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https://github.com/toast-ts/Daggerbot-TS.git
synced 2024-11-17 00:10:58 -05:00
Fix mp command and forgor to put guild ids back
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parent
2fb0da786d
commit
03985ffa46
@ -5,9 +5,8 @@ import MPDB from '../models/MPServer';
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async function MPdata(client:TClient, interaction:Discord.ChatInputCommandInteraction, embed: EmbedBuilder) {
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async function MPdata(client:TClient, interaction:Discord.ChatInputCommandInteraction, embed: EmbedBuilder) {
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let FSserver;
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let FSserver;
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MPDB.sync();
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MPDB.sync();
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const newServerId = interaction.guildId;
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if (!await MPDB.findOne({where: {serverId: interaction.guildId}})) return interaction.reply('This server isn\'t linked.')
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if (!await MPDB.findOne({where: {serverId: newServerId}})) return interaction.reply('This server isn\'t linked.')
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const ServerURL = await MPDB.findOne({where: { serverId: interaction.guildId }});
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const ServerURL = await MPDB.findOne({where: { serverId: newServerId }});
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if (!ServerURL) return interaction.reply(`No gameserver found, please contact <@&${client.config.mainServer.roles.mpmanager}> to add it.`)
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if (!ServerURL) return interaction.reply(`No gameserver found, please contact <@&${client.config.mainServer.roles.mpmanager}> to add it.`)
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const DBURL = ServerURL.ip
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const DBURL = ServerURL.ip
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const DBCode = ServerURL.code
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const DBCode = ServerURL.code
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@ -16,17 +15,14 @@ async function MPdata(client:TClient, interaction:Discord.ChatInputCommandIntera
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if (!verifyURL) return interaction.reply(`Invalid gameserver IP, please contact <@&${client.config.mainServer.roles.mpmanager}> to update it.`)
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if (!verifyURL) return interaction.reply(`Invalid gameserver IP, please contact <@&${client.config.mainServer.roles.mpmanager}> to update it.`)
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// Fetch dss
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// Fetch dss
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try {
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try { // v I am aware timeout has decreased from 2800 to 2588 to fit within Discord's interaction timeouts (3s) -Toast
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FSserver = await client.axios.get(completedURL, {timeout: 2800}) // 2800 seems doable with database latency added to it.
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FSserver = await client.axios.get(completedURL, {timeout: 2588}) // Finally got around to fixing the command when it cannot ping the host.
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} catch(err) {
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} catch(err) {
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// Blame Nawdic & RedRover92
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// Blame Nawdic & RedRover92
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embed.setTitle('Host is not responding.');
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embed.setTitle('Host is not responding.');
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embed.setColor(client.config.embedColorRed);
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embed.setColor(client.config.embedColorRed);
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interaction.reply({embeds: [embed]}).catch(err=>{
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interaction.channel.send({content: `Interaction author: **${interaction.user.tag}** (\`${interaction.user.id}\`)`, embeds: [embed]})
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})
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console.log(`[${client.moment().format('DD/MM/YY HH:mm:ss')}] dag mp fail to fetch, host is not responding.`);
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console.log(`[${client.moment().format('DD/MM/YY HH:mm:ss')}] dag mp fail to fetch, host is not responding.`);
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return;
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return interaction.reply('Server didn\'t respond in time.');
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}
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}
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return FSserver
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return FSserver
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}
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}
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@ -44,7 +40,7 @@ export default {
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case 'status':
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case 'status':
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const embed0 = new client.embed();
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const embed0 = new client.embed();
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const FSserver0 = await MPdata(client, interaction, embed0);
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const FSserver0 = await MPdata(client, interaction, embed0);
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if (!FSserver0?.data) return console.log('FSserver0 failed');
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if (!FSserver0?.data) return console.log('FSserver0 failed - status');
