.VERSION}`}
})
} catch(err) {
embed.setTitle('Host did not respond back in time').setColor(client.config.embedColorRed);
console.log(client.logTime(), 'DagMP:Second failed to fetch, host didn\'t respond in time.');
interaction.reply('Host didn\'t respond back in time.')
return serverSelector
}
}
console.log(serverSelector)
}
export default {
run(client: TClient, interaction: Discord.ChatInputCommandInteraction<'cached'>){
if (interaction.channelId === '468835769092669461' && !client.isStaff(interaction.member) && ['status', 'players'].includes(interaction.options.getSubcommand())) {
interaction.reply(`Please use <#739084625862852715> for \`/mp status/players\` commands to prevent clutter in this channel.`).then(()=>setTimeout(()=>interaction.deleteReply(), 6000));
return;
}
({
status: async()=>{
const embed0 = new client.embed();
const FSserver0 = await MPdata(client, interaction, embed0, 'mainServer');
if (!FSserver0?.data) return console.log('FSserver0 failed - status');
try {
if (FSserver0.data.server.name.length > 1){
interaction.reply({embeds: [embed0.setTitle('Status/Details').setColor(client.config.embedColor).addFields(
{name: 'Server name', value: `${FSserver0?.data.server.name.length == 0 ? '\u200b' : `\`${FSserver0?.data.server.name}\``}`, inline: true},
{name: 'Players', value: `${FSserver0.data.slots.used} out of ${FSserver0.data.slots.capacity}`, inline: true},
{name: 'Current map', value: `${FSserver0?.data.server.mapName.length == 0 ? '\u200b' : FSserver0.data.server.mapName}`, inline: true},
{name: 'Version', value: `${FSserver0?.data.server.version.length == 0 ? '\u200b' : FSserver0.data.server.version}`, inline: true},
{name: 'In-game Time', value: `${('0' + Math.floor((FSserver0.data.server.dayTime/3600/1000))).slice(-2)}:${('0' + Math.floor((FSserver0.data.server.dayTime/60/1000)%60)).slice(-2)}`, inline: true}
)]})
} else if (FSserver0.data.server.name.length === 0) interaction.reply('Server is currently offline.')
} catch (err){
console.log(err)
interaction.reply('FSserver0 Error placeholder')
};
},
info: async()=>{
const embed2 = new client.embed().setColor(client.config.embedColor)
const FSserver2 = await MPdata(client, interaction, embed2, 'secondServer')
if (!FSserver2?.data) return console.log('FSserver2 failed - info')
const MPURL = await client.MPServer._content.findById(interaction.guildId);
if (FSserver2.data.server.name.length == 0) embed2.setFooter({text: 'Server is currently offline.'})
interaction.reply({embeds: [embed2.setDescription([
`**Server name**: \`${FSserver2?.data.server.name.length === 0 ? '\u200b' : FSserver2?.data.server.name}\``,
'**Password:** `mf4700`',
'**Crossplay server**',
`**Map:** ${FSserver2.data.server.mapName.length == 0 ? 'Null Island' : FSserver2.data.server.mapName}`,
`**Mods:** [Click here](${MPURL.mainServer.ip}/mods.html) **|** [Direct Download](${MPURL.mainServer.ip}/all_mods_download?onlyActive=true)`,
'**Filters:** [Click here](https://discord.com/channels/468835415093411861/468835769092669461/926581585938120724)',
'Please see <#543494084363288637> for additional information.'
].join('\n'))]});
},
url: async()=>{
if (client.config.mainServer.id == interaction.guildId) {
if (!interaction.member.roles.cache.has(client.config.mainServer.roles.mpmanager) && !interaction.member.roles.cache.has(client.config.mainServer.roles.bottech) && !interaction.member.roles.cache.has(client.config.mainServer.roles.admin)) return client.youNeedRole(interaction, 'mpmanager');
}
const address = interaction.options.getString('address');
if (!address){
try {
const Url = await client.MPServer._content.findById(interaction.guildId);
if (interaction.options.getString('server').includes('mainServer')) {
if (Url.mainServer.ip && Url.mainServer.code) return interaction.reply(Url.mainServer.ip+'/feed/dedicated-server-stats.json?code='+Url.mainServer.code)
} else {
if (Url.secondServer.ip && Url.secondServer.code) return interaction.reply(Url.secondServer.ip+'/feed/dedicated-server-stats.json?code='+Url.secondServer.code)
}
} catch(err){
console.log(`MPDB :: ${err}`);
interaction.reply(`\`\`\`${err}\`\`\``)
}
} else {
if (!address.match(/dedicated-server-stats/)) return interaction.reply('The URL does not match `dedicated-server-stats.xml`');
const newURL = address.replace('xml','json').split('/feed/dedicated-server-stats.json?code=');
try {
if (interaction.options.getString('server').includes('mainServer')) {
console.log(`MPDB :: Main Server\'s URL for ${interaction.guild.name} has been modified by ${interaction.member.displayName} (${interaction.member.id})`);
await client.MPServer._content.create({
_id: interaction.guildId, mainServer: { ip: newURL[0], code: newURL[1] }, secondServer: { ip: 'unknown', code: 'unknown' }
})
.then(()=>interaction.reply('This guild is not found in database, therefore I have created it for you.'))
