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import Discord from 'discord.js' ;
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import TClient from './client.js' ;
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const client = new TClient ;
client . init ( ) ;
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import MPLoop from './MPLoop.js' ;
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import { Player } from 'discord-player' ;
const player = Player . singleton ( client ) ;
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import { writeFileSync , readFileSync } from 'node:fs' ;
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client . on ( 'ready' , async ( ) = > {
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await client . guilds . fetch ( client . config . mainServer . id ) . then ( async guild = > {
await guild . members . fetch ( ) ;
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setInterval ( ( ) = > {
client . user . setPresence ( client . config . botPresence ) ;
guild . invites . fetch ( ) . then ( invites = > invites . forEach ( inv = > client . invites . set ( inv . code , { uses : inv.uses , creator : inv.inviterId , channel : inv.channel.name } ) ) )
} , 300000 )
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} ) ;
if ( client . config . botSwitches . registerCommands ) {
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console . log ( 'Total commands: ' + client . registry . length ) //Debugging reasons.
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client . config . whitelistedServers . forEach ( guildId = > ( client . guilds . cache . get ( guildId ) as Discord . Guild ) . commands . set ( client . registry ) . catch ( ( e :Error ) = > {
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console . log ( ` Couldn't register slash commands for ${ guildId } because ` , e . stack ) ;
( client . channels . resolve ( client . config . mainServer . channels . errors ) as Discord . TextChannel ) . send ( ` Cannot register slash commands for ** ${ client . guilds . cache . get ( guildId ) . name } ** ( \` ${ guildId } \` ): \ n \` \` \` ${ e . message } \` \` \` ` )
} ) )
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} ;
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console . log ( ` ${ client . user . username } has logged into Discord API ` ) ;
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console . log ( client . config . botSwitches , client . config . whitelistedServers ) ;
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( client . channels . resolve ( client . config . mainServer . channels . bot_status ) as Discord . TextChannel ) . send ( { content : ` ${ client . user . username } is active ` , embeds : [ new client . embed ( ) . setColor ( client . config . embedColor ) . setDescription ( ` \` \` \` json \ n ${ Object . entries ( client . config . botSwitches ) . map ( x = > ` ${ x [ 0 ] } : ${ x [ 1 ] } ` ) . join ( '\n' ) } \` \` \` ` ) ] } ) ;
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console . timeEnd ( 'Startup' )
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} )
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// Error handler
function DZ ( error :Error , type : string ) { // Yes, I may have shiternet but I don't need to wake up to like a hundred messages or so.
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if ( [ 'getaddrinfo ENOTFOUND discord.com' , 'getaddrinfo EAI_AGAIN discord.com' , '[Error: 30130000:error:0A000410:SSL' , '[Error: F8200000:error:0A000410:SSL' ] . includes ( error . message ) ) return ;
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console . error ( error ) ;
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( client . channels . resolve ( client . config . mainServer . channels . errors ) as Discord . TextChannel | null ) ? . send ( { embeds : [ new client . embed ( ) . setColor ( '#560000' ) . setTitle ( 'Error caught!' ) . setFooter ( { text : 'Error type: ' + type } ) . setDescription ( ` **Error:** \ n \` \` \` ${ error . message } \` \` \` **Stack:** \ n \` \` \` ${ ` ${ error . stack } ` . slice ( 0 , 2500 ) } \` \` \` ` ) ] } )
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}
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process . on ( 'unhandledRejection' , ( error : Error ) = > DZ ( error , 'unhandledRejection' ) ) ;
process . on ( 'uncaughtException' , ( error : Error ) = > DZ ( error , 'uncaughtException' ) ) ;
process . on ( 'error' , ( error : Error ) = > DZ ( error , 'process-error' ) ) ;
client . on ( 'error' , ( error : Error ) = > DZ ( error , 'client-error' ) ) ;
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// Audio Player event handling
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if ( client . config . botSwitches . music ) {
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const playerEmbed = ( color :Discord.ColorResolvable , title :string , thumbnail? :string , footer? :string ) = > {
const embed = new client . embed ( ) . setColor ( color ) . setTitle ( title ) ;
if ( thumbnail ) embed . setThumbnail ( thumbnail ) ;
if ( footer ) embed . setFooter ( { text :footer } )
return embed
}
player . events . on ( 'playerStart' , ( queue , track ) = > queue . channel . send ( { embeds : [ playerEmbed ( client . config . embedColor , ` Next up: ${ track . raw . title } - ${ track . raw . author } ` , track . raw . thumbnail ) ] } ) ) ;