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try {
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try {
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if (FSserver0.data.server.name.length > 1){
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if (FSserver0.data.server.name.length > 1){
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embed0.setTitle('Status/Details').setColor(client.config.embedColor).addFields(
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embed0.setTitle('Status/Details').setColor(client.config.embedColor).addFields(
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@ -218,7 +214,7 @@ export default {
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const Image = new client.attachmentBuilder(img.toBuffer(),{name: 'FSStats.png'})
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const Image = new client.attachmentBuilder(img.toBuffer(),{name: 'FSStats.png'})
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embed1.setImage('attachment://FSStats.png')
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embed1.setImage('attachment://FSStats.png')
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const FSserver1 = await MPdata(client, interaction, embed1)
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const FSserver1 = await MPdata(client, interaction, embed1)
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if (!FSserver1?.data) return console.log('FSserver1 failed')
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if (!FSserver1?.data) return console.log('FSserver1 failed - players')
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embed1.setTitle(FSserver1?.data.server.name.length == 0 ? 'Offline' : FSserver1?.data.server.name)
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embed1.setTitle(FSserver1?.data.server.name.length == 0 ? 'Offline' : FSserver1?.data.server.name)
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.setDescription(`${FSserver1?.data.slots.used}/${FSserver1?.data.slots.capacity}`)
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.setDescription(`${FSserver1?.data.slots.used}/${FSserver1?.data.slots.capacity}`)
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.setColor(FSserver1?.data.server.name.length == 0 ? client.config.embedColorRed : client.config.embedColor);
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.setColor(FSserver1?.data.server.name.length == 0 ? client.config.embedColorRed : client.config.embedColor);
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@ -230,7 +226,7 @@ export default {
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case 'info':
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case 'info':
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const embed2 = new client.embed().setColor(client.config.embedColor)
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const embed2 = new client.embed().setColor(client.config.embedColor)
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const FSserver2 = await MPdata(client, interaction, embed2)
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const FSserver2 = await MPdata(client, interaction, embed2)
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if (!FSserver2?.data) return console.log('FSserver2 failed')
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if (!FSserver2?.data) return console.log('FSserver2 failed - info')
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const DBURL = MPDB.findOne({where: {serverId: interaction.guildId}})
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const DBURL = MPDB.findOne({where: {serverId: interaction.guildId}})
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embed2.setDescription([
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embed2.setDescription([
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`**Server name**: \`Official Daggerwin Game Server\``,
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`**Server name**: \`Official Daggerwin Game Server\``,
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@ -14,7 +14,7 @@ client.on('ready', async()=>{
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}, 60000);
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}, 60000);
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// ['929807948748832798', '468835415093411861', '1058183358267543552', '549114074273677314'] - 0=Dev Server, 1=Main Server, 2=Throne, 3=Toast's test server
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// ['929807948748832798', '468835415093411861', '1058183358267543552', '549114074273677314'] - 0=Dev Server, 1=Main Server, 2=Throne, 3=Toast's test server
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if (client.config.botSwitches.registerCommands){
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if (client.config.botSwitches.registerCommands){
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['929807948748832798'].forEach((guildId)=>(client.guilds.cache.get(guildId) as Discord.Guild).commands.set(client.registry).catch((e:Error)=>{
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['929807948748832798', '468835415093411861', '1058183358267543552', '549114074273677314'].forEach((guildId)=>(client.guilds.cache.get(guildId) as Discord.Guild).commands.set(client.registry).catch((e:Error)=>{
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console.log(`Couldn't register slash commands for ${guildId} because`, e.stack);
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console.log(`Couldn't register slash commands for ${guildId} because`, e.stack);
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(client.channels.resolve(client.config.mainServer.channels.errors) as Discord.TextChannel).send(`Cannot register slash commands for **${client.guilds.cache.get(guildId).name}** (\`${guildId}\`):\n\`\`\`${e.message}\`\`\``)
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(client.channels.resolve(client.config.mainServer.channels.errors) as Discord.TextChannel).send(`Cannot register slash commands for **${client.guilds.cache.get(guildId).name}** (\`${guildId}\`):\n\`\`\`${e.message}\`\`\``)
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}));
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}));
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