.catch((err:Error)=>interaction.reply(`I ran into a brick wall while creating the server data:\n${err.message}`))
} else {
console.log(`MPDB :: Second Server\'s URL for ${interaction.guild.name} has been modified by ${interaction.member.displayName} (${interaction.member.id})`)
await client.MPServer._content.findOneAndUpdate(
{_id: interaction.guildId},{$set: {secondServer: {ip: newURL[0], code: newURL[1]}}}
)
.then(()=>interaction.reply('URL for second server successfully updated.'))
.catch((err:Error)=>interaction.reply(`I got hit by a flying fish while updating the server data:\n${err.message}`))
}
} catch(err) {
if (interaction.options.getString('server').includes('mainServer')) {
const affected = await client.MPServer._content.findByIdAndUpdate({_id: interaction.guildId}, {$set: {mainServer:{ip: newURL[0], code: newURL[1]}}})
if (affected) return interaction.reply('URL for Main Server successfully updated.')
} else {
const affected = await client.MPServer._content.findByIdAndUpdate({_id: interaction.guildId}, {$set: {secondServer:{ip: newURL[0], code: newURL[1]}}})
if (affected) return interaction.reply('URL for Second Server successfully updated.')
}
}
}
},
players: async()=>{
const data = JSON.parse(readFileSync(path.join('src/database/MPPlayerData.json'), {encoding: 'utf8'})).slice(client.statsGraph)
// handle negative days
data.forEach((change: number, i: number) => {
if (change < 0) data[i] = data[i - 1] || data[i + 1] || 0;
});
const first_graph_top = 16;
const second_graph_top = 16;
const textSize = 40;
const img = canvas.createCanvas(1500, 750);
const ctx = img.getContext('2d');
const graphOrigin = [15, 65];
const graphSize = [1300, 630];
const nodeWidth = graphSize[0] / (data.length - 1);
ctx.fillStyle = '#36393f'; //'#111111';
ctx.fillRect(0, 0, img.width, img.height);
// grey horizontal lines
ctx.lineWidth = 5;
let interval_candidates = [];
for (let i = 4; i < 10; i++) {
const interval = first_graph_top / i;
if (Number.isInteger(interval)) {
let intervalString = interval.toString();
const reference_number = i * Math.max(intervalString.split('').filter(x => x === '0').length / intervalString.length, 0.3) * (['1', '2', '4', '5', '6', '8'].includes(intervalString[0]) ? 1.5 : 0.67)
interval_candidates.push([interval, i, reference_number]);
}
}
const chosen_interval = interval_candidates.sort((a, b) => b[2] - a[2])[0];
const previousY: Array<number> = [];
ctx.strokeStyle = '#202225'; //'#555B63';
for (let i = 0; i <= chosen_interval[1]; i++) {
const y = graphOrigin[1] + graphSize[1] - (i * (chosen_interval[0] / second_graph_top) * graphSize[1]);
if (y < graphOrigin[1]) continue;
const even = ((i + 1) % 2) === 0;
if (even) ctx.strokeStyle = '#2c2f33'; //'#3E4245';
ctx.beginPath();
ctx.lineTo(graphOrigin[0], y);
ctx.lineTo(graphOrigin[0] + graphSize[0], y);
ctx.stroke();
ctx.closePath();
if (even) ctx.strokeStyle = '#202225'; //'#555B63';
previousY.push(y, i * chosen_interval[0]);
}
// 30m mark
ctx.setLineDash([8, 16]);
ctx.beginPath();
const lastMonthStart = graphOrigin[0] + (nodeWidth * (data.length - 30));
ctx.lineTo(lastMonthStart, graphOrigin[1]);
ctx.lineTo(lastMonthStart, graphOrigin[1] + graphSize[1]);
ctx.stroke();
ctx.closePath();
ctx.setLineDash([]);
// draw points
ctx.lineWidth = 5;
function getYCoordinate(value: number) {
return ((1 - (value / second_graph_top)) * graphSize[1]) + graphOrigin[1];
}
function colorAtPlayercount(playercount: number) {
if (playercount === first_graph_top) return client.config.embedColorRed as string;
else if (playercount > 9) return client.config.embedColorYellow as string;
else return client.config.embedColorGreen as string
}