player . events . on ( 'audioTrackAdd' , ( queue , track ) = > queue . channel . send ( { embeds : [ playerEmbed ( client . config . embedColorGreen , ` Added: ${ track . raw . title } - ${ track . raw . author } ` , track . raw . thumbnail ) ] } ) ) ;
player . events . on ( 'audioTrackRemove' , ( queue , track ) = > queue . channel . send ( { embeds : [ playerEmbed ( client . config . embedColor , ` Removed: ${ track . raw . title } - ${ track . raw . author } ` , track . raw . thumbnail ) ] } ) ) ;
player . events . on ( 'emptyQueue' , queue = > {
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if ( queue . tracks . size < 1 ) return queue . channel . send ( 'There\'s no songs left in the queue, leaving voice channel in 15 seconds.' ) . then ( ( ) = > setTimeout ( ( ) = > queue . connection . disconnect ( ) , 15000 ) )
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} ) ;
player . events . on ( 'playerPause' , queue = > queue . channel . send ( { embeds : [ playerEmbed ( client . config . embedColor , 'Player has been paused.\nRun the command to unpause it' ) ] } ) ) ;
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/ * p l a y e r . e v e n t s . o n ( ' d e b u g ' , ( q u e u e , m e s s a g e ) = > {
console . log ( client . logTime ( ) , message )
} ) * /
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player . events . on ( 'playerError' , ( queue , error ) = > DZ ( error , 'playerError' ) ) ; // I don't know if both of these actually works, because most
player . events . on ( 'error' , ( queue , error ) = > DZ ( error , 'playerInternalError' ) ) ; // errors from the player is coming from unhandledRejection
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}
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// YouTube Upload notification and Daggerwin MP loop
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setInterval ( ( ) = > MPLoop ( client , client . config . MPStatsLocation . channel , client . config . MPStatsLocation . message , 'Daggerwin' ) , 60000 ) ;
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setInterval ( async ( ) = > {
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client . YTLoop ( 'UCQ8k8yTDLITldfWYKDs3xFg' , 'Daggerwin' , '528967918772551702' ) ; // 528967918772551702 = #videos-and-streams
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client . YTLoop ( 'UCguI73--UraJpso4NizXNzA' , 'Machinery Restorer' , '767444045520961567' ) // 767444045520961567 = #machinery-restorer
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} , 600000 )
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// Event loop for punishments and daily msgs
setInterval ( async ( ) = > {
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const now = Date . now ( ) ;
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const punishments = await client . punishments . _content . find ( { } ) ;
punishments . filter ( x = > x . endTime && x . endTime <= now && ! x . expired ) . forEach ( async punishment = > {
console . log ( client . logTime ( ) , ` ${ punishment . member } \ 's ${ punishment . type } should expire now ` ) ;
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console . log ( client . logTime ( ) , await client . punishments . removePunishment ( punishment . _id , client . user . id , 'Time\'s up!' ) ) ;
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} ) ;
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const formattedDate = Math . floor ( ( now - client . config . LRSstart ) / 1000 / 60 / 60 / 24 ) ;
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const dailyMsgs = JSON . parse ( readFileSync ( './src/database/dailyMsgs.json' , { encoding : 'utf8' } ) )
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if ( ! dailyMsgs . some ( ( x :Array < number > ) = > x [ 0 ] === formattedDate ) ) {
let total = ( await client . userLevels . _content . find ( { } ) ) . reduce ( ( a , b ) = > a + b . messages , 0 ) ; // sum of all users
const yesterday = dailyMsgs . find ( ( x :Array < number > ) = > x [ 0 ] === formattedDate - 1 ) ;
if ( total < yesterday ) total = yesterday // messages went down.
dailyMsgs . push ( [ formattedDate , total ] ) ;
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writeFileSync ( './src/database/dailyMsgs.json' , JSON . stringify ( dailyMsgs ) )
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console . log ( client . logTime ( ) , ` Pushed [ ${ formattedDate } , ${ total } ] to dailyMsgs ` ) ;
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client . guilds . cache . get ( client . config . mainServer . id ) . commands . fetch ( ) . then ( commands = > ( client . channels . resolve ( client . config . mainServer . channels . logs ) as Discord . TextChannel ) . send ( ` :pencil: Pushed \` [ ${ formattedDate } , ${ total } ] \` to </rank leaderboard: ${ commands . find ( x = > x . name === 'rank' ) . id } > ` ) ) ;
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( client . channels . resolve ( client . config . mainServer . channels . thismeanswar ) as Discord . TextChannel ) . send ( { files : [ './src/database/dailyMsgs.json' ] } ) . catch ( fileErr = > console . log ( fileErr ) )
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}
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} , 5000 )