let lastCoords: Array<number> = [];
data.forEach((curPC: number /* current player count */, i: number) => {
if (curPC < 0) curPC = 0;
const x = i * nodeWidth + graphOrigin[0];
const y = getYCoordinate(curPC);
const nexPC /* next player count */ = data[i + 1];
const prvPC /* previous player count */ = data[i - 1];
const curColor = colorAtPlayercount(curPC); // color now
const prvColor = colorAtPlayercount(prvPC); // color at last point
if (curColor !== prvColor && !isNaN(prvPC) && lastCoords.length > 0) { // gradient should be used when the color between now and last point is not the same
// gradient from now to last point
const grd = ctx.createLinearGradient(lastCoords[0], lastCoords[1], x, y);
grd.addColorStop(0, colorAtPlayercount(prvPC)); // prev color at the beginning
grd.addColorStop(1, colorAtPlayercount(curPC)); // cur color at the end
// special case: playercount rises or falls rapidly accross all colors (eg. straight from red to green)
if (curColor !== client.config.embedColorYellow && prvColor !== client.config.embedColorYellow) {
const yellowY = getYCoordinate(10); // y coordinate at which line should be yellow
const stop = (yellowY - lastCoords[1]) / (y - lastCoords[1]); // between 0 and 1, where is yellowY between y and nextPointCoords[1] ?
grd.addColorStop(stop, client.config.embedColorYellow as string); // add a yellow stop to the gradient
}
ctx.strokeStyle = grd;
} else ctx.strokeStyle = colorAtPlayercount(curPC);
ctx.beginPath();
if (lastCoords.length > 0) ctx.moveTo(lastCoords[0], lastCoords[1]);
// if the line being drawn is horizontal, make it go until it has to go down
if (y === lastCoords[1]) {
let newX = x;
for (let j = i + 1; j <= data.length; j++) {
if (data[j] === curPC) newX += nodeWidth; else break;
}
ctx.lineTo(newX, y);
} else ctx.lineTo(x, y);
lastCoords = [x, y];
ctx.stroke();
ctx.closePath();
if (curPC === prvPC && curPC === nexPC) return; // no ball because no vertical difference to next or prev point
else {
// ball
ctx.fillStyle = colorAtPlayercount(curPC);
ctx.beginPath();
ctx.arc(x, y, ctx.lineWidth * 1.3, 0, 2 * Math.PI)
ctx.closePath();
ctx.fill();
}
});
// draw text
ctx.font = '400 ' + textSize + 'px sans-serif';
ctx.fillStyle = 'white';
// highest value
const maxx = graphOrigin[0] + graphSize[0] + textSize / 2;
const maxy = previousY[0] + (textSize / 3);
ctx.fillText(previousY[1].toLocaleString('en-US'), maxx, maxy);
// lowest value
const lowx = graphOrigin[0] + graphSize[0] + textSize / 2;
const lowy = graphOrigin[1] + graphSize[1] + (textSize / 3);
ctx.fillText('0 players', lowx, lowy);
// 30m
ctx.fillText('30 mins ago', lastMonthStart, graphOrigin[1] - (textSize / 2));
// time ->
const tx = graphOrigin[0] + (textSize / 2);
const ty = graphOrigin[1] + graphSize[1] + (textSize);
ctx.fillText('time ->', tx, ty);
const embed1 = new client.embed();
const FSserver1 = await MPdata(client, interaction, embed1, 'mainServer')
if (!FSserver1?.data) return console.log('FSserver1 failed - players')
embed1.setTitle(FSserver1?.data.server.name.length === 0 ? 'Offline' : FSserver1?.data.server.name)
.setDescription(`${FSserver1?.data.slots.used}/${FSserver1?.data.slots.capacity}`)
.setColor(FSserver1?.data.server.name.length === 0 ? client.config.embedColorRed : client.config.embedColor)
.setImage('attachment://FSStats.png');
FSserver1?.data.slots.players.filter(x=>x.isUsed).forEach(player=>embed1.addFields({name: `${player.name} ${player.isAdmin ? '| admin' : ''}`, value: `Farming for ${client.formatPlayerUptime(player.uptime)}`}))
interaction.reply({embeds: [embed1], files: [new client.attachmentBuilder(img.toBuffer(),{name:'FSStats.png'})]})
},
maintenance: ()=>{
if (client.config.mainServer.id == interaction.guildId) {
if (!interaction.member.roles.cache.has(client.config.mainServer.roles.mpmanager) && !interaction.member.roles.cache.has(client.config.mainServer.roles.bottech) && !interaction.member.roles.cache.has(client.config.mainServer.roles.admin)) return client.youNeedRole(interaction, 'mpmanager');
}
const maintenanceMessage = interaction.options.getString('message');
const activePlayersChannel = '739084625862852715';
const channel = (client.channels.cache.get(activePlayersChannel) as Discord.TextChannel);
if (channel.permissionOverwrites.cache.get(interaction.guildId).deny.has('SendMessages')) {
channel.permissionOverwrites.edit(interaction.guildId, {SendMessages: true}, {type: 0, reason: `Unlocked by ${interaction.member.displayName}`});
channel.send({embeds: [new client.embed().setColor(client.config.embedColor).setAuthor({name: interaction.member.displayName, iconURL: interaction.member.displayAvatarURL({size:1024})}).setTitle('🔓 Channel unlocked').setDescription(`**Reason:**\n${maintenanceMessage}`).setTimestamp()]});
interaction.reply({content: `<#${activePlayersChannel}> has been unlocked!`, ephemeral: true});
} else if (channel.permissionOverwrites.cache.get(interaction.guildId).allow.has('SendMessages')) {
channel.permissionOverwrites.edit(interaction.guildId, {SendMessages: false}, {type: 0, reason: `Locked by ${interaction.member.displayName}`});
channel.send({embeds: [new client.embed().setColor(client.config.embedColor).setAuthor({name: interaction.member.displayName, iconURL: interaction.member.displayAvatarURL({size:1024})}).setTitle('🔒 Channel locked').setDescription(`**Reason:**\n${maintenanceMessage}`).setTimestamp()]});
interaction.reply({content: `<#${activePlayersChannel}> has been locked!`, ephemeral: true});
}
}
} as any)[interaction.options.getSubcommand()]();
},
data: new Discord.SlashCommandBuilder()
.setName('mp')
.setDescription('Display MP status and other things')
.addSubcommand(x=>x
.setName('status')
.setDescription('Check server status and details')
.addStringOption(x=>x
.setName('server')
.setDescription('Which server to pull info from')
.setChoices(
{name: 'Main Server', value: 'mainServer'},
{name: 'Second Server', value: 'secondServer'})
.setRequired(true)))
.addSubcommand(x=>x
.setName('players')
.setDescription('Check who\'s playing on the server')
.addStringOption(x=>x
.setName('server')
.setDescription('Which server to pull the info from')
.setChoices(
{name: 'Main Server', value: 'mainServer'},
{name: 'Second Server', value: 'secondServer'})
.setRequired(true)))
.addSubcommand(x=>x
.setName('info')
.setDescription('Provides you with server information such as filters and so on')
.addStringOption(x=>x
.setName('server')
.setDescription('Which server to pull the info from')
.setChoices(
{name: 'Main Server', value: 'mainServer'},
{name: 'Second Server', value: 'secondServer'})
.setRequired(true)))
.addSubcommand(x=>x
.setName('url')
.setDescription('View the URL for this server\'s FSMP server or update the URL')
.addStringOption(x=>x
.setName('server')
.setDescription('Which server to view/update the URL')
.setChoices(
{name: 'Main Server', value: 'mainServer'},
{name: 'Second Server', value: 'secondServer'})
.setRequired(true))
.addStringOption(x=>x
.setName('address')
.setDescription('Insert a \'dedicated-server-stats\' URL')))
.addSubcommand(x=>x
.setName('maintenance')
.setDescription('Lock/unlock "#mp-active-players" channel when server is unavailable to the public')
.addStringOption(x=>x
.setName('message')
.setDescription('The reason why is the server unavailable for?')
.setRequired(true)))